
Moderator: Cartographers
natty_dread wrote:Ok, how about these bonuses:
Tang: +2 for 3
Seems better, but maybe change 1 boat from Teng-chou to Yantai to open a new border on the peninsula
Silla: +1 for 1
Still too much I'm afraid, I'd make it +1 for 2
Goguryeo: +1 for 2
seems good
Baekje: +1 for 3
seems good
Gaya: +1 for 2
seems good
Kabanellas wrote:On a side note, I'd like to suggest adding an extra feature to Wa owners. These bonus (terrs) are extremely unappealing as they stand now, what if from there you could bombard all capitals ?
The Wa owner wouldn't be a bonus builder, but a bonus destructor that can put all capitals in check. I'd also raise that bonus to 3...
natty_dread wrote:I'm afraid that won't do at all, that would go totally against the theme of the map...
Kabanellas wrote:natty_dread wrote:I'm afraid that won't do at all, that would go totally against the theme of the map...
You probably right, but the game-play would benefit a lot from it and the Wa owner would have a chance of accomplishing something on the map.![]()
...is Helix on vacations?
Kabanellas wrote:natty_dread wrote:I'm afraid that won't do at all, that would go totally against the theme of the map...
You probably right, but the game-play would benefit a lot from it and the Wa owner would have a chance of accomplishing something on the map.![]()
...is Helix on vacations?
natty_dread wrote:Ok, this is getting to the point that I'm wondering whether the best solution would be to take the map down, throw it back to gp and continue from there...
DiM wrote:i too think that Wa should be able to bombard capitals.
The Bison King wrote::-k But isn't there an advantage to being able to test changes as they are implemented?
natty_dread wrote:No. Just, no. It goes against all principles of this map. It's like saying that europe should be able to bombard australia in classic. I'd rather take the map down and rehaul the whole gameplay than do that.
natty_dread wrote:No. Just, no. It goes against all principles of this map. It's like saying that europe should be able to bombard australia in classic. I'd rather take the map down and rehaul the whole gameplay than do that.
natty_dread wrote:I decided to keep Silla as 1/1 - making it 1/2 would not be good since that would make it too weak in comparison, it should be the strongest bonus.
map making guide wrote:Function trumps form - The style of the graphics should not detract from ease of play: borders should be clear, titles and numbers easy to read, colors easy to distinguish, etc...
Form must follow function - So important it's on the list twice! Expect to show some flexibility and be prepared to move away from complete geographical accuracy or historical authenticity: the look and theme of the map must be utterly subservient to gameplay and legibility.
natty_dread wrote:On the other hand, consider that by taking another's capital and a few territories you can easily get a bonus that more than offsets the -4...
natty_dread wrote:How about making it so that Wa only gives a +3 bonus if you don't hold any capitals, if you hold a capital it gives no bonus and no penalty?
pamoa wrote:you need to reorder both of your legends to help players to find bonus area
please follow the left-right top-bottom order
goguryeo
tang
baekje
silla
gaya
wa
DiM wrote:so keeping silla at +1 for each terit is still a bad idea. somebody that gets dongye maecho ye yanju gyaongju and geumgwan will have to defend just 2 borders and get a total bonus of +10 (6 from silla bonus, 1 for fortress, 3 for total number of terits)
if you make it +1 for each 2 terits, then that person will get +7 which is still pretty darn big in my opinion.
DiM wrote:strictly from a gameplay point of view i think kabanellas' suggestion with the bombardment would fit perfectly. yeah it would be historically inaccurate and absurd but the gameplay would be so much better.
pamoa wrote:you need to reorder both of your legends to help players to find bonus area
please follow the left-right top-bottom order
Kabanellas wrote:Natty, without wanting to go against your strong beliefs for this map, which I do respect a lot.
natty_dread wrote:DiM wrote:so keeping silla at +1 for each terit is still a bad idea. somebody that gets dongye maecho ye yanju gyaongju and geumgwan will have to defend just 2 borders and get a total bonus of +10 (6 from silla bonus, 1 for fortress, 3 for total number of terits)
if you make it +1 for each 2 terits, then that person will get +7 which is still pretty darn big in my opinion.
Let's just see how it works. Remember that we're having increased neutrals on the capitals, which will make Silla harder to take. If it's still too powerful, so that it unbalances the map, we'll think of something.
natty_dread wrote:DiM wrote:strictly from a gameplay point of view i think kabanellas' suggestion with the bombardment would fit perfectly. yeah it would be historically inaccurate and absurd but the gameplay would be so much better.
I disagree. Gameplay isn't just about making things fair and even, or making the map work as a game - I believe the gameplay should also suppport the theme of the map: if a gameplay mechanic works, but makes no sense thematically, then it is not good gameplay. Ideally, a good gameplay does both: works to provide a fun experience to players, and also integrates the map thematically.
Function trumps form - The style of the graphics should not detract from ease of play: borders should be clear, titles and numbers easy to read, colors easy to distinguish, etc...
Form must follow function - So important it's on the list twice! Expect to show some flexibility and be prepared to move away from complete geographical accuracy or historical authenticity: the look and theme of the map must be utterly subservient to gameplay and legibility.
natty_dread wrote: if the 1 for 1 for silla doesn't work, we can change it in the next update. No big deal.
natty_dread wrote:I am NOT going to add bombardments to the map.
There's absolutely no reason to add bombardments to the map. None.
AndyDufresne wrote:natty_dread wrote:I am NOT going to add bombardments to the map.
There's absolutely no reason to add bombardments to the map. None.
I'd agree that I don't think bombardments would be very fun with this map.
--Andy
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