Moderator: Cartographers
Sniper08 wrote:the right side of the river bed just doesnt look right to be but since i have no graphical skill i cant make a sugg to fix it.
have you decided to scrap the ibutho bonus system? instead just giving +2?
TaCktiX wrote:A few more typoes to correct:
"Chieftains control..." and the other bad spellings of Chieftain.
TaCktiX wrote:As for the river, it's because the right side of the river doesn't "dip" below the bushes and road which by reason are "above" it. I would consider a drop shadow on the bushes to fix the disparity.
And I know this is getting graphically-oriented, but I'm running out of gameplay issues at present. All the textures except the British core and the river look under-detailed compared to those and the impassables. It's missing the overall crispness that some sections of the map have terrifically. This is the same problem with the little men: crispness. If they didn't seem like they were indistinct, they'd look better.
zimmah wrote:i don't see any front line.
Sniper08 wrote:why change the ppl to colours and symbols? i liked the way the zulus were before this and i like the british soldiers on bromhead and chard.
as for the river the right side looks thicker than the left and it looks more raised on the side than the left
Sniper08 wrote:well i definetly dont like the change,the characters were great for the map as it gave a historical feel to it.
also Ayize left bank looks completely different to the rest of the left bank,it looks a lot thicker .
Seamus76 wrote:Looking good Koontz.
I much prefer the figures over the emblems as well.
koontz1973 wrote:People, if they are confused at first should work it out after a few rounds or a game.
natty_dread wrote:I would suggest something like this:
Holding a Chieftain gives you:
+2 for each 2 Zulus in the same ibutho
An odd number of Zulus above 2 gives an extra +1
koontz1973 wrote:How about 3 neutrals and +2AD. for the same reasons as above.
koontz1973 wrote:11 territs start as river warriors (Need to be programmed with start position) Max of 3 per player.
koontz1973 wrote:19 territs surround the 7 kings (Need to be programmed with start position), Max of 5 per player.
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