Moderator: Cartographers
DiM wrote:is there any chance of making the cities start as neutral?
Victor Sullivan wrote:2011-07-15 18:27:28 - Game has been initialized
2011-07-16 11:09:28 - greenoaks received 4 troops for holding Citta Bonus for All
2011-07-16 11:09:28 - greenoaks received 4 troops for 12 regions
...lol. The fact that each player gets 12 regions at the start should be fixed as well.
-Sully
natty_dread wrote:I was wrong
MrBenn wrote:Why not then set them all as starts (max=1), so they'll at least get handed out equally, and there won't be so many neutrals?
natty_dread wrote:MrBenn wrote:I recommend coding them as neutral 2:s. This way they wouldn't be too unattractive for team/1v1 games.
natty_dread wrote:MrBenn wrote:Why not then set them all as starts (max=1), so they'll at least get handed out equally, and there won't be so many neutrals?
If there's only 5 of them, it wouldn't help 6-8 player games...
I recommend coding them as neutral 2:s. This way they wouldn't be too unattractive for team/1v1 games.
MrBenn wrote:natty_dread wrote:MrBenn wrote:Why not then set them all as starts (max=1), so they'll at least get handed out equally, and there won't be so many neutrals?
If there's only 5 of them, it wouldn't help 6-8 player games...
I recommend coding them as neutral 2:s. This way they wouldn't be too unattractive for team/1v1 games.
Do both - that's what I was suggesting. Code them as neutral, and stick them as starting positions (max=1).
Obrens wrote: Hmm... wouldn' it, then, be amusing to see a conquest map with less than 8 starting positions.
Users browsing this forum: No registered users