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agonzos wrote:Well played challenge EMPIRE. Your skill is matched only by your good sportsmanship. It's always been a pleasure going up against you guys.
Masli wrote:BYUwonder11 wrote:Nice sigs on both sides, and what is this bet I hear about?
Winner gets Bruce
Masli wrote:Masli wrote:BYUwonder11 wrote:Nice sigs on both sides, and what is this bet I hear about?
Winner gets Bruce
Damn, looks like we have to keep him... again
jalen45 wrote:congrats kort, see you in the finals.
Bruceswar wrote:Prediction Based on what is left
Games leaning in Kort's favor: 14
FNA Quads
King's Court Triples
Antartica Doubles
Third Crusade Quads
Bamboo Jack Quads
Hive Triples
World 2.1 Triples
Stalingrad Triples
Chinese Checkers Triples
WW II Gazala Doubles
Scotland Doubles
American Civil War Doubles
Third Crusade Doubles
Imp Rom Triples
Games leaning in Empire's Favor: 5
Battle of Iraq Triples
WW II Gazala Quads
Hive Quads - not finished
WW II Europe Quads - not finished
King's Court Doubles
Bruceswar wrote:And we turned hive around Woohoo!
jj3044 wrote:Bruceswar wrote:And we turned hive around Woohoo!
Yeah, very frustrating game. Deploy 14 and only take 4 singles every rd. ::sigh::
To your credit you guys put yourself in a position to take advantage if our dice turned as cold as they did. To think we were up like 70 terts at one point and you come back...
josko.ri wrote:jj3044 wrote:Bruceswar wrote:And we turned hive around Woohoo!
Yeah, very frustrating game. Deploy 14 and only take 4 singles every rd. ::sigh::
To your credit you guys put yourself in a position to take advantage if our dice turned as cold as they did. To think we were up like 70 terts at one point and you come back...
please dont tell me about dice, in first 2 turns of the game we got -24 dice in 2 opening attacking turns. there were at least 35 times clicked "attack" in those turns, every time with 3v2 dice or 3v1 dice. and outcome was -24. If anyone need to regret for terrible dice, that are we as those dice gave you advantage which we needed 7 rounds to catch. and btw, your shity dice from last turn have anyway happened when the game was already decided (you should not it with your huge experience on the map), so even if you got mediocre or great dice on your turn, we would still have huge advantage and win.
if you want some plain fact (not subjective opinion like dice is) here it is:
2011-10-25 13:17:21 - josko.ri [team]: 171-245 (total troop count after my turn, round 4)
on that time, when your team had at least +74 troops (number counted with assuming you had all 1's in fog), total drop count in upcoming round was 42-39 in our favor.
I am sorry that I need to tell this (but your public dice comment provoked it) but I think if a team cannot manage to have more than -3 drop in a round with +74 troops on the table, says enough about how important role dice had and how important role strategy had.
malevolous wrote:josko.ri wrote:jj3044 wrote:Bruceswar wrote:And we turned hive around Woohoo!
Yeah, very frustrating game. Deploy 14 and only take 4 singles every rd. ::sigh::
To your credit you guys put yourself in a position to take advantage if our dice turned as cold as they did. To think we were up like 70 terts at one point and you come back...
please dont tell me about dice, in first 2 turns of the game we got -24 dice in 2 opening attacking turns. there were at least 35 times clicked "attack" in those turns, every time with 3v2 dice or 3v1 dice. and outcome was -24. If anyone need to regret for terrible dice, that are we as those dice gave you advantage which we needed 7 rounds to catch. and btw, your shity dice from last turn have anyway happened when the game was already decided (you should not it with your huge experience on the map), so even if you got mediocre or great dice on your turn, we would still have huge advantage and win.
if you want some plain fact (not subjective opinion like dice is) here it is:
2011-10-25 13:17:21 - josko.ri [team]: 171-245 (total troop count after my turn, round 4)
on that time, when your team had at least +74 troops (number counted with assuming you had all 1's in fog), total drop count in upcoming round was 42-39 in our favor.
I am sorry that I need to tell this (but your public dice comment provoked it) but I think if a team cannot manage to have more than -3 drop in a round with +74 troops on the table, says enough about how important role dice had and how important role strategy had.
Just a thought, but if you were that far down, in order to recover you would need to have incredible dice, and Empire to have terrible dice. Not just this last round when it was already over, but throughout those 7 rounds you were catching up. That is a logical statement based solely on the facts. Thanks for trying though
malevolous wrote:josko.ri wrote:jj3044 wrote:Bruceswar wrote:And we turned hive around Woohoo!
Yeah, very frustrating game. Deploy 14 and only take 4 singles every rd. ::sigh::
To your credit you guys put yourself in a position to take advantage if our dice turned as cold as they did. To think we were up like 70 terts at one point and you come back...
please dont tell me about dice, in first 2 turns of the game we got -24 dice in 2 opening attacking turns. there were at least 35 times clicked "attack" in those turns, every time with 3v2 dice or 3v1 dice. and outcome was -24. If anyone need to regret for terrible dice, that are we as those dice gave you advantage which we needed 7 rounds to catch. and btw, your shity dice from last turn have anyway happened when the game was already decided (you should not it with your huge experience on the map), so even if you got mediocre or great dice on your turn, we would still have huge advantage and win.
if you want some plain fact (not subjective opinion like dice is) here it is:
2011-10-25 13:17:21 - josko.ri [team]: 171-245 (total troop count after my turn, round 4)
on that time, when your team had at least +74 troops (number counted with assuming you had all 1's in fog), total drop count in upcoming round was 42-39 in our favor.
I am sorry that I need to tell this (but your public dice comment provoked it) but I think if a team cannot manage to have more than -3 drop in a round with +74 troops on the table, says enough about how important role dice had and how important role strategy had.
Just a thought, but if you were that far down, in order to recover you would need to have incredible dice, and Empire to have terrible dice. Not just this last round when it was already over, but throughout those 7 rounds you were catching up. That is a logical statement based solely on the facts. Thanks for trying though
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