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MrBenn wrote:Good job cairns
DiM wrote:congrats cairns
cairnswk wrote:in a 2 player game, i dropped a +4 french weather line bonus on the first round, and could only use it because i had two british terts adjacent...it did me no good because of the no-luck dice
Nola_Lifer wrote:cairnswk wrote:in a 2 player game, i dropped a +4 french weather line bonus on the first round, and could only use it because i had two british terts adjacent...it did me no good because of the no-luck dice
We dropped french lee line but don''t go first
pamoa wrote:3 1vs1 game and in the 3 one of the player got a line at drop
it seems we have a problem here
edit
4 out of 4
General Brock II wrote:I've got commemorate cairnswk for this map. My favourite naval battle, man! Congrats! You even nailed the Sovereign's continuous conflict with the Santa Ana. Though you made the Santa Ana smaller, and it was Ignacio Álava y Sáenz de Navarrete's 126 gun flagship. Still, the Trinidad was more important (even though it was only the Rear Admiral's ship), so good show!
koontz1973 wrote:cairnswk, just got to say, this map is freaking awesome. In a doubles game with Seamus and it is great fun.
pamoa wrote:as I said before
in 5 out 7 1vs1 game I played
one of the player got a line bonus at drop
and worst with the first hand
it seems there really is problem here
because of the very few connection between each bonus zone
its almost impossible to break such a bonus in the first round
DiM wrote:here's a crazy thought. how about removing the neutrals from the intermediary vessels?
if a guy gets a bonus from the start you most likely have to go through an intermediary vessel to get to him and break the bonus which is almost impossible. so what if those were not neutrals at all? the map would be much more open in the first rounds and would make keeping a bonus a lot harder.
unless people play with unlimited forts, in which case such a measure would allow people to create big stacks.
so maybe instead of removing the neutrals simply make the intermediary vessels at 1 neutral. they would not provide much of a barrier...
just thinking out loud so feel free to discuss.
pamoa wrote:DiM
I guess your idea is going in the right direction
making the bonus weaker to hold may be a solution
cairnswk
just removing 2 of the 6 possible bonus is not enough
it will remain an unbalanced map
koontz1973 wrote:I much prefer DiMs idea of reducing the neutrals to one over adding more into the map. As a 90+ territ map, no one is going to want to play this much as a 1v1 map anyway so to add more in just to cover that one type of game play seems excessive. As for the big stacks, that will happen only in a smaller type of games (1v1 unlimited) so is not too much of a problem.
DiM wrote:here's a crazy thought. how about removing the neutrals from the intermediary vessels?
if a guy gets a bonus from the start you most likely have to go through an intermediary vessel to get to him and break the bonus which is almost impossible. so what if those were not neutrals at all? the map would be much more open in the first rounds and would make keeping a bonus a lot harder.
unless people play with unlimited forts, in which case such a measure would allow people to create big stacks.
so maybe instead of removing the neutrals simply make the intermediary vessels at 1 neutral. they would not provide much of a barrier...
just thinking out loud so feel free to discuss.
cairnswk wrote:DiM wrote:here's a crazy thought. how about removing the neutrals from the intermediary vessels?
if a guy gets a bonus from the start you most likely have to go through an intermediary vessel to get to him and break the bonus which is almost impossible. so what if those were not neutrals at all? the map would be much more open in the first rounds and would make keeping a bonus a lot harder.
unless people play with unlimited forts, in which case such a measure would allow people to create big stacks.
so maybe instead of removing the neutrals simply make the intermediary vessels at 1 neutral. they would not provide much of a barrier...
just thinking out loud so feel free to discuss.
DiM, i just have to ask about this...
If i reduce the intermediary vessels from 3 to 1 neutrals. won't that also assist the player who gets the drop bonus.
What if we reduced only those interemediaries between the french and spanish and thier direct connections to the next british vessel to one neutral, but leave the british intermediaries at neutral 3.
DiM wrote:cairnswk wrote:DiM, i just have to ask about this...
If i reduce the intermediary vessels from 3 to 1 neutrals. won't that also assist the player who gets the drop bonus.
fair point.cairnswk wrote:What if we reduced only those interemediaries between the french and spanish and thier direct connections to the next british vessel to one neutral, but leave the british intermediaries at neutral 3.
i agree this could be a solution.
MarshalNey wrote:Love the map really even with the neutral 3s but I agree that neutral 1s would make the play flow better/faster.
Anyway, I have one major clarity request, as I had similar trouble to my partner in the game that I'm playing in identifying which ships are Lee ships and which ships are Weather ships. I mentioned some time back but I'm not sure that the suggestion was noticed...
Is it possible to label the Weather side and the Lee side directly on the map itself? There's a lot of legend space devoted to the attack routes and bombardments which are actually pretty intuitive, but the only clue to the Weather and Lee sides is in the bonus listing, and it's easy for someone to dismiss the dashed line there as having no direct connection with the dashed line on the map itself but rather present simply as a dividing punctuation for the legend.
In other words, the dashed line is a standard method of dividing things, and does not distinctly connect its respective representation in the legend to its representation in the map (in my mind, anyway, nor in my partner's).
-- Marshal Ney
cairnswk wrote:I'm sorry if i missed this, but i can do something about that on the left side of the map.
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