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Mongol Empire Map [Quenched]

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Postby Guiscard on Sun Apr 08, 2007 6:03 pm

johloh wrote:guiscard, all i need is what youve posted...

I'll have the xml done sometime tonight when I get back home...


Legend. Whenever you can really. Don't feel pressured to get it sorted. :D
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
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Postby KEYOGI on Sun Apr 08, 2007 9:10 pm

I really do like this map, still one of my favourites in development. It's been a while since I took a really good look at it though.

I think I prefered the old Gobi Desert with the border around it. Maybe try a combination of the two? I'm not sure, but the new desert isn't sitting well with me.

Could you perhaps make Baghdad, Crimea, Fars and Idiqut territories a little bit bigger and give your army shadows some more room? Also, maybe rework the Southern Kara Khitai border a little so Tian Shan has more room also.

There's a few odd pixels on your Onggt/Henan border next to the wall.

There's something weird going on with your mountains in the corner of Samarkand.

Perhaps move the legend into the corner a bit more or chop off a few pixels from that edge of your map. I don't really see a need for the space that's there.
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Postby Guiscard on Mon Apr 09, 2007 9:14 am

Ok update time:

*Shifted around the borders to give the army circles room.
*Got rid of strap pixels.
*Sorted out the mountains.
*Darkened the desert slightly - Keyogi I do think this is a major improvement from the old version, and it seems to have satisfied most people... I did try adding a yellow border and the black but it really didn't work at all because of the fade.

Sorry Johloh, the army circles Keyogi mentioned have been moved slightly. I also changed the Himalayas slightly too.

Image

Image
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
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Postby Guiscard on Mon Apr 09, 2007 9:15 am

edit: double post
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
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Postby boberz on Mon Apr 09, 2007 10:01 am

that dessert is the worst so far it looks more like caspar the friendly ghost than a virtually uninhabitable area
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Postby johloh on Mon Apr 09, 2007 11:37 am

my new site - http://www.spritestitch.com/ - A video game craft weblog...
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Postby Ruben Cassar on Mon Apr 09, 2007 5:29 pm

Hey Guiscard...don't forget the Yenisei! :p
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Postby DiM on Mon Apr 09, 2007 5:34 pm

darken a bit the army circles in the small version they're barely visible.
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Postby AndyDufresne on Mon Apr 09, 2007 6:22 pm

In the San Fran. map thread I spoke of increasing the army shadow size in the small map, and I think you should do the same. Right now they barely hold the coordinates, but the large is fine.

I'd also suggest upping the font size, but unfortunately there doesn't seem to be a lot of room to do this on the small map. But I'd surely try and experiment with any sort size increase you can muster. Perhaps even look into making the names a little less 'dull', so they will be easier to read on the small map.


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Postby hulmey on Mon Apr 09, 2007 11:08 pm

can u et rid of the desert???

lets see what it looks like without the desert pls?
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
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Postby Ruben Cassar on Tue Apr 10, 2007 3:44 am

hulmey wrote:can u et rid of the desert???

lets see what it looks like without the desert pls?


Why hulmey? I think the desert looks great!
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Postby hulmey on Tue Apr 10, 2007 4:24 am

i just want to sea if the map looks better without it!!

Because i think its conflicting with the 3d moutains
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
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Postby boberz on Tue Apr 10, 2007 4:59 am

AndyDufresne wrote:In the San Fran. map thread I spoke of increasing the army shadow size in the small map, and I think you should do the same. Right now they barely hold the coordinates, but the large is fine.

--Andy


I believe, looking at it one map has been shrunk or inlarged from the other, this is fine for everything apart from the circles as the numbers stay the same size so the circles have to be done seperately for each map.

The desert stays in my opinion
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Postby Guiscard on Tue Apr 10, 2007 8:10 am

hulmey wrote:can u et rid of the desert???

lets see what it looks like without the desert pls?


The desert is an impassable, and to be honest I think we've got the optimum style for it now. I've tried everything I can think of to make it more like the mountains, but I can't make any improvement. If anyone's got any specific ideas I'd be happy to have a go but for now there's no improvement I can make on such general terms.

Cheers for the code, Johloh. I'll give you a little credit somewhere.

Updates to come:

*Yenisei (sorry ruben I did forget :D )
*Small army circles enlarged.
*Circles darkened slightly on both.
*I'm gonna get rid of the desert text as its unreadable on the small map and it wouldn't fit at any bigger font size.
*I'll have a go at brightening the text but its pure white as it is, maybe a larger font will help on the small map at least.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
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Postby Guiscard on Tue Apr 10, 2007 8:16 am

Actually I do have a question about photoshop that hopefully someone could answer... So far the small maps have simply been a direct scale down of the jpeg.

Now I want to scale the whole image down with layers and allto edit the army circles and text, and have tried, but it doesn't scale down the effects, which leaves large borders around things (as they stay at 3px). How can I scale down the whole map, including the effects such as strokes, whilst maintaining layers and being able to edit them?
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
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Postby steve monkey on Tue Apr 10, 2007 9:01 am

i think the desert looks cool
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Postby glee on Tue Apr 10, 2007 9:43 am

great work with the map guiscard

i have not checked it out in a long time, but i was here in the beginning and i like the way it has developed. great to see that you finally got the wall right

i can agree that the desert is the only thing that doesn't really fit in to the 3d kind of look you've got there, but i can see that it would be hard to change - you can't really make a desert 3d, can you?

keep up the good work, sorry i can't help you with photoshop issues
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Postby boberz on Tue Apr 10, 2007 10:27 am

can you not at least lower the glow/blur around it to make it look less like a ghost
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Postby Guiscard on Thu Apr 12, 2007 7:53 am

Wow nearly dropped off the first page...

OK Update time:

*YeniSEI
*Small army circles enlarged.
*Circles darkened slightly on both.
*Got rid of the desert text
*Brightened the small map text

Image

Image

Image

Image

I honestly don't think the desert can be improved at this stage. Lowering the blur at all makes it look like a marshmallow plonked on the map. it either has to be pretty blurred, like present (the effect is more sandy) or like a solid block as it was before, which met with much more disapproval.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
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Postby Nikolai on Thu Apr 12, 2007 8:30 am

Hate to say it, but the desert still looks absolutely terrible. (Boy, that sounds harsh... :oops: ) Did you try the thing wisse worked out back on page... 25, was it? That looked decent, if you made it a bit more two dimensional. I'm going to have to read the thread thoroughly, but it almost seems to me like the desert needs to be sharp, not blurred, to go with the rest of the effects, and it needs to be two-dimensional - part of the problem is that nothing so far has looked flat enough for a desert. Maybe use a picture of actual sand?

I'll read the rest of the thread and add comments later.
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Postby Guiscard on Thu Apr 12, 2007 8:59 am

Ok. Flatter is a more specific comment can have a go at implementing... Thanks :D

Image

Any better?
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Postby Ruben Cassar on Thu Apr 12, 2007 9:02 am

Guiscard I much prefer the previous version of the desert. It had a real desert look and I don't know why people were complaining. I vote you use the older version.
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Postby Guiscard on Thu Apr 12, 2007 9:07 am

Ruben Cassar wrote:Guiscard I much prefer the previous version of the desert. It had a real desert look and I don't know why people were complaining. I vote you use the older version.


I did as well, but I feel I ought to have a go, at least to give some comparison. If a fair few like this version I might consider going all Qwert-like and putting up a poll with the two options. Does seem to be a reasonably even split in opinion. I'll give it a few days though.
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Postby Nikolai on Thu Apr 12, 2007 9:14 am

Yeah, flatter is definitely better. But it needs sharp borders and texture, or it looks like a milk spill.
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Postby mibi on Thu Apr 12, 2007 9:16 am

sorry , the desert just looks like you erased part of the map.

it appears the graphics of a desert are an issue in more than one map.
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