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Re: Actors Mafia 14/18 Day 3: Game Over Biff

Postby BGtheBrain on Mon Oct 31, 2011 3:45 pm

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Re: Actors Mafia 14/18 Day 3: Game Over Biff

Postby safariguy5 on Mon Oct 31, 2011 3:51 pm

BGtheBrain wrote:
MoB Deadly wrote:thats a lot of roleblocking, maybe BG used it on himself by a busser or something


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Re: Actors Mafia 14/18 Day 3: Game Over Biff

Postby BGtheBrain on Mon Oct 31, 2011 3:51 pm

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Re: Actors Mafia 14/18 Day 3: Game Over Biff

Postby MoB Deadly on Mon Oct 31, 2011 3:57 pm

lol you really do NOT like him in this game
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Re: Actors Mafia 14/18 Day 3: Game Over Biff

Postby blakebowling on Mon Oct 31, 2011 4:43 pm

Sorry for the delays in posting.

What I don't understand is how missing the vote to lynch a townie makes me scum?

IMO it would have been more convenient of a scum in my situation to quick vote for the lynch (as they would know soundman was a townie) and then claim they missed something when they came back. I simply don't understand the logic.
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Re: Actors Mafia 14/18 Day 3: Game Over Biff

Postby spiesr on Mon Oct 31, 2011 7:12 pm

So you are saying that you got a pm saying that you were roleblocked were you used an ability that we are assuming is not investigative? Why would this happen? Could it have something to do with your role being inventor. IE are you informed of what effect your items had after you use them? Did you being roleblocked preserve your item so that you can try to use it another night?
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Re: Actors Mafia 14/18 Day 3: Game Over Biff

Postby MoB Deadly on Mon Oct 31, 2011 7:20 pm

I think its up to the mod, in my games I even tell vanilla townies if someone roleblocks them....

Good question on whether or not he gets that photon pack back
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Re: Actors Mafia 14/18 Day 3: Game Over Biff

Postby safariguy5 on Mon Oct 31, 2011 7:23 pm

MoB Deadly wrote:I think its up to the mod, in my games I even tell vanilla townies if someone roleblocks them....

Good question on whether or not he gets that photon pack back

It's up to the mod. Being that it's an inventor item, it's possible that it really was a cop investigation unit. You should double check with the mod, but I usually see one-shot abilities or items wasted if they are roleblocked. But I don't usually inform my players that they were roleblocked unless they expect a result from their night action (vote steal, cop investigation, flavor investigation). It may vary by mod however.
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Re: Actors Mafia 14/18 Day 3: Game Over Biff

Postby zimmah on Mon Oct 31, 2011 8:23 pm

BGtheBrain wrote:I was told I was roleblocked.


so did i get told. so bg might be telling the truth here.

btw. if anyone cares. i tried to track rodion last night.
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Re: Actors Mafia 14/18 Day 3: Game Over Biff

Postby safariguy5 on Mon Oct 31, 2011 9:32 pm

zimmah wrote:
BGtheBrain wrote:I was told I was roleblocked.


so did i get told. so bg might be telling the truth here.

btw. if anyone cares. i tried to track rodion last night.

It might be true, because we don't know what the proton pack does. If it's some sort of night action like tracker or watcher or cop that one would expect a result (like you), then the mod has to PM you to say your action was blocked. If it was some sort of night action where you don't expect a result (busdriving, doctor protection) then most mods won't send any PM to say that you got blocked.

There's enough uncertainty with what the proton pack does that I don't think BG is necessarily lying. Edoc is still the number 1 case to me, and claiming a "mistake" doesn't really do it for me. It wasn't like we were minutes away from deadline, I think we had enough time to really look at the character in question. Was the claim vague? Yes it was, but not so much so that looking at the movie wouldn't have answered any possible questions.
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Re: Actors Mafia 14/18 Day 3: Game Over Biff

Postby drake_259 on Tue Nov 01, 2011 9:29 am

Well first of all that clears me of being a mafia framer.

Now it was safari that pointed out that i was a framer. This won't mean much as i'm probably looking a bit too deep but i'll add it anyway, but he could have pointed me out as one of his fellow mafia members role, so if a guilty did get lynched and come up innocent, the fos could be easily be pointed at me for the lynch as the thought that i could have been the possible framer has been placed in everyones mind already. Which can cause certian people to bandwagon easily and even try to start one up.
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Re: Actors Mafia 14/18 Day 3: Game Over Biff

Postby edocsil on Tue Nov 01, 2011 10:20 am

safariguy5 wrote:
zimmah wrote:
BGtheBrain wrote:I was told I was roleblocked.


so did i get told. so bg might be telling the truth here.

btw. if anyone cares. i tried to track rodion last night.

It might be true, because we don't know what the proton pack does. If it's some sort of night action like tracker or watcher or cop that one would expect a result (like you), then the mod has to PM you to say your action was blocked. If it was some sort of night action where you don't expect a result (busdriving, doctor protection) then most mods won't send any PM to say that you got blocked.

There's enough uncertainty with what the proton pack does that I don't think BG is necessarily lying. Edoc is still the number 1 case to me, and claiming a "mistake" doesn't really do it for me. It wasn't like we were minutes away from deadline, I think we had enough time to really look at the character in question. Was the claim vague? Yes it was, but not so much so that looking at the movie wouldn't have answered any possible questions.


Were were minutes from the deadline, about 200 of them. As I said clearly, I made no mistake about the lynch, that was very intentional. Odd claim style, on top of 4th potential investigative role. The only "mistake" I mad was when the day came, PCM has sully's old avatar and I didn't check whose argument I was countering.
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Re: Actors Mafia 14/18 Day 3: Game Over Biff

Postby MoB Deadly on Tue Nov 01, 2011 10:46 am

edocsil wrote:Were were minutes from the deadline, about 200 of them.



More than enough time to talk with the town to get a decision without just casting the hammer. Give people at least time to say if they visited drunkmonkey. The town may have wanted him to live and use night actions to verify his claim today, rather than rushing into a lynch.


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Re: Actors Mafia 14/18 Day 3: Game Over Biff

Postby Mr. Squirrel on Tue Nov 01, 2011 11:08 am

Under normal circumstances I would say that edocsil's case is weak, but with rodion turning up scum, i don't know. Rodion was the one who pushed the lynch and edocsil followed him. If he hadn't turned scum, I would say that edocsil is fine and he just had a lapse of judgment. But it is possible that he wanted to intentionally press the lynch. I'll need to reread some more of edocsil's previous actions. There really isn't a case enough to bandwagon him yet, but its suspicious enough to look into.
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Re: Actors Mafia 14/18 Day 3: Game Over Biff

Postby drunkmonkey on Tue Nov 01, 2011 12:29 pm

Why did we have to lynch soundman yesterday? We got a claim out of him, so what was the harm in waiting a day to test it? I realize it was soundman or "no lynch", but at that point, I'll take "no lynch" over a reasonably valid claim. With the cop down already, I can't believe town would chance losing another investigative role without waiting to discuss/verify. However, mafia stood to gain a lot. They're now rid of 2 investigative roles, and know who has a 3rd one.

vote edocsil
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Re: Actors Mafia 14/18 Day 3: Game Over Biff

Postby safariguy5 on Tue Nov 01, 2011 1:31 pm

drake_259 wrote:Well first of all that clears me of being a mafia framer.

Now it was safari that pointed out that i was a framer. This won't mean much as i'm probably looking a bit too deep but i'll add it anyway, but he could have pointed me out as one of his fellow mafia members role, so if a guilty did get lynched and come up innocent, the fos could be easily be pointed at me for the lynch as the thought that i could have been the possible framer has been placed in everyones mind already. Which can cause certian people to bandwagon easily and even try to start one up.

What? where did I say you were a framer? I said we may have a framer, but I never accused anyone of being a framer.
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Re: Actors Mafia 14/18 Day 3: Game Over Biff

Postby edocsil on Tue Nov 01, 2011 1:53 pm

drunkmonkey wrote:Why did we have to lynch soundman yesterday? We got a claim out of him, so what was the harm in waiting a day to test it? I realize it was soundman or "no lynch", but at that point, I'll take "no lynch" over a reasonably valid claim. With the cop down already, I can't believe town would chance losing another investigative role without waiting to discuss/verify. However, mafia stood to gain a lot. They're now rid of 2 investigative roles, and know who has a 3rd one.

vote edocsil


You don't get. Everyone was going to back down with the claim, it was fairly obvious. No offense but everyone is just playing follow the leader here, there are a few number of players directing a larger number of newer players. this allows huge gaps for the scum to hid in, and it is always possible that the ones doing the directing are scum.

Lets look at D1. The usual nothing happened.
D2. Attempting to press inactives. Exciting! Ooh shortly after we pressured someone for bandwagoning!

So if I had just shut up and let the day go by where would we be D3? We would be headed to no lynches and perusing ridiculous and trivial cases. In a way I am glad I am in the hotseat, its got people talking participating and thinking. Perhaps we will be able to get past my perceived misdeeds and get on to hanging scum. I will say this now, I am town and I intend to find and hang scum today. I do not intend to sit back and let another uneventful and wasted day go by.

Tracker is a hard one to investigate, there is lots of WIFOM involved and the chance of a busdriver ruins the whole process. It was better this way.
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Re: Actors Mafia 14/18 Day 3: Game Over Biff

Postby jonty125 on Tue Nov 01, 2011 1:59 pm

edocsil wrote:
drunkmonkey wrote:Why did we have to lynch soundman yesterday? We got a claim out of him, so what was the harm in waiting a day to test it? I realize it was soundman or "no lynch", but at that point, I'll take "no lynch" over a reasonably valid claim. With the cop down already, I can't believe town would chance losing another investigative role without waiting to discuss/verify. However, mafia stood to gain a lot. They're now rid of 2 investigative roles, and know who has a 3rd one.

vote edocsil


You don't get. Everyone was going to back down with the claim, it was fairly obvious. No offense but everyone is just playing follow the leader here, there are a few number of players directing a larger number of newer players. this allows huge gaps for the scum to hid in, and it is always possible that the ones doing the directing are scum.

Lets look at D1. The usual nothing happened.
D2. Attempting to press inactives. Exciting! Ooh shortly after we pressured someone for bandwagoning!

So if I had just shut up and let the day go by where would we be D3? We would be headed to no lynches and perusing ridiculous and trivial cases. In a way I am glad I am in the hotseat, its got people talking participating and thinking. Perhaps we will be able to get past my perceived misdeeds and get on to hanging scum. I will say this now, I am town and I intend to find and hang scum today. I do not intend to sit back and let another uneventful and wasted day go by.

Tracker is a hard one to investigate, there is lots of WIFOM involved and the chance of a busdriver ruins the whole process. It was better this way.


Well your hardly going to say your mafia :lol:
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Re: Actors Mafia 14/18 Day 3: Game Over Biff

Postby spiesr on Tue Nov 01, 2011 2:09 pm

safariguy5 wrote:
MoB Deadly wrote:I think its up to the mod, in my games I even tell vanilla townies if someone roleblocks them....
But I don't usually inform my players that they were roleblocked unless they expect a result from their night action (vote steal, cop investigation, flavor investigation). It may vary by mod however.
Okay, if we assume that either the proton pack was sort of investigative item, or that the mod informs people that they were roleblocked even when they aren't expecting results, then we are left with the question of how Bgthebrain and zimmah were both blocked last night. From my perspective I see the following possibilities.
1. There is a mafia roleblocker.
2. A busdriver or redirector was involved.
3. Sometimes the jailkeeper role doesn't simply keep it's target from dying, but actually blocks any other actions against that person.
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Re: Actors Mafia 14/18 Day 3: Game Over Biff

Postby blakebowling on Tue Nov 01, 2011 2:10 pm

spiesr wrote:
safariguy5 wrote:
MoB Deadly wrote:I think its up to the mod, in my games I even tell vanilla townies if someone roleblocks them....
But I don't usually inform my players that they were roleblocked unless they expect a result from their night action (vote steal, cop investigation, flavor investigation). It may vary by mod however.
Okay, if we assume that either the proton pack was sort of investigative item, or that the mod informs people that they were roleblocked even when they aren't expecting results, then we are left with the question of how Bgthebrain and zimmah were both blocked last night. From my perspective I see the following possibilities.
1. There is a mafia roleblocker.
2. A busdriver or redirector was involved.
3. Sometimes the jailkeeper role doesn't simply keep it's target from dying, but actually blocks any other actions against that person.

I've seen jailkeeper block the target's ability as well.
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Re: Actors Mafia 14/18 Day 3: Game Over Biff

Postby jonty125 on Tue Nov 01, 2011 2:10 pm

spiesr wrote:3. Sometimes the jailkeeper role doesn't simply keep it's target from dying, but actually blocks any other actions against that person.


A jailkeeper always roleblocks and stops the target from dying

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Re: Actors Mafia 14/18 Day 3: Game Over Biff

Postby spiesr on Tue Nov 01, 2011 2:13 pm

jonty125 wrote:
spiesr wrote:3. Sometimes the jailkeeper role doesn't simply keep it's target from dying, but actually blocks any other actions against that person.
A jailkeeper always roleblocks and stops the target from dying
Yes, jailkeepers always block the target, and prevent the target from being killed, but sometimes they also stop anyone else from targeting the target, such as with an investigation.
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Re: Actors Mafia 14/18 Day 3: Game Over Biff

Postby jonty125 on Tue Nov 01, 2011 2:14 pm

spiesr wrote:
jonty125 wrote:
spiesr wrote:3. Sometimes the jailkeeper role doesn't simply keep it's target from dying, but actually blocks any other actions against that person.
A jailkeeper always roleblocks and stops the target from dying
Yes, jailkeepers always block the target, and prevent the target from being killed, but sometimes they also stop anyone else from targeting the target, such as with an investigation.


Ah, misunderstood your original post :roll:
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Re: Actors Mafia 14/18 Day 3: Game Over Biff

Postby drunkmonkey on Tue Nov 01, 2011 2:24 pm

edocsil wrote:
drunkmonkey wrote:Why did we have to lynch soundman yesterday? We got a claim out of him, so what was the harm in waiting a day to test it? I realize it was soundman or "no lynch", but at that point, I'll take "no lynch" over a reasonably valid claim. With the cop down already, I can't believe town would chance losing another investigative role without waiting to discuss/verify. However, mafia stood to gain a lot. They're now rid of 2 investigative roles, and know who has a 3rd one.

vote edocsil


You don't get. Everyone was going to back down with the claim, it was fairly obvious. No offense but everyone is just playing follow the leader here, there are a few number of players directing a larger number of newer players. this allows huge gaps for the scum to hid in, and it is always possible that the ones doing the directing are scum.

Lets look at D1. The usual nothing happened.
D2. Attempting to press inactives. Exciting! Ooh shortly after we pressured someone for bandwagoning!

So if I had just shut up and let the day go by where would we be D3? We would be headed to no lynches and perusing ridiculous and trivial cases. In a way I am glad I am in the hotseat, its got people talking participating and thinking. Perhaps we will be able to get past my perceived misdeeds and get on to hanging scum. I will say this now, I am town and I intend to find and hang scum today. I do not intend to sit back and let another uneventful and wasted day go by.

Tracker is a hard one to investigate, there is lots of WIFOM involved and the chance of a busdriver ruins the whole process. It was better this way.


We would have 3 claimed roles to get information from (BG, Zimmah, soundman). Barring another roleblock, we'd have something from at least one of them.

Now, after the lynch, where are we D3? The same trivial cases, but we have no night info to go on, other than the revelation that Rodion was scum (which was not tied to the lynch). The only new information we got from the lynch is that you followed Rodion's lead and hammered almost immediately after the claim.

We really need as much discussion today as possible, as this strict deadline only serves to help mafia. With that said, can you prod Sully?
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Re: Actors Mafia 17/18 Day 2: Goodbye Clarise.

Postby strike wolf on Tue Nov 01, 2011 2:26 pm

strike wolf wrote:Vote Count

Bgthebrain
blake
Zimmah
Mr. Squirrel
Jonty
drunkmonkey
edocsil (3)-Pancakemix, safariguy, drunkmonkey
victor sullivan
newguy
spiesr
mob deadly
pancakemix
drake 259
safariguy
No lynch

With 14 alive it takes 8 to lynch.

7 days until deadline.
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