OliverFA wrote:For the record: There is a way to do the map with the current XML but it involves a significant lower granularity. What do I mean? The initial idea was to implement the Secret Conscription and Open Conscription technologies with granularity 1. Meaning that for Open Conscription the player would get 1 extra army each territory. A compromise was made to reduce the XML size and optimize loading speed. This compromise was to implement it each 6 territories. It seems that this compromise could work (not 100% sure). But just at that time we received word that the XML collections update was about to arrive. So the map development halted to wait for that update.
I understand that there are a lot of things to do and so few resources for doing it. So I don't complain for the long time this update is taking. Instead of that, I wonder if we could go forward with the granularity 6 version and implement a granularity 1 version once the XML collections update finally appears, just like Conquer Man was optimized when an update came.
If granularity 6 worked, then I think that would be a suitable way of going about things, since the XML update isn't anywhere near. This map will take long enough in Beta to balance properly. The map can remain in Beta until the update is complete and the granuarity is fixed to 1.
That being said, I'm fairly certain the reason we're all sitting here waiting forever is because Lack was concerned that the size of the granuarity 6 XML would cause problems. I thought the granuarity 6 XML was something like 4 times larger than the original Conquer Man XML. Am I misremembering? If I am, then I would be all for pushing this through to Beta on the granuarity 6 version in the meantime.