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Re: Portland [24 July 2011] v.37 - What is left for graphics

Postby lostatlimbo on Sat Aug 06, 2011 7:24 pm

natty_dread wrote:Anyway... sorry if this has been discussed before, but: Swan island. It looks like the light is coming from the wrong direction... On Mt. Tabor, the light comes from upper left, while on swan island, it seems to come from lower right... unless it is supposed to go inwards?


Swan Island is concave, where as Mt Tabor is convex.

That said, I cleaned up Swan Island to hopefully better illustrate this
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Re: Portland [6 AUG 2011] v.38 - Header fixed

Postby lostatlimbo on Sat Aug 06, 2011 7:32 pm

DiM wrote:some nitpicking.
some of the following things may be considered by other commenter as too minor to need fixing. if that happens i won't hold it against you for not fixing them.

1. the beer icon on the map might be copyrighted. it's impossible to tell precisely but i think you have a link or a copyright message on that image:


The icon is not copyrighted. I painted over a photo. That's just a few stray pixels.

I know a lot of people play with their screen blown up to 300% so I'll get in there and clean that up shortly.
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Re: Portland [6 AUG 2011] v.38 - Header & Swan Island fix, m

Postby lostatlimbo on Sat Aug 06, 2011 7:39 pm

38th Draft
Fixed header text
Also re-did Swan Island for clarity
Darkened MAX windows
Cleaned up beer icons
Fixed black spots under train tracks and other minor blemishes
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Re: Portland [24 July 2011] v.37 - What is left for graphics

Postby Coleman on Mon Aug 08, 2011 8:54 am

flexmaster33 wrote:This nit-picking is a bit much...that's a font style...I think it looks good.


On the large map it looks great, on the small map (the way I always play) it kinda hurts my head for some reason. I get that it is the font style and if that is what he likes he can stick with it, I was just saying it looks odd to me and it apparently looked odd to other people as well.
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Re: Portland [24 July 2011] v.37 - What is left for graphics

Postby lostatlimbo on Mon Aug 08, 2011 8:46 pm

Coleman wrote:
flexmaster33 wrote:This nit-picking is a bit much...that's a font style...I think it looks good.


On the large map it looks great, on the small map (the way I always play) it kinda hurts my head for some reason. I get that it is the font style and if that is what he likes he can stick with it, I was just saying it looks odd to me and it apparently looked odd to other people as well.


I did increase the font size and kerning. Did that help at all?
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Re: Portland [24 July 2011] v.37 - What is left for graphics

Postby Coleman on Wed Aug 10, 2011 2:27 am

lostatlimbo wrote:
Coleman wrote:
flexmaster33 wrote:This nit-picking is a bit much...that's a font style...I think it looks good.


On the large map it looks great, on the small map (the way I always play) it kinda hurts my head for some reason. I get that it is the font style and if that is what he likes he can stick with it, I was just saying it looks odd to me and it apparently looked odd to other people as well.


I did increase the font size and kerning. Did that help at all?


Yeah it looks fine to me now. O.o Maybe it was temporary insanity before.
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Re: Portland [6 AUG 2011] v.38 - Header & Swan Island fix, m

Postby cairnswk on Wed Aug 10, 2011 3:13 am

font looks fine for me also now. :)
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Re: Portland [6 AUG 2011] v.38 - Header & Swan Island fix, m

Postby natty dread on Wed Aug 10, 2011 4:33 am

The beers and roses could use drop shadows, to make them stand out a bit better, and look less pasted on.
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Re: Portland [6 AUG 2011] v.38 - Header & Swan Island fix, m

Postby flexmaster33 on Wed Aug 10, 2011 4:24 pm

nice work limbo...this map looks better than most on the site...sounds like you're nearly approved. Thanks for sticking with it bud
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Re: Portland [10 AUG 2011] v.39 - Drop Shadows & header font

Postby lostatlimbo on Wed Aug 10, 2011 8:42 pm

39th Draft
Added drop shadows to roses, brews, and trees
Changed the anti-alias of the header & legend text for increased clarity
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Last edited by lostatlimbo on Thu Aug 11, 2011 1:56 am, edited 1 time in total.
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Re: Portland [6 AUG 2011] v.38 - Header & Swan Island fix, m

Postby lostatlimbo on Wed Aug 10, 2011 8:55 pm

flexmaster33 wrote:nice work limbo...this map looks better than most on the site...sounds like you're nearly approved. Thanks for sticking with it bud


Thanks flex. Unfortunately, I'm not sure that this will ever get approved. There will always be something else to fix. Even though I agree with most of the suggestions people make, its well past the point where anyone outside this topic is going to notice or appreciate the extra effort. Nearly three years into this thing (one since the major overhaul) and though the map looks great, it feels like it has been a waste of time. I'm not sure why some maps are held to different standards - maybe its based on community interest and there just isn't enough for this one.

I have some other map ideas I might develop. Hopefully they will see a better fate. Thanks for all the input and support.
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Re: Portland [10 AUG 2011] v.39 - Drop Shadows & header font

Postby isaiah40 on Wed Aug 10, 2011 9:35 pm

Well this looks good to me, so I'll have the other CA's take a peek at it and hopefully if everything goes well, I'll stamp this in a couple of days! So you can go ahead and start on the XML if you haven't already. ;)
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Re: Portland [10 AUG 2011] v.39 - Drop Shadows & header font

Postby natty dread on Wed Aug 10, 2011 9:43 pm

Come on limnbo, it will be stamped. It's not being kept here just to spite you... it's the same with all maps, all concerns need to be addressed. You should be happy that so many people are interested enough in your map that they give you feedback and tell you what needs to be fixed... If there were no interest for the map, you wouldn't be getting all this feedback.

So anyway, I think stamping is very near for this map. Just keep going, it will be worth it in the end.
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Re: Portland [10 AUG 2011] v.39 - Drop Shadows & header font

Postby Victor Sullivan on Wed Aug 10, 2011 10:52 pm

I echo natty. I'm more of a gameplay sucker myself. Normally, I wouldn't be too fond of the idea of a Portland map, but what you've done with the gameplay is beautiful, and with the stunning graphics... I'm blown away! I hope this experience doesn't defer you from pursuing the construction of more maps. In my experience following map threads, the first time for a mapmaker is generally the longest.

-Sully
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Re: Portland [10 AUG 2011] v.39 - Drop Shadows & header font

Postby lostatlimbo on Thu Aug 11, 2011 2:52 am

Thanks for the encouragement. Mostly the process has been fun and I've definitely learned a lot. I'm just eager to move on to the next step.
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Re: Portland [10 AUG 2011] v.39 - Drop Shadows & header font

Postby lostatlimbo on Thu Aug 11, 2011 3:06 am

39th Draft Part II
I was playing around with the legend and I'm liking this layout a little better. Is it still clear?
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Re: Portland [10 AUG 2011] v.39 - Drop Shadows & header font

Postby Victor Sullivan on Thu Aug 11, 2011 3:43 am

In my experience, pictures are more effective than text, so I'd go with the previous version myself.

-Sully
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Re: Portland [10 AUG 2011] v.39 - Drop Shadows & header font

Postby AndyDufresne on Thu Aug 11, 2011 10:39 am

Post a side by side of the two legends?


--Andy
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Re: Portland [10 AUG 2011] v.39 - Drop Shadows & header font

Postby lostatlimbo on Thu Aug 11, 2011 7:15 pm

AndyDufresne wrote:Post a side by side of the two legends?


--Andy


Original post has both versions viewtopic.php?f=241&t=70975
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Re: Portland [10 AUG 2011] v.39 - Drop Shadows & header font

Postby isaiah40 on Thu Aug 11, 2011 8:04 pm

I'm fine with either one, so let's use the previous one first and see what happens during Beta. if no one has any other concerns/comments then I'll get this stamped sometime tomorrow!
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Re: Portland [10 AUG 2011] v.39 - Drop Shadows & header font

Postby lostatlimbo on Fri Aug 12, 2011 9:27 pm

isaiah40 wrote:I'm fine with either one, so let's use the previous one first and see what happens during Beta. if no one has any other concerns/comments then I'll get this stamped sometime tomorrow!


Sounds good!
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Re: Portland [10 AUG 2011] v.39 - Drop Shadows & header font

Postby isaiah40 on Fri Aug 12, 2011 9:35 pm

Since there are no other major concerns, I do hereby stamp this Made In Oregon!
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Congratulations!! =D> =D>
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Re: Portland [10 AUG 2011] v.39 - Drop Shadows & header font

Postby Seamus76 on Fri Aug 12, 2011 10:42 pm

congrats lostatlimbo!!
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Re: Portland [10 AUG 2011] v.39 - Drop Shadows & header font

Postby flexmaster33 on Sat Aug 13, 2011 2:00 am

=D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D>
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Re: Portland [10 AUG 2011] v.39 - Drop Shadows & header font

Postby Victor Sullivan on Sat Aug 13, 2011 4:00 am

Final Forge - finally! How does it feel, lostatlimbo? :D

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