Conquer Club

Cairns Coral Coast [Quenched] - Loaded!

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby DiM on Fri Apr 06, 2007 7:47 am

i still don't like those skylines :(

the don't belong in this map. my best suggestion is mountain passes with one way arrows. they don't stand out like the skyrails do :wink:
ā€œIn the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.ā€- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby t.e.c on Fri Apr 06, 2007 8:03 am

^^^^ i agree. unless you can make a skyline that fits with the map, go with mountain passes
Corporal t.e.c
 
Posts: 298
Joined: Sat Dec 09, 2006 10:55 am
Location: aichi, japan

Postby cairnswk on Fri Apr 06, 2007 8:15 am

DiM wrote:i still don't like those skylines :(

the don't belong in this map. my best suggestion is mountain passes with one way arrows. they don't stand out like the skyrails do :wink:


DiM, are there any maps with mountain passes that I can take a llok at to see what you mean?
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby DiM on Fri Apr 06, 2007 8:47 am

i really don't think i've seen any mountain passes.
you could do 2 things.
1. just delete some mountains and add an arrow. for example there's the border between the gillies and the lakes. add an arrow to that border and you've got yourself a mountain pass.
Image


2. design a mountain pass.
Image
ā€œIn the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.ā€- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby nagerous on Fri Apr 06, 2007 9:01 am

now those mountains have gone, agate hills should be more than a 2 bonus!
User avatar
Captain nagerous
 
Posts: 7513
Joined: Sat Feb 03, 2007 7:39 am

Postby cairnswk on Fri Apr 06, 2007 9:05 am

DiM wrote:i really don't think i've seen any mountain passes.
you could do 2 things.
1. just delete some mountains and add an arrow. for example there's the border between the gillies and the lakes. add an arrow to that border and you've got yourself a mountain pass.
Image


2. design a mountain pass.
Image


Thanks DiM...I don't really like the black arrow, so I think I will attempt a snake-like arrow with the same feel as the bridges, it has to be big emough to be seen though.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby cairnswk on Fri Apr 06, 2007 9:15 am

nagerous wrote:now those mountains have gone, agate hills should be more than a 2 bonus!


Yes, thanks nagerous....I have to adjust the bonuses yet, but am trying to get the graphics correct first.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby Enigma on Fri Apr 06, 2007 9:46 am

t.e.c wrote:^^^^ i agree. unless you can make a skyline that fits with the map, go with mountain passes

yup me2.

whats up with the new larger map? is this now going to be the big version? sorry for the confusion. i think it is at this size much to big for the small version.
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
User avatar
Lieutenant Enigma
 
Posts: 367
Joined: Mon Jul 03, 2006 10:23 pm
Location: Classified

Postby cairnswk on Fri Apr 06, 2007 10:09 am

Enigma wrote:
t.e.c wrote:^^^^ i agree. unless you can make a skyline that fits with the map, go with mountain passes

yup me2.

whats up with the new larger map? is this now going to be the big version? sorry for the confusion. i think it is at this size much to big for the small version.


Enigma...this is still the small version. This was approx the size of the original small map that i first published, it was 600w x 660h. It is still no wider for the small map, but longer at 650 high. While i have been advised of the recommended sizes, they are just that. The title comes in at approx 75px high, so the map itself is 575px high.

The King of the Mountains small map including title is 675w x 548h.
The small World 2.1 I believe is 700w x 610h.

This has been done so that the map is almost true to scale, the width being scaled wider to allow to get names in territories names.

I'm sure you'll still enjoy the gameplay!

At least there should be no more clutter now! :P :D

And as I stated previously, I have to scroll to play some maps just to attack on the small versions.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby DiM on Fri Apr 06, 2007 10:29 am

cairnswk wrote:
DiM wrote:i really don't think i've seen any mountain passes.
you could do 2 things.
1. just delete some mountains and add an arrow. for example there's the border between the gillies and the lakes. add an arrow to that border and you've got yourself a mountain pass.
Image


2. design a mountain pass.
Image


Thanks DiM...I don't really like the black arrow, so I think I will attempt a snake-like arrow with the same feel as the bridges, it has to be big emough to be seen though.


experiment with different arrows shapes and colours and let us know what you come up with.
ā€œIn the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.ā€- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby fireedud on Fri Apr 06, 2007 10:42 am

It's hard to tell whether the arrow from danbulle heads to mulgraves or Gordonvalls.
Cook fireedud
 
Posts: 1704
Joined: Fri Mar 02, 2007 10:06 pm

Postby cairnswk on Fri Apr 06, 2007 4:01 pm

fireedud wrote:It's hard to tell whether the arrow from danbulle heads to mulgraves or Gordonvalls.


Yo fireedud....welcome aboard! :D

See what the mountain passes looks like now in V28 on previous page....I think it's all clarified.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby Samus on Fri Apr 06, 2007 4:21 pm

The problem you've got now is this is too long, it would have to be your large map. The small map version of this would still feel at least as cluttered, probably more so. The other version did feel slightly cramped, but with 60 regions I felt it was as good as could be done on the small version.

I'm not really clear on why you changed around the lower left side of the map so much. I'm not sure what you were going for, but you kind of made the underpowered nature of that area worse. Now none of those regions can be held. Before Agate Hills was a great region, and Maize Silos or Fruit Pickers were viable enough. Now I feel like Agate Hills, Maize Silos, and Fruit Pickers are all more or less impossible to hold.

Whereas I didn't really before, now I think it has the problem KEYOGI described where if most of your armies are deployed in that area, you are at a distinct disadvantage.
User avatar
Major Samus
 
Posts: 372
Joined: Mon Jan 01, 2007 12:33 pm

Postby fireedud on Fri Apr 06, 2007 4:23 pm

It's clear now, but it's a little bit hard to see the mountains between danbulla and lake morris.
Cook fireedud
 
Posts: 1704
Joined: Fri Mar 02, 2007 10:06 pm

Postby cairnswk on Fri Apr 06, 2007 4:35 pm

fireedud wrote:It's clear now, but it's a little bit hard to see the mountains between danbulla and lake morris.


Fixed....as below.

Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby Enigma on Fri Apr 06, 2007 6:19 pm

cairnswk wrote:
Enigma wrote:
t.e.c wrote:^^^^ i agree. unless you can make a skyline that fits with the map, go with mountain passes

yup me2.

whats up with the new larger map? is this now going to be the big version? sorry for the confusion. i think it is at this size much to big for the small version.


Enigma...this is still the small version. This was approx the size of the original small map that i first published, it was 600w x 660h. It is still no wider for the small map, but longer at 650 high. While i have been advised of the recommended sizes, they are just that. The title comes in at approx 75px high, so the map itself is 575px high.

The King of the Mountains small map including title is 675w x 548h.
The small World 2.1 I believe is 700w x 610h.

This has been done so that the map is almost true to scale, the width being scaled wider to allow to get names in territories names.

I'm sure you'll still enjoy the gameplay!

At least there should be no more clutter now! :P :D

And as I stated previously, I have to scroll to play some maps just to attack on the small versions.

yes, i know yours wouldnt be the only small map that you have to scroll on. but i find it obnoxious in any map- with the exception of world2.1- on that one there simply wasnt any choice. but i really didnt think the previous version of your map was too cluttered, and if scrolling isnt necessary it really would be nice not to have to. its so much easier to avoid mistakes when you can see on the map where youre attacking/etc while youre punching the buttons.

edit: sry didnt read this till after
Samus wrote:The problem you've got now is this is too long, it would have to be your large map. The small map version of this would still feel at least as cluttered, probably more so. The other version did feel slightly cramped, but with 60 regions I felt it was as good as could be done on the small version.

I'm not really clear on why you changed around the lower left side of the map so much. I'm not sure what you were going for, but you kind of made the underpowered nature of that area worse. Now none of those regions can be held. Before Agate Hills was a great region, and Maize Silos or Fruit Pickers were viable enough. Now I feel like Agate Hills, Maize Silos, and Fruit Pickers are all more or less impossible to hold.

Whereas I didn't really before, now I think it has the problem KEYOGI described where if most of your armies are deployed in that area, you are at a distinct disadvantage.

go samus :P
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
User avatar
Lieutenant Enigma
 
Posts: 367
Joined: Mon Jul 03, 2006 10:23 pm
Location: Classified

Postby Ruben Cassar on Fri Apr 06, 2007 7:19 pm

This map is looking lovely. It has a kind of fresh feeling to it visually.

Well done, this is definitely a map I want to play.
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Postby cairnswk on Fri Apr 06, 2007 7:44 pm

Samus wrote:The problem you've got now is this is too long, it would have to be your large map. The small map version of this would still feel at least as cluttered, probably more so. The other version did feel slightly cramped, but with 60 regions I felt it was as good as could be done on the small version.

I'm not really clear on why you changed around the lower left side of the map so much. I'm not sure what you were going for, but you kind of made the underpowered nature of that area worse. Now none of those regions can be held. Before Agate Hills was a great region, and Maize Silos or Fruit Pickers were viable enough. Now I feel like Agate Hills, Maize Silos, and Fruit Pickers are all more or less impossible to hold.

Whereas I didn't really before, now I think it has the problem KEYOGI described where if most of your armies are deployed in that area, you are at a distinct disadvantage.


Thanks for commenting Samus.

Oh...I just needed something to do..... :) LOL...not!...its all about pushing boundaries, that's what this forum does.

I am happy to return to the previous version, if that is still more suitable all round for everyone. I did this map with the absolute target of getting everything to scale, and uncluttering. In order to scale everything, i had to lose some and gain in other areas.

But as said, previous version is still up for grabs, so I will return to that and mountain passes will be in the new edition shortly.

Thanks Samus and Enigma for your thoughts.
Last edited by cairnswk on Fri Apr 06, 2007 8:04 pm, edited 2 times in total.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby cairnswk on Fri Apr 06, 2007 7:46 pm

Ruben Cassar wrote:This map is looking lovely. It has a kind of fresh feeling to it visually.

Well done, this is definitely a map I want to play.


Much appreciated Ruben....although I am revisiting an old version shortly that is slightly more cramped, and does not translate nearly as well as this latest version you have seen.

Still, I hope you like it.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

7Apr V29 Retirn of short version with new mountain passes.

Postby cairnswk on Fri Apr 06, 2007 8:06 pm

The SHORT version is back....with new mountain passes.

Hope this pleases everyone! :D

Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby Samus on Fri Apr 06, 2007 8:59 pm

I have to admit, I'm not crazy about the graphic for the mountain passes. I think they could look a lot better if you managed to integrate the mountains more smoothly around them instead of just draw it on top of the mountains. Like the mountains around a river you made in Maize Silos for version 28 of the map. Try doing that with a short, Topaz/Danbulla colored path that pops out the other side as an arrow.

Also, why is there a color fade on the Danbulla arrow?

The mountains between Tinaroo Dam and The Gillies appear to be the only ones that remain overly repetitive, but those still look like the same graphic stamped over and over in a row. Space is at a premium right there, so I'm not sure you can make it anything but straight, but maybe vary the graphic and size of the mountains (the mountain range just to the right of this is a good example).
User avatar
Major Samus
 
Posts: 372
Joined: Mon Jan 01, 2007 12:33 pm

Postby cairnswk on Fri Apr 06, 2007 9:07 pm

Samus wrote:I have to admit, I'm not crazy about the graphic for the mountain passes. I think they could look a lot better if you managed to integrate the mountains more smoothly around them instead of just draw it on top of the mountains. Like the mountains around a river you made in Maize Silos for version 28 of the map. Try doing that with a short, Topaz/Danbulla colored path that pops out the other side as an arrow.

Also, why is there a color fade on the Danbulla arrow?

The mountains between Tinaroo Dam and The Gillies appear to be the only ones that remain overly repetitive, but those still look like the same graphic stamped over and over in a row. Space is at a premium right there, so I'm not sure you can make it anything but straight, but maybe vary the graphic and size of the mountains (the mountain range just to the right of this is a good example).


Uh Huh...I'll improve it. I didn't worry so much about this as this is a cramped version, and it really needs to stand out. But will see what I can do. Thanks for the push and shove.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby Teya on Fri Apr 06, 2007 9:14 pm

I much prefer the smaller version. But Im not really a fan of the mountain pass graphics either.

With the mountains down the side of Agate hills, Im not sure it needs to be opened up, but I definantly feel the mountains look alot better between Innot Hot Springs and Herberton than they did in just a single line.
User avatar
Sergeant 1st Class Teya
 
Posts: 411
Joined: Tue Oct 17, 2006 5:25 am

Postby cairnswk on Fri Apr 06, 2007 9:32 pm

Teya wrote:I much prefer the smaller version. But Im not really a fan of the mountain pass graphics either.

Thanks Teya :D ...working on improvements for mountain passes as we post.

With the mountains down the side of Agate hills, Im not sure it needs to be opened up, but I definantly feel the mountains look alot better between Innot Hot Springs and Herberton than they did in just a single line.

Just to clarify, you feel the new double ridge of mountains in the revisited small version on the side of Agate Hills is better...Is that correct?
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby Teya on Fri Apr 06, 2007 10:07 pm

yep, I like the double better.
The single line down the map looked very unnatural. It probably doesnt need to be double all the way, just mix it up a bit to try and help it look more natural.
User avatar
Sergeant 1st Class Teya
 
Posts: 411
Joined: Tue Oct 17, 2006 5:25 am

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users