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Foxglove wrote:GROUP HUG.
drunkmonkey wrote:malevolous wrote:josko.ri wrote:jj3044 wrote:Bruceswar wrote:And we turned hive around Woohoo!
Yeah, very frustrating game. Deploy 14 and only take 4 singles every rd. ::sigh::
To your credit you guys put yourself in a position to take advantage if our dice turned as cold as they did. To think we were up like 70 terts at one point and you come back...
please dont tell me about dice, in first 2 turns of the game we got -24 dice in 2 opening attacking turns. there were at least 35 times clicked "attack" in those turns, every time with 3v2 dice or 3v1 dice. and outcome was -24. If anyone need to regret for terrible dice, that are we as those dice gave you advantage which we needed 7 rounds to catch. and btw, your shity dice from last turn have anyway happened when the game was already decided (you should not it with your huge experience on the map), so even if you got mediocre or great dice on your turn, we would still have huge advantage and win.
if you want some plain fact (not subjective opinion like dice is) here it is:
2011-10-25 13:17:21 - josko.ri [team]: 171-245 (total troop count after my turn, round 4)
on that time, when your team had at least +74 troops (number counted with assuming you had all 1's in fog), total drop count in upcoming round was 42-39 in our favor.
I am sorry that I need to tell this (but your public dice comment provoked it) but I think if a team cannot manage to have more than -3 drop in a round with +74 troops on the table, says enough about how important role dice had and how important role strategy had.
Just a thought, but if you were that far down, in order to recover you would need to have incredible dice, and Empire to have terrible dice. Not just this last round when it was already over, but throughout those 7 rounds you were catching up. That is a logical statement based solely on the facts. Thanks for trying though
Is it just a thought, or based on facts? I fail to find one fact in your argument. Could you point me to it?
It's been such a pleasant challenge. Do we have to resort to dice bitching now?
The Voice wrote:drunkmonkey wrote:malevolous wrote:josko.ri wrote:jj3044 wrote:Yeah, very frustrating game. Deploy 14 and only take 4 singles every rd. ::sigh::
To your credit you guys put yourself in a position to take advantage if our dice turned as cold as they did. To think we were up like 70 terts at one point and you come back...
please dont tell me about dice, in first 2 turns of the game we got -24 dice in 2 opening attacking turns. there were at least 35 times clicked "attack" in those turns, every time with 3v2 dice or 3v1 dice. and outcome was -24. If anyone need to regret for terrible dice, that are we as those dice gave you advantage which we needed 7 rounds to catch. and btw, your shity dice from last turn have anyway happened when the game was already decided (you should not it with your huge experience on the map), so even if you got mediocre or great dice on your turn, we would still have huge advantage and win.
if you want some plain fact (not subjective opinion like dice is) here it is:
2011-10-25 13:17:21 - josko.ri [team]: 171-245 (total troop count after my turn, round 4)
on that time, when your team had at least +74 troops (number counted with assuming you had all 1's in fog), total drop count in upcoming round was 42-39 in our favor.
I am sorry that I need to tell this (but your public dice comment provoked it) but I think if a team cannot manage to have more than -3 drop in a round with +74 troops on the table, says enough about how important role dice had and how important role strategy had.
Just a thought, but if you were that far down, in order to recover you would need to have incredible dice, and Empire to have terrible dice. Not just this last round when it was already over, but throughout those 7 rounds you were catching up. That is a logical statement based solely on the facts. Thanks for trying though
Is it just a thought, or based on facts? I fail to find one fact in your argument. Could you point me to it?
It's been such a pleasant challenge. Do we have to resort to dice bitching now?
Consider this Malevolous's formal apology for not spending every waking moment keeping track of dice rolls. By the way, Josko, I love how devoted you are to that stuff, so the above statement was not made to offend you. Or anyone.
jj3044 wrote:Woah woah woah there. Josko, I complimented your team in the statement, but you completely overlooked it and only saw me complaining about the dice.
jj3044 wrote:Yeah, very frustrating game. Deploy 14 and only take 4 singles every rd. ::sigh::
josko.ri wrote:jj3044 wrote:Woah woah woah there. Josko, I complimented your team in the statement, but you completely overlooked it and only saw me complaining about the dice.jj3044 wrote:Yeah, very frustrating game. Deploy 14 and only take 4 singles every rd. ::sigh::
If only your post is not completely lie statement (in 10 rounds, you had 14 drop only once, all other rounds were 12 or 13, and only once you took 4 singles, every other round you took more than 4) then maybe I would not react, but you both complain about dice with qoute above (in the game where your team had much better dice when you consider it as a whole) and do it with writing completely wrong dice facts.
@TV and malevolous... I am tracking drop per round and troop count to help manage strategy because strategy used is much different if we are ahead in game or if opponents are ahead so I have to know real situation. It really is not huge time spending to count every 8 turns number of drop per team from last round from BOB menu, and it helps a lot in have feeling who has advantage in the game, which determines type of strategy used.
I do not find malevolous statement offending at all (only jj's statement I found offensive+lie), I only see logical fail in malevolous statement. he said that +8 drop can be outplayed only by better dice, which is logical fail. for example, everyone know classic map. team A has 8 drop, and they take 4 south america regions plus 4 australia regions. team B has 11 drop, and they take 11 regions in asia, failing to take whole continent by 1 region. next turn who will have advantage, team A or team B? important to see, team A had better dice (they rolled 11-0 in their turn, and team B rolled 8-0) but team B took regions which are important, while team A took unimportant regions. just an example, how drop per round can go to favor of one team, but not only with great dice. something like that happened in hive. grey with 70 regions never held a bonus. pink with 80 regions held +1 bonus in average (so his 77 regions are useless). from the other side, blue with 50 regions had constant +2 bonus, and even yellow sometimes had +2 bonus with only 17 regions. so hive situation is really similar like classic map example... grey have huge amount of regions, but his regions are in asia, and yellow has low regions, but his regions are south america and australia bonuses held.
from round 2, we own more bonuses (with about 60 regions down). from the beginning of the game, our regions are better spreaded among our players (in key turns, they had 70,80,14,14 regions per player and we had 50,40,21,17 in average). so with about 50-70 region deficit, we had both bigger region bonus and more bonuses held. underlined sentence has apsolutely nothing to do with dice, and this sentence is main reason for our turnover.
malevolous wrote:Certainly, I just don't like josko calling my logic failed when his logic fails to account for what happened. I'm fine from a CC standpoint, as I have already stated I know dice are a factor, but from a logical standpoint, it feels like josko insists on the equivalent of playing "stop hitting yourself." Frustrating, illogical, and immature.
jj3044 wrote:Bruceswar wrote:And we turned hive around Woohoo!
Yeah, very frustrating game. Deploy 14 and only take 4 singles every rd. ::sigh::
To your credit you guys put yourself in a position to take advantage if our dice turned as cold as they did. To think we were up like 70 terts at one point and you come back...
Foxglove wrote:Ok, my turn again: GROUP HUG (especially jj).
josko.ri wrote:jj3044 wrote:Bruceswar wrote:And we turned hive around Woohoo!
Yeah, very frustrating game. Deploy 14 and only take 4 singles every rd. ::sigh::
To your credit you guys put yourself in a position to take advantage if our dice turned as cold as they did. To think we were up like 70 terts at one point and you come back...
please dont tell me about dice, in first 2 turns of the game we got -24 dice in 2 opening attacking turns. there were at least 35 times clicked "attack" in those turns, every time with 3v2 dice or 3v1 dice. and outcome was -24. If anyone need to regret for terrible dice, that are we as those dice gave you advantage which we needed 7 rounds to catch. and btw, your shity dice from last turn have anyway happened when the game was already decided (you should not it with your huge experience on the map), so even if you got mediocre or great dice on your turn, we would still have huge advantage and win.
if you want some plain fact (not subjective opinion like dice is) here it is:
2011-10-25 13:17:21 - josko.ri [team]: 171-245 (total troop count after my turn, round 4)
on that time, when your team had at least +74 troops (number counted with assuming you had all 1's in fog), total drop count in upcoming round was 42-39 in our favor.
I am sorry that I need to tell this (but your public dice comment provoked it) but I think if a team cannot manage to have more than -3 drop in a round with +74 troops on the table, says enough about how important role dice had and how important role strategy had.
malevolous wrote:From a previous post of yours, the bonuses account for a net gain of 38 troops by KoRT, so that does not logically account for how a 74 troop advantage could turn into such a huge deficit. I restate that if you evidence doesn't account for all the troops lost, there must be another factor determining the lopsidedness. In the case of CC, only one other factor besides deploy will cause an imbalance in the troop count. So, just to be even with Empire, or in other words, to overcome the remaining 36 troop deficit, the only factor remaining is dice. The fact that the deficit is even more in your favor now implies an even greater disparity in the dice. In other words, my logic is sound and valid. If you want to attack the validity of my argument, you will be hard pressed unless you turn to claiming an extreme such as Empire suicided massive stacks of their troops into their own troops, or some such rubbish, and to attack the soundness, you would have to provide another explanation for at least 36 troops, as I am here attacking the soundness of your argument that an advantage in deploy accounts for the discrepancy.
JaneAustin wrote:Foxglove wrote:Ok, my turn again: GROUP HUG (especially jj).
Ditto. =)
josko.ri wrote:malevolous wrote:From a previous post of yours, the bonuses account for a net gain of 38 troops by KoRT, so that does not logically account for how a 74 troop advantage could turn into such a huge deficit. I restate that if you evidence doesn't account for all the troops lost, there must be another factor determining the lopsidedness. In the case of CC, only one other factor besides deploy will cause an imbalance in the troop count. So, just to be even with Empire, or in other words, to overcome the remaining 36 troop deficit, the only factor remaining is dice. The fact that the deficit is even more in your favor now implies an even greater disparity in the dice. In other words, my logic is sound and valid. If you want to attack the validity of my argument, you will be hard pressed unless you turn to claiming an extreme such as Empire suicided massive stacks of their troops into their own troops, or some such rubbish, and to attack the soundness, you would have to provide another explanation for at least 36 troops, as I am here attacking the soundness of your argument that an advantage in deploy accounts for the discrepancy.
ok, another fact, I hope it will prove who had better dice. in moment of writing this post, KORT deployed 25 more troops in whole game than Empire did. troop count is 201 (kort) vs 102+90 unknown region empire. let s say empire has al 1's in fog which means they have 192 troops. so, until now KORT had +25 drop and right now have only +9 troops total. how is this possible by your logic, if dice were in KORT favor? wouldn't our troops advantage be more than +25 (due to more drop+attacker advantage gotten by that drop) if dice really were in KORT favor in the game, like Empire guys stated?
if one team deployed 25 more, and have only 9 more troops, who was luckier?
ljex wrote:josko.ri wrote:malevolous wrote:From a previous post of yours, the bonuses account for a net gain of 38 troops by KoRT, so that does not logically account for how a 74 troop advantage could turn into such a huge deficit. I restate that if you evidence doesn't account for all the troops lost, there must be another factor determining the lopsidedness. In the case of CC, only one other factor besides deploy will cause an imbalance in the troop count. So, just to be even with Empire, or in other words, to overcome the remaining 36 troop deficit, the only factor remaining is dice. The fact that the deficit is even more in your favor now implies an even greater disparity in the dice. In other words, my logic is sound and valid. If you want to attack the validity of my argument, you will be hard pressed unless you turn to claiming an extreme such as Empire suicided massive stacks of their troops into their own troops, or some such rubbish, and to attack the soundness, you would have to provide another explanation for at least 36 troops, as I am here attacking the soundness of your argument that an advantage in deploy accounts for the discrepancy.
ok, another fact, I hope it will prove who had better dice. in moment of writing this post, KORT deployed 25 more troops in whole game than Empire did. troop count is 201 (kort) vs 102+90 unknown region empire. let s say empire has al 1's in fog which means they have 192 troops. so, until now KORT had +25 drop and right now have only +9 troops total. how is this possible by your logic, if dice were in KORT favor? wouldn't our troops advantage be more than +25 (due to more drop+attacker advantage gotten by that drop) if dice really were in KORT favor in the game, like Empire guys stated?
if one team deployed 25 more, and have only 9 more troops, who was luckier?
You do realize there are these things called attackers dice, which we got more of in the beginning because of going first in an unlimited game right? Just because you have gotten more troops over the course of the game does not mean you should have more troops than us, josko for someone so smart you fail to see the extremely simple flaws in your logic on a rather consistent basis.
josko.ri wrote:ljex wrote:josko.ri wrote:malevolous wrote:From a previous post of yours, the bonuses account for a net gain of 38 troops by KoRT, so that does not logically account for how a 74 troop advantage could turn into such a huge deficit. I restate that if you evidence doesn't account for all the troops lost, there must be another factor determining the lopsidedness. In the case of CC, only one other factor besides deploy will cause an imbalance in the troop count. So, just to be even with Empire, or in other words, to overcome the remaining 36 troop deficit, the only factor remaining is dice. The fact that the deficit is even more in your favor now implies an even greater disparity in the dice. In other words, my logic is sound and valid. If you want to attack the validity of my argument, you will be hard pressed unless you turn to claiming an extreme such as Empire suicided massive stacks of their troops into their own troops, or some such rubbish, and to attack the soundness, you would have to provide another explanation for at least 36 troops, as I am here attacking the soundness of your argument that an advantage in deploy accounts for the discrepancy.
ok, another fact, I hope it will prove who had better dice. in moment of writing this post, KORT deployed 25 more troops in whole game than Empire did. troop count is 201 (kort) vs 102+90 unknown region empire. let s say empire has al 1's in fog which means they have 192 troops. so, until now KORT had +25 drop and right now have only +9 troops total. how is this possible by your logic, if dice were in KORT favor? wouldn't our troops advantage be more than +25 (due to more drop+attacker advantage gotten by that drop) if dice really were in KORT favor in the game, like Empire guys stated?
if one team deployed 25 more, and have only 9 more troops, who was luckier?
You do realize there are these things called attackers dice, which we got more of in the beginning because of going first in an unlimited game right? Just because you have gotten more troops over the course of the game does not mean you should have more troops than us, josko for someone so smart you fail to see the extremely simple flaws in your logic on a rather consistent basis.
Yes I know, so our 25 drop should give us more troops advantage than 25, with adding attacker advantage to these 25 drop no? how then we have only plus 9? doesnt that mean your good luck "gifted" you some extra troops? with "luck" I consider first turn also and attacker advantage gotten by going first, so if you say you get some extra troops by using first turn advantage, that is also good luck for empire, no?
josko.ri wrote:malevolous wrote:From a previous post of yours, the bonuses account for a net gain of 38 troops by KoRT, so that does not logically account for how a 74 troop advantage could turn into such a huge deficit. I restate that if you evidence doesn't account for all the troops lost, there must be another factor determining the lopsidedness. In the case of CC, only one other factor besides deploy will cause an imbalance in the troop count. So, just to be even with Empire, or in other words, to overcome the remaining 36 troop deficit, the only factor remaining is dice. The fact that the deficit is even more in your favor now implies an even greater disparity in the dice. In other words, my logic is sound and valid. If you want to attack the validity of my argument, you will be hard pressed unless you turn to claiming an extreme such as Empire suicided massive stacks of their troops into their own troops, or some such rubbish, and to attack the soundness, you would have to provide another explanation for at least 36 troops, as I am here attacking the soundness of your argument that an advantage in deploy accounts for the discrepancy.
ok, another fact, I hope it will prove who had better dice. in moment of writing this post, KORT deployed 25 more troops in whole game than Empire did. troop count is 201 (kort) vs 102+90 unknown region empire. let s say empire has al 1's in fog which means they have 192 troops. so, until now KORT had +25 drop and right now have only +9 troops total. how is this possible by your logic, if dice were in KORT favor? wouldn't our troops advantage be more than +25 (due to more drop+attacker advantage gotten by that drop) if dice really were in KORT favor in the game, like Empire guys stated?
if one team deployed 25 more, and have only 9 more troops, who was luckier?
malevolous wrote:josko.ri wrote:malevolous wrote:From a previous post of yours, the bonuses account for a net gain of 38 troops by KoRT, so that does not logically account for how a 74 troop advantage could turn into such a huge deficit. I restate that if you evidence doesn't account for all the troops lost, there must be another factor determining the lopsidedness. In the case of CC, only one other factor besides deploy will cause an imbalance in the troop count. So, just to be even with Empire, or in other words, to overcome the remaining 36 troop deficit, the only factor remaining is dice. The fact that the deficit is even more in your favor now implies an even greater disparity in the dice. In other words, my logic is sound and valid. If you want to attack the validity of my argument, you will be hard pressed unless you turn to claiming an extreme such as Empire suicided massive stacks of their troops into their own troops, or some such rubbish, and to attack the soundness, you would have to provide another explanation for at least 36 troops, as I am here attacking the soundness of your argument that an advantage in deploy accounts for the discrepancy.
ok, another fact, I hope it will prove who had better dice. in moment of writing this post, KORT deployed 25 more troops in whole game than Empire did. troop count is 201 (kort) vs 102+90 unknown region empire. let s say empire has al 1's in fog which means they have 192 troops. so, until now KORT had +25 drop and right now have only +9 troops total. how is this possible by your logic, if dice were in KORT favor? wouldn't our troops advantage be more than +25 (due to more drop+attacker advantage gotten by that drop) if dice really were in KORT favor in the game, like Empire guys stated?
if one team deployed 25 more, and have only 9 more troops, who was luckier?
Lol, Josko, you keep misdirecting here. The argument is that the turn around was allowed by dice. The turn around started at round 4, so please focus on the scope of the argument if you are going to participate. From round 4, you started down 74+ troops, and picked up +33 troops. this leaves 41 troops unaccounted for by your argument. I, and my clan mates, are merely stating the obvious: dice are the only explanation for the remainder of the comeback. Further, if the dice had been rounded, the bonuses you gained would have been broken by the larger armies which instead fizzled. If they hadn't fizzled, your bonuses would be gone and your argument as well. Thus your argument indirectly relied on dice to preserve those bonuses. Everyone here, except you, understands that dice are a huge part of the game. Why you refuse to see such a logically apparent fact both frustrates and amuses me. If you want to respond to the argument at hand, and not divert it to random asides, go ahead. If you try to go on a tangent, it will only make you appear the fool, so please don't.
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