Moderator: Cartographers
koontz1973 wrote:
Don't make me do a DiM on you.
thenobodies80 wrote:Conquer Club, enjoy!
Beta - Quenching
thenobodies80
thenobodies80 wrote:The map was installed and it is now available for playing!
Gilligan wrote:Something should be done about 1v1 drops...Not for the -1s or anything, but for closeness to the objective. My opponent dropped close to it...I didn't. He rushed it on the second turn, and it was just a matter of dice then.
koontz1973 wrote:One comment in a game is how the winning condition is easy to get. I have noticed in 1v1 games that you can get quite high reinforcements by round 4 or 5. Would it be better to open up the 2 commanders to 593 Jones and Reynolds.
So you can go from 593 Jones straight into Chard and the same with Reynolds. This would mean 2 territs to defend while Schiess would still need to be taken.
So far around 40 1v1 games. Only one has gotten past round 7. That is too short a game IMO. This might allow it to go on a round or two and with the new xml it might make it a lot better for 1v1 while not making it to bad for bigger games.
grifftron wrote:horribly uneven 1 on 1 map with the huge bonus structures, sure it is great with teams tho, excited to try it out with teams... I do like the map overall tho, just not 1 on 1
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