Moderator: Cartographers
joriki wrote:The new legend has "it's" instead of "its".
natty_dread wrote:I was wrong
gimil wrote:Hi natty,
You have made a beautiful map her but I think it is a little to dark. I am guessing you are doing for a dark look, but I think it is a little to much. Could you brighten it up just a bit please?
Cheers,
gimil
natty_dread wrote:Maybe a red junk in Lelang...
Kabanellas wrote:natty_dread wrote:Maybe a red junk in Lelang...
That could work.
and what about the East margin, have you considered making a sea connection somewhere?
natty_dread wrote:gimil wrote:Hi natty,
You have made a beautiful map her but I think it is a little to dark. I am guessing you are doing for a dark look, but I think it is a little to much. Could you brighten it up just a bit please?
Cheers,
gimil
I've already brightened it a lot from what it was initially. I think the current brightness level should be at least playable, and brightening it further would make the graphics crappy.
natty_dread wrote:I was wrong
gimil wrote:For some reason your map looks alot brighter to me today, than it did yesterday
Maybe just a moment of stupidity by me.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
natty_dread wrote:Historically northern Goguryeo was, at the time, not an important area - mainly nomadic tribes with little political influence. The map reflects this by having northern Goguryeo function as a not-too-important area: a resource for whoever holds Goguryeo but not as a strategical area full of action.
Donggokjeo makes more sense both thematically, and works just as well gameplay-wise... it provides an alternate route to both Silla & Tang from the central map area, making it more strategical, and alleviating some of the bottlenecks.
Thanks for the feedback though.
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
natty_dread wrote:Sorry Commander, but basically everyone complained those bonuses being too easy and giving far too high a bonus too easily. They made games imbalanced and basically decided by drop.
So anyway, I'm not bumping up Wa neutrals, but I'm thinking it should be lowered back to +2 - it's purpose is not to be the most important bonus.
Also, Qingdao and Gyeongju neutrals could maybe be lowered to 4 each now that the bonuses pay off only each 3 territories.
On that notion... How about making Silla give 3 for 4 - that would differentiate it from Tang more: it would be harder to get a bonus but it would be higher in the long run...
Commander62890 wrote:natty_dread wrote:Sorry Commander, but basically everyone complained those bonuses being too easy and giving far too high a bonus too easily. They made games imbalanced and basically decided by drop.
So anyway, I'm not bumping up Wa neutrals, but I'm thinking it should be lowered back to +2 - it's purpose is not to be the most important bonus.
Also, Qingdao and Gyeongju neutrals could maybe be lowered to 4 each now that the bonuses pay off only each 3 territories.
On that notion... How about making Silla give 3 for 4 - that would differentiate it from Tang more: it would be harder to get a bonus but it would be higher in the long run...
Fair enough, Natty. Qingdao and Gyeongju being 4 neutrals is much better than 6 and 8... that was insane.
It's not the team game map it once was, but I understand that the previous version made Singles games difficult.
Anyway, I've said what I wanted to say... good luck with the map! You know I've got nothin' but love for ya, Nat.
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