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Ace Rimmer wrote:got on tonight. Updated first post.
Ace Rimmer wrote:updated images on first page in-place. They should be final, just waiting on XML (any update?) from sully.
thenobodies80 wrote:On my part I have no big suggestions for this map, the only one could be to work a bit on the text in the legends of your big version. The one you have on the small looks less fuzzy and more clean. Although it could sound strange, it's easier for me to read the legends on the small than on the big.
Ace Rimmer wrote:After looking at was was possible with the XML, I decided to add starting positions to eliminate dropping the ship bonus. There will be 6 starting positions, each with one US and one USSR ship. Each person will get a max of 2, with the unused ones being starting neutrals. In 2p/3p games, that means each player will start with 2 of each type of ship, and in 4p-6p games, each person will start with one of each ship. In 7p/8p, the starting positions are ignored, but there is only a 17% chance of someone dropping 3 ships. We can keep the +1 for 3 bonus without having anyone drop it. To do this, Provomyy and USS Randolph were changed to a neutral 3 each, in addition to changing B-59 from neutral 2 to neutral 3 (so all neutral ships match).
Ace Rimmer wrote:Ace Rimmer wrote:After looking at was was possible with the XML, I decided to add starting positions to eliminate dropping the ship bonus. There will be 6 starting positions, each with one US and one USSR ship. Each person will get a max of 2, with the unused ones being starting neutrals. In 2p/3p games, that means each player will start with 2 of each type of ship, and in 4p-6p games, each person will start with one of each ship. In 7p/8p, the starting positions are ignored, but there is only a 17% chance of someone dropping 3 ships. We can keep the +1 for 3 bonus without having anyone drop it. To do this, Provomyy and USS Randolph were changed to a neutral 3 each, in addition to changing B-59 from neutral 2 to neutral 3 (so all neutral ships match).
That's what I originally wrote about starting positions.
Here are my thoughts:
USS Belle Grove and Krasnyy Kaukaz
USS Gearing and Ognevoy
USS Cambria and Tashkent
USS Eldorado and Reshitelnyy
USS Norfolk and Azou
USS Shadwell and Volya
Asking Sully to update his XML via PM
Ace Rimmer wrote:For 2 to 6 player games the unassigned ones would be neutral. For 7+ players the positions would be ignored and they would be shuffled like other territs.
Victor Sullivan wrote:Ace Rimmer wrote:For 2 to 6 player games the unassigned ones would be neutral. For 7+ players the positions would be ignored and they would be shuffled like other territs.
Nope. They would be neutral in 7- and 8-player games.
-Sully
Ace Rimmer wrote:Victor Sullivan wrote:Ace Rimmer wrote:For 2 to 6 player games the unassigned ones would be neutral. For 7+ players the positions would be ignored and they would be shuffled like other territs.
Nope. They would be neutral in 7- and 8-player games.
-Sully
Sorry sully but I am right and you are wrong. Ask Oliver or another XML guru.
Ace Rimmer wrote:Then the 12 listed should not be coded as neutral in the XML if memory serves. I want them divided up if there are 7 or 8 players, but not for 6 or less. I think positions not used go neutral so they don't have to be neutral thru XML.
Gillipig wrote:I keep looking after the beta stamp but can't find it. Boys, lets stamp this shit!! (shit as in something good )
Ace Rimmer wrote:Thanks Oliver. FYI for everyone - I won't be back on the computer until Dec 12th at the earliest. Hopefully sully will have an updated XML by then and we can get that checked so we can get beta by the end of the year.
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