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Rodion wrote:What if the remaining townie is a doublevoter? Mafia Win.
What if the remaining townie is a roleblocker? Likely Mafia Win, but could be Tie.
What if there are 3 townies and 3 mafia, but all 3 townies are bombs? Probably Tie, but maybe Mafia Win.
Last townie a PGO or Vig? Mafia and Town Win via Double Killing Role Rule (A rule of my own for the lolz, but yea, that or tie)
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.
Haggis_McMutton wrote:Well, logically, yes a double voter should win.
But the real question is one of game balance, which always trumps logic.
I say it depends on the set-up and it's the mods job to decide which way is more balanced.
Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.
Rodion wrote:Why would the doublevoter lose? Shouldn't he be powerful enough to hammer the mafia alone?
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
pmchugh wrote:If I wasn't lazy, I would sig that
nagerous wrote:If there is just a mafia and a double voter left at endgame, mafia win. Mafia have guns, they can just shoot the double voter. Reading the WCs for mafia in the game, it is quite clear 'You win when you equal or outnumber the town.' The fact the double voter has 2 votes won't make a difference at an endgame stage.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
DoomYoshi wrote:
vote talapus
You lying sack of cunt!
nagerous wrote:If there is just a mafia and a double voter left at endgame, mafia win. Mafia have guns, they can just shoot the double voter. Reading the WCs for mafia in the game, it is quite clear 'You win when you equal or outnumber the town.' The fact the double voter has 2 votes won't make a difference at an endgame stage.
Metsfanmax wrote:nagerous wrote:If there is just a mafia and a double voter left at endgame, mafia win. Mafia have guns, they can just shoot the double voter. Reading the WCs for mafia in the game, it is quite clear 'You win when you equal or outnumber the town.' The fact the double voter has 2 votes won't make a difference at an endgame stage.
This is a tautological answer. You are saying that because the rule says that mafia should win when they equal town, therefore mafia should win whenever they equal town. This is not an argument for why the system should be this way. I believe the rule should be changed to match the reality that in those situations, town could reasonably win. Sure mafia have guns, but apparently they're not allowed to use them during the day as the remaining town members drag them to the noose.
safariguy5 wrote:Well majority for lynches are determined by the number of people left. Doublevoters can influence that by helping to reach majority faster.
However, if you have two people left, the principle of majority rule is circumvented by unanimous vote in order to lynch, which is why mafia is given the win. The majority in that case constitutes a theoretical unanimity which is impossible given two people left.
safariguy5 wrote:Well I guess then if you're modding, you cannot tell mafia that they win if they equal or outnumber town then if you have a doublevoter in the game. That would therefore giveaway that role to mafia which is unfair to the doublevoter role.
Metsfanmax wrote:If they get to equal number and you haven't endgamed yet, they're going to know about the existence of the doublevoter anyway.
Rodion wrote:Metsfanmax wrote:If they get to equal number and you haven't endgamed yet, they're going to know about the existence of the doublevoter anyway.
Not necessarily a double voter, but any sort of combo that prevents mafia from a sure win.
For instance, think of a 2v2 with doctor + vigilante. The mafia could hit the protected vigilante and the vigilante could kill one of the goons bringing the game back to a 2v1.
It could also be 2v2 with a vanila and a busdriver. The busdriver can redirections the mafia kill and bring it back to a 2v1.
Mafia equaling town and not winning doesn't mean that there has got to be a doublevoter.
Metsfanmax wrote:Rodion wrote:Metsfanmax wrote:If they get to equal number and you haven't endgamed yet, they're going to know about the existence of the doublevoter anyway.
Not necessarily a double voter, but any sort of combo that prevents mafia from a sure win.
For instance, think of a 2v2 with doctor + vigilante. The mafia could hit the protected vigilante and the vigilante could kill one of the goons bringing the game back to a 2v1.
It could also be 2v2 with a vanila and a busdriver. The busdriver can redirections the mafia kill and bring it back to a 2v1.
Mafia equaling town and not winning doesn't mean that there has got to be a doublevoter.
I know, I was referring very specifically to games where the current endgame definition could be circumvented through special voting roles into a town win. What you're talking about is a whole new can of worms and I was going to get to that after we agreed on the doublevoting thing.
safariguy5 wrote:I've definitely endgamed a few games where town have had one or more of those roles still alive.
Metsfanmax wrote:safariguy5 wrote:I've definitely endgamed a few games where town have had one or more of those roles still alive.
I know that this is currently the norm. I'm basically asking whether you'd reconsider doing that in the future, since I don't think it's logical, even if it is traditional.
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