Moderator: Cartographers
koontz1973 wrote:Have to agree with Gillipig on the symbol overload. Remove the helicopters and use the roads.
As for cross map movement, if you want it, use D.C. (still a +1 auto I presume) with something like all airports connect to D.C. So right now you get, Honolulu, Anchorage, Los Angeles and D.C. all connecting. Should make for some interesting moves.
Gillipig wrote:Too many symbols in Alaska! I suggest you make it look like the other bonuses without any helicopters. Make 1 connection to the mainland through boat and 1 through airplane. Same thing in Hawaii. I think that would make it fair and not as messy.
koontz1973 wrote:Have to agree with Gillipig on the symbol overload. Remove the helicopters and use the roads.
As for cross map movement, if you want it, use D.C. (still a +1 auto I presume) with something like all airports connect to D.C. So right now you get, Honolulu, Anchorage, Los Angeles and D.C. all connecting. Should make for some interesting moves.
cairnswk wrote:koontz1973 wrote:Have to agree with Gillipig on the symbol overload. Remove the helicopters and use the roads.
Are there any roads in that part of Alaska? that warrants the removal of the helicopters.
cairnswk wrote:For symbol overload...i tried to find New York and couldn't see it for that highway symbol.
i'd like to see the highway symbols removed unless you plan on using them for bonuses. i think they're too much extra on such a cramped map.
cairnswk wrote:As for cross map movement, if you want it, use D.C. (still a +1 auto I presume) with something like all airports connect to D.C. So right now you get, Honolulu, Anchorage, Los Angeles and D.C. all connecting. Should make for some interesting moves.
How about NYC to Chicago to Seattle and Newark to Atlanta to SFO as well.
cairnswk wrote:isaiah40, i was concerned about the size of the army circles and checked them and you've done well at 18px there, but the stars come in at 16px and that might be a squeeze.
I must say you're doing this project extremely well and i'm amazed that it is all fitting in. i like that you've included Alaska and Hawaii also.
I have an issue with the bright colours of the States...they are very bright and will perhaps need some opacity cover later.
cairnswk wrote:i also think this map shouldn't be in drafts still, we all know what you map intentions are and right now you're developing gameplay as well as still putting it all together...so i say it could do with a Draft Stamp and a move!
isaiah40 wrote:Gillipig wrote:Too many symbols in Alaska! I suggest you make it look like the other bonuses without any helicopters. Make 1 connection to the mainland through boat and 1 through airplane. Same thing in Hawaii. I think that would make it fair and not as messy.
Gillipig wrote:The road bonuses adds another element strategy wise but also makes it harder to get a quick view of the map. I like it because it allows for more complicated strategy but I'm not sure if the casual cc'er is going to like it. If you want this map to be a good and frequently used 8 player escalating map I suggest you remove the road bonuses. Simplicity is sometimes underrated. Personally I like the mix between road bonuses and normal territ bonuses just like Thyseneal.
chapcrap wrote:I think this is looking pretty good the way it is. I would keep all the current symbols. I think at the bottom left, where it explains the Honolulu connection, I think it would be to say all *airplane picture* connect.
Other than that, I think it looks good. A lot of the highway bonuses will be difficult to hold because of their length.
thisisausername wrote:Can anyone tell me why Goshen Indiand is on this series of maps? I grew up in northern Indiana and Goshen is a tiny little town that is only not insignificant because of a menonite college there. Where as South Bend is right next door and and is the fourth biggest city in the state.
Gillipig wrote:Will there be bonuses for number of total territs held? 3 for 1, 4 for 12, 5 for 15.
isaiah40 wrote:I haven't decide quite yet. I was thinking of having a max of like 15, but need more input on it.
Will have an update sometime this next week.
Industrial Helix wrote:Been thinking about moving this one on...
But, The route bonus, imo, should go up where the other bonuses are and, I think it should state specifically the amount of the bonus. Currently it reads "Hold all cities along for a bonus." I mean the bonus could be pancakes for all we know (and I'd be pretty cool with that). but instead of getting me all worked up for whatever I hink the bonus should be, you should specify presumably, the number of troops. That way a player doesn't spend 58 turns capturing these roads with pancakes in mind only to get 40 troops... not worth it imo, I'd take the pancakes over 40 troops in any game.
ViperOverLord wrote:I love it the concept and application. I wonder about the bonus structure though. It seems like bonuses could rack up fast and make for a lot of one sided games.
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