Moderator: Cartographers
natty_dread wrote:You have lots of different types of territories, all colour-coded. I think you need to come up with distinctive icons for different territories - the colours are not very intuitive, it's hard to read the map when you constantly have to check what colour means what.
natty_dread wrote:You have lots of different types of territories, all colour-coded. I think you need to come up with distinctive icons for different territories - the colours are not very intuitive, it's hard to read the map when you constantly have to check what colour means what.
The land-sea transition could be more defined. The edges of the land seem a bit blurry. If you want to soften the transition, you can use a glow or a shadow around the land, but the shoreline should be sharper.
natty_dread wrote:The coastline looks much better now. But maybe you could extend the glow to the rivers as well?
You could also try a darker glow...
DiM wrote:natty_dread wrote:The coastline looks much better now. But maybe you could extend the glow to the rivers as well?
You could also try a darker glow...
this could work but in my experience the glow doesn't produce the best results.
it is better to work with dodge and burn and go along the coastline to produce better and more realistic results.
the glow is too uniform and artificial.
so you simply select the water layer, take the dodge tool with a soft brush and begin working the shoreline that will create the impression of shallow waters. also you can tweak the force of the dodge for better results.
then take the burn tool and work with it where the water is supposed to be deeper.
natty_dread wrote:DiM wrote:natty_dread wrote:The coastline looks much better now. But maybe you could extend the glow to the rivers as well?
You could also try a darker glow...
this could work but in my experience the glow doesn't produce the best results.
it is better to work with dodge and burn and go along the coastline to produce better and more realistic results.
the glow is too uniform and artificial.
so you simply select the water layer, take the dodge tool with a soft brush and begin working the shoreline that will create the impression of shallow waters. also you can tweak the force of the dodge for better results.
then take the burn tool and work with it where the water is supposed to be deeper.
Ah, that is very true. Although I would recommend not altering the water layer itself. Instead, create an empty layer on top of it, set it on soft light, and simply paint it with paint brush, using black or white - this way you can later adjust the glow or easily remove it if you decide you don't like it.
DiM wrote:natty_dread wrote:DiM wrote:natty_dread wrote:The coastline looks much better now. But maybe you could extend the glow to the rivers as well?
You could also try a darker glow...
this could work but in my experience the glow doesn't produce the best results.
it is better to work with dodge and burn and go along the coastline to produce better and more realistic results.
the glow is too uniform and artificial.
so you simply select the water layer, take the dodge tool with a soft brush and begin working the shoreline that will create the impression of shallow waters. also you can tweak the force of the dodge for better results.
then take the burn tool and work with it where the water is supposed to be deeper.
Ah, that is very true. Although I would recommend not altering the water layer itself. Instead, create an empty layer on top of it, set it on soft light, and simply paint it with paint brush, using black or white - this way you can later adjust the glow or easily remove it if you decide you don't like it.
or just make a duplicate of the water layer then work on it while keeping the original water layer hidden
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