Moderator: Cartographers
thenobodies80 wrote:Finally why a bridge is green?
thenobodies80 wrote:I think that you can improve a bit the trees.
Also the bonus part of the legend....do you really need abbreviations? (NoPo, NE, etc)
Finally why a bridge is green?
DiM wrote:thenobodies80 wrote:Finally why a bridge is green?
i asked the very same thing some time ago and apparently that bridge really is green
thenobodies80 wrote:DiM wrote:thenobodies80 wrote:Finally why a bridge is green?
i asked the very same thing some time ago and apparently that bridge really is green
Ah...so the real bridge is green.
In any case we should consider that CC maps are done to be played and that bridge makes things confusing.
I spent 2 mins trying to find somewhere why it is green.
Having it green doesn't add something to the map imo....at least if it isn't the only green bridge in the usa/world.
flexmaster33 wrote:really bodies???...give it a break.
I think we can let the map-makers have some say on these things...I'm guessing he wanted to celebrate some of the unique things in a city he loves...it's really not a big deal. Fun in fact.
Victor Sullivan wrote:I dunno, it adds that bit of hidden flair. And what else could a bridge mean, different color or not? Even when I was curious about the green bridge, I still made the safe assumption that it was still a path of assault, since there really isn't anything else it could be/mean. I do see your point, but I don't think it's necessary to remove the aspect.
-Sully
thenobodies80 wrote:I think that you can improve a bit the trees.
thenobodies80 wrote:Also the bonus part of the legend....do you really need abbreviations? (NoPo, NE, etc)
thenobodies80 wrote:Finally why a bridge is green?
thenobodies80 wrote:If you see I rarely follow the maps during their development in the main foundry workshops.
lostatlimbo wrote:thenobodies80 wrote:I think that you can improve a bit the trees.
How so? You need to be more specific. They look like trees to me and they fit the style of the map. How can they be improved?
thenobodies80 wrote:Also the bonus part of the legend....do you really need abbreviations? (NoPo, NE, etc)
Yes. Otherwise, there is no indication of why the map is divided in the manner it is. The abbreviations make it immediately clear that the territories have been grouped by general areas of Portland. Much like NYC has North/East/South Brooklyn, Chicago has North Side, Midway, etc.
thenobodies80 wrote:If you see I rarely follow the maps during their development in the main foundry workshops.
I did see that and while I understand your "fresh eye" reasoning, I hope you understand that from the mapmakers perspective it seems more like you coming to piss on a map you don't really care about.
When I comment on other maps in progress here, I ask myself two questions:
1. Would I play this map?
2. If not, what could change that would make me want to play it?
You'll have to be a lot more convincing if you want me to believe that the green bridge and snazzier trees are going to be a dealbreaker for most conquer club players.
thenobodies80 wrote:Again, you're totally wrong....I don't have to convince you...and you don't have to convince me! The foundry works on people thoughts, not on mods. It's not so hard to understand this concept.
lostatlimbo wrote:You suggest it is all community based, but ultimately only a few decide what gets made.
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</continent>
<continent>
<name>NE</name>
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<territory>Mississippi</territory>
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</continent>
<continent>
<name>SE</name>
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<territory>Laurelhurst</territory>
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<territory>Clinton</territory>
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<territory>OMSI</territory>
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</continent>
<continent>
<name>SW</name>
<bonus>2</bonus>
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<territory>Beaverton</territory>
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<continent>
<name>NW</name>
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<territory>Forest Park</territory>
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</continent>
<continent>
<name>Downtown</name>
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<territory>Nob Hill</territory>
<territory>Pearl</territory>
<territory>Old Town</territory>
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</continent>
<continent>
<name>Microbrews</name>
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<territory>Nob Hill</territory>
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<territory>Laurelhurst</territory>
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<continent>
<name>Rose gardens</name>
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<territory>Washington Park</territory>
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</components>
<overrides>
<override>Microbrews</override>
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</continent>
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<name>Blue MAX</name>
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<territory>Beaverton MAX</territory>
<territory>Old Town-Pioneer MAX</territory>
<territory>Fareless Zone MAX</territory>
</components>
</continent>
<continent>
<name>Yellow MAX</name>
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<territory>Expo Center MAX</territory>
<territory>Overlook-Mississippi MAX</territory>
<territory>Fareless Zone MAX</territory>
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</continent>
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<name>Red MAX</name>
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<territory>Fareless Zone MAX</territory>
<territory>Hollywood-Laurelhurst MAX</territory>
<territory>Mt. Tabor MAX</territory>
<territory>Alameda MAX</territory>
<territory>Portland Airport MAX</territory>
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</continent>
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</territory>
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</territory>
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</territory>
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</territory>
<territory>
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<territory>
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<override>Microbrews</override>
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<territory>Fareless Zone MAX</territory>
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<territory>Expo Center MAX</territory>
<territory>Overlook-Mississippi MAX</territory>
<territory>Fareless Zone MAX</territory>
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<territory>Portland Airport MAX</territory>
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<territory>
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<border>Hollywood</border>
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<territory>
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</map>
Victor Sullivan wrote:I propose that the rose gardens be added to the starting positions, to make an even eight:
-Sully
lostatlimbo wrote:Victor Sullivan wrote:I propose that the rose gardens be added to the starting positions, to make an even eight:
-Sully
I'm not opposed to that, as long as it does not adversely affect gameplay.
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