natty_dread wrote:Comparing maps to classic? Come on. There's no map on this site that comes even close to getting the play Classic gets. So what, should we just stop making maps alltogether?
i always try to compare to the best. it's the only way to improve.
natty_dread wrote:Besides, if you compare Nordic Countries with Op. Drug war - if you look at Coleman's sample of games played, Nordic was getting 3 times as many games created as Drug war, yet you had no problem with Drug war's revamp.
"i'd rather see you use your talent to make a brand new map." these are the exact words i said to telvannia when he said he wants to do the revamp. and this is pretty similar to what i told you.
natty_dread wrote:Anyway, I don't get why you're so against this.
i'm not against this revamp in particular but against all revamps. if a map doesn't have huge visibility issues that impair gameplay or absolutely horrible graphics then it should not be revamped. i consider it to be a waste of time. no map is going to suddenly come to life and become a blockbuster after a revamp. look at all the revamps done so far if you don't believe me.
natty_dread wrote:Weren't you the one who was complaining of low quality of CC maps? I'm improving a map that quite frankly has terrible graphics. It will raise the overall quality of CC maps, even if only very slightly. What is wrong with that?
i wasn't complaining just about the quality of graphics but also about gameplay. the most played maps are still those made 3-4 years ago and it's not just the graphics that makes them the most played. it's also the gameplay. in fact i'm sure most of the map makers with appearances in the top 10 have improved their skills in the last few years and judging by their new standards the old maps look rather bad. and yet their maps are as successful now as they were 3-4 years ago. if a map has good gameplay then the graphics can be simply decent to make that map a hit. of course stunning gfx wouldn't hurt. but even with stunning graphics a map with poor gameplay will still be a poor performer.
basically in the last 2 years maps have not only become uglier but they have also started to have less appealing gameplay.
this map in particular falls into a very difficult category of classic gameplay average sized maps. not only this category has a lot of maps but it is also the category of classic. it would take something absolutely brilliant for a map to become the best in this category and defeat classic. i'm not even sure it can be done, but i've learned never to say never.
so instead of wasting time with this map try something different, create a map that brings something new to this site. the key to success is innovation.
āIn the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.ā- Michio Kaku