This is a Tournament Players Association Year 2 (TPA2) event, and is governed by its rules, guidelines, and judgments. All are welcome to join and participate in the association. You need do nothing more than join one or more of the TPA events that will be announced each Monday. Check back on the TPA2 scoreboard in the Tournaments--> General Info forum to see how you're doing.
Freemiums Welcome. 2 slots (at most) needed at a time. This will cause some of the earlier round-robin groups to stretch a bit, but it shouldn't be too bad.
Arrr! This (tournament launch day) bein' International Talk Like a Pirate day and all, and me foolishly late awareness of such, means the theme here be a bit of a late addition... but the design of the ship be sound, so worry not yer heads about that, and get to playin'!
This is a Premier-level tournament for TPA2, based around 1v1 play. Freemiums are welcome, but are required to have at least 2 slots available for this tournament at all times, or face removal. INVITES WILL BE USED. MISSING TWO INVITES TO A GAME WILL LIKELY LEAD TO YOUR REMOVAL FROM THE TOURNAMENT.
All games will be Automatic, Sequential, Flat Rate, Adjacent, Fog. A 20-round cap shall exist in the first four rounds of the tournament. The final two rounds will be played with a 50-round cap in place.
Tiebreakers will be based on head-to-head records. Where that is not useful, 1 game shall be made with the needed number of players to resolve the tie, on the map for that round. SLIGHT CHANGE TO TIEBREAKERS: If one player advancing is known, the second person to advance will be determined by a single game among the tied players, winner advancing. If there is a tie for first advancing slot among 3+ players: Multiple singles games will be made. Winner of the first advances, second game to be made among the remaining tied players - winner becomes the second player to advance. HEAD-TO-HEAD IS NO LONGER A FACTOR.
Placement for the TPA for this event: Eliminated in the first round: Places 31-90, based on results. Highest rankings for lasting the longest - so people finishing second in a 3-way tiebreaker, then those finishing third; then those finishing 1-1 in a 1st round rematch, then 0-2 in a rematch; then those finishing 1-1 in the first matches, and lastly, those going 0-2 in the initial matches. Eliminated in later rounds: 1-2 results, followed by 0-3 results, each round.
RESERVES ARE NOT ANTICIPATED TO BE USED. If someone signs up, and is forced to drop out before joining any round one games, a reserve will be used in that case. Once Round One begins, no players will be added to the tournament. Anyone dropping out between rounds will be replaced by the highest finisher who did not advance (who may not be from their division). Preference will go to any player who lost a tiebreaker game in the prior round. Random.org shall break any such ties that remain among the 'eliminated' players.
Questions Gleefully Accepted.
Last edited by Kinnison on Wed Jan 25, 2012 2:28 pm, edited 23 times in total.
Currently Running Tourneys: -none- Tourney Winner: "You're Eliminated" III; Keep It Simple Quads - Team Generation One
Q (Kinnison) : Hey! What's up with this 25-round cap? you can't do that through the site... you going to check every game at that time or what? A : Um... Oops? ..I mean... Ye must ha' been seeing things, matey! The rules above clearly state (ahem, now) there be a TWENTY round cap for the first four rounds... and a FIFTY round cap in the last two. Get out of the sun and get some water, or ye'll be seein' mermaids next.
Q (Leehar) : srsly? Poker Club? A : Aye! Be countin' yerself lucky there be no Barroom map for us to be huntin' treasure on! Age O' Merchants, for it's shout-out to our profession, almost made the cut, but the very name cries out to a respectability that is repugnant to our avowed profession... ...Besides, I like that map, and it fit the size criteria right nicely.
Q (Kinnison) : So, how DOES this tiebreaker thing work? Sounds like you were breaking a tie for one place when you need two. A : Once again, Oops? Pasted from a prior tournament. After consultation with the tied players (so far) the following procedure has been adopted: 1> If the first finisher/advancer is determined, and there's a tie for second - one game will be played among all second-place finishers, winner advances. 2> If there is a tie for both advancing positions, one singles game among all tied players - winner advances. Then a second singles game will be played among the remaining tied players - winner becomes the second advancing player.
Last edited by Kinnison on Sun Oct 09, 2011 10:26 pm, edited 4 times in total.
Currently Running Tourneys: -none- Tourney Winner: "You're Eliminated" III; Keep It Simple Quads - Team Generation One
The data for ALL of my tournaments has potentially been lost. I am working to recover it but as I am away on business all of this week, there will be some delay. Sincere apologies.
Well, shiver me timbers!!! I'd like to join your raiding party aboard this ship, if you please Cap'n. Maybe I can make a few landlubbers walk the plank, yarrrr!!!
Highest score: 2159 Highest rank: 486 (How are the mighty fallen) [Tourney achievements are on my wall]