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Gillipig wrote:Seeing as how most of it looks exactly like Photoshop I understand the symbols gimp use, but I can't seem to get the "pen" function working and I'm therefore at the moment not able to make that first draft.
ManBungalow wrote:Gillipig wrote:Seeing as how most of it looks exactly like Photoshop I understand the symbols gimp use, but I can't seem to get the "pen" function working and I'm therefore at the moment not able to make that first draft.
Use the brush, Luke.
MoB Deadly wrote:Be careful that this game does not encourage farming. Players will pick apart this map and look for the best possible combination to get the biggest bonus while attacking the least number of neutrals. New recruits could have a tough time if its not properly made
jammyjames wrote:MoB Deadly wrote:Be careful that this game does not encourage farming. Players will pick apart this map and look for the best possible combination to get the biggest bonus while attacking the least number of neutrals. New recruits could have a tough time if its not properly made
At the end of the day, this could always be categorised as a "difficult" map to disable the farming of new recruits.
ManBungalow wrote:Hold i regions to win the game?
Victor Sullivan wrote:I thought about this very idea, but had a hard time figuring how to go about it to make the gameplay fun, but not too convoluted.
You really need to have a more understandable draft, though, as currently I'm having difficulty grasping the concept in a more concrete form.
-Sully
Victor Sullivan wrote:You need to have a minimum of eight starting positions, if you're going the conquest route.
-Sully
Gillipig wrote:Victor Sullivan wrote:You need to have a minimum of eight starting positions, if you're going the conquest route.
-Sully
I'm planning to make the map very good for 1v1 and 2v2. I don't want it to be a good 8 player escalating game. The AoR maps are 6 players or less maps so if 6 players is the minimum allowed for a map than that's what I'd like to aim for .
Victor Sullivan wrote:Gillipig wrote:Victor Sullivan wrote:You need to have a minimum of eight starting positions, if you're going the conquest route.
-Sully
I'm planning to make the map very good for 1v1 and 2v2. I don't want it to be a good 8 player escalating game. The AoR maps are 6 players or less maps so if 6 players is the minimum allowed for a map than that's what I'd like to aim for .
You still need to make it playable for 8 players.
-Sully
Gillipig wrote:Victor Sullivan wrote:Gillipig wrote:Victor Sullivan wrote:You need to have a minimum of eight starting positions, if you're going the conquest route.
-Sully
I'm planning to make the map very good for 1v1 and 2v2. I don't want it to be a good 8 player escalating game. The AoR maps are 6 players or less maps so if 6 players is the minimum allowed for a map than that's what I'd like to aim for .
You still need to make it playable for 8 players.
-Sully
AoR 1 and 2 doesn't fit that requirement so I don't see why this map should have to!
greenoaks wrote:Gillipig wrote:Victor Sullivan wrote:Gillipig wrote:Victor Sullivan wrote:You need to have a minimum of eight starting positions, if you're going the conquest route.
-Sully
I'm planning to make the map very good for 1v1 and 2v2. I don't want it to be a good 8 player escalating game. The AoR maps are 6 players or less maps so if 6 players is the minimum allowed for a map than that's what I'd like to aim for .
You still need to make it playable for 8 players.
-Sully
AoR 1 and 2 doesn't fit that requirement so I don't see why this map should have to!
Realms 1 and 2 fit the requirements of the time they were made, which was 6 players.
greenoaks wrote:why have you decided against naming this map Mathematic ?
Gillipig wrote:Victor Sullivan wrote:Gillipig wrote:Victor Sullivan wrote:You need to have a minimum of eight starting positions, if you're going the conquest route.
-Sully
I'm planning to make the map very good for 1v1 and 2v2. I don't want it to be a good 8 player escalating game. The AoR maps are 6 players or less maps so if 6 players is the minimum allowed for a map than that's what I'd like to aim for .
You still need to make it playable for 8 players.
-Sully
AoR 1 and 2 doesn't fit that requirement so I don't see why this map should have to!
Victor Sullivan wrote:Gillipig wrote:Victor Sullivan wrote:Gillipig wrote:Victor Sullivan wrote:You need to have a minimum of eight starting positions, if you're going the conquest route.
-Sully
I'm planning to make the map very good for 1v1 and 2v2. I don't want it to be a good 8 player escalating game. The AoR maps are 6 players or less maps so if 6 players is the minimum allowed for a map than that's what I'd like to aim for .
You still need to make it playable for 8 players.
-Sully
AoR 1 and 2 doesn't fit that requirement so I don't see why this map should have to!
Then you'll have to do like they did and get special permission from the Foreman.
-Sully
declan.west wrote:this map sounds interesting, however what decides what formulas are bonuses, i might go for a number of territories that would make a formula to then find that it didn't actually reward anything
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