Moderator: Cartographers
AndyDufresne wrote:I like the bottom map facts, it is a nice touch to the aesthetic of the map. I also am warming to the idea of no bonus legend, since you put the bonus numbers on their respective bonus zones, but the empty space of the map seems like it could handle a legend somewhere.
How are bonus zones going to be defined in the xml, and appear in the game log? What names will they have? Are they named after the region with bonus number on it? I.E. Bonus Zone/Continent Tari, Balimo, Kimbe, etc?
Keep it up.
--Andy
koontz1973 wrote:Congrats on the win.
A couple of points.
Mistake on the south bridge. Needs to go between Balimo and Daru.
Would be nice if you could move Bougainville into the map so it is not heading off the image.
I realised it when I drew it, but decided to keep it where it was. It doesn't have any effect on gameplay and I'm sure there are many bridges along that river IRL?
In reality Bougainville sits a bit east of Rossei, so its position is already rather distorted.
I also like how it somehow stabilizes the map on the east-west axis the way it is now.
koontz1973 wrote:Ok.
natty_dread wrote:I was wrong
ndrs wrote:koontz1973 wrote:Ok.
Then again, if I add 22px to the width I can fit the whole island. I've thought about it and like the idea! *adding to the list*
gimils wrote:... Also you haven't filled out your distribution section in the original post ...
Good luck with your first venture ndrs.
Peter Gibbons wrote:Very happy this one won the competition. Congrats, ndrs.
I would personally identify two things that might need tweaking insofar as graphics/presentation:
1) I'd look for a new font for the territory names. It just looks like a placeholder and very basic at the moment. I think a strong font could add flavor to the map.
2) I wonder if the impassables need to be defined in a key. They do seem pretty obvious to me, but we've had some more obvious maps "idiot-proofed" in the past, so it's probably at least worth the discussion now before we get too far along.
AndyDufresne wrote:How are bonus zones going to be defined in the xml, and appear in the game log? What names will they have? Are they named after the region with bonus number on it? I.E. Bonus Zone/Continent Tari, Balimo, Kimbe, etc?
Kabanellas wrote:Very good looking map Anders!AndyDufresne wrote:How are bonus zones going to be defined in the xml, and appear in the game log? What names will they have? Are they named after the region with bonus number on it? I.E. Bonus Zone/Continent Tari, Balimo, Kimbe, etc?
Maybe you could place the names of those region bonus in the same way you did for the bonus. It could be with a different font with some transparency.
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
perchorin wrote:You could do it like the Macedonia map I believe, where one of the terts within the region is the region name and it's in a larger/bolder font so people know.
ndrs wrote:Need to know the number of neutrals before I fill it out. With 57 territs I guess there will be at least one neutral?
thenobodies80 wrote:It's passed a month and this thread has just 16 post?
what happened to all the people who voted for this map?
You should try to keep it updated or it will stay at the bottom of the foundry. Try to push the map production in the direction you want to see it developed. People can't help you if you don't show them the way.
Nobodies
natty_dread wrote:So what happens if this map gets abandoned and the mapmaker never shows up again? Do we go back and vote another contest winner?
koontz1973 wrote:natty_dread wrote:So what happens if this map gets abandoned and the mapmaker never shows up again? Do we go back and vote another contest winner?
And this is why a graphics contest won by a new person does not produce the results. This is now 2 maps from 2 contests that have not produced one that we can play on. Can we get another vote?
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