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DiM wrote:Industrial Helix wrote:And why did you choose areas of England for the territory names? It seems awkward.
i was sure i explained this. steampunk is usually set in a fantasy steam-powered victorian era Britain. naturally i chose england and the story is that evil Dr. DiM split apart England with the use of a terrible machine found in his lab at Oxford. now all he needs is to gather enough power from at least 3 engines to complete his malefic plan of destroying England.
Victor Sullivan wrote:Sorry for the delay (internet problems...grumble grumble), Dr. DiM But here are my current thoughts (mostly minor things, so yay, yes?):DiM wrote:Industrial Helix wrote:And why did you choose areas of England for the territory names? It seems awkward.
i was sure i explained this. steampunk is usually set in a fantasy steam-powered victorian era Britain. naturally i chose england and the story is that evil Dr. DiM split apart England with the use of a terrible machine found in his lab at Oxford. now all he needs is to gather enough power from at least 3 engines to complete his malefic plan of destroying England.
You should squeeze in a little blurb on your map somewhere, or at least the large. Most people will have no idea what the heck is going on. It's always nice to have a little story, so you can really feel like you're playing the part while playing the game
Victor Sullivan wrote:Second, I'm not digging the font. Isn't that "Algerian", a font that comes with Microsoft Word on the PC version? I think you should go back to the font you had before, I thought it looked quite nice, and appropriate, too.
Victor Sullivan wrote:Third, this is somewhat of a pet peeve of mine, but can you name the continents something other than cardinal directions? Weren't there specific names for these portions of Great Britain back in the day (England, Wales, Scotland)? "Southwest" and "Southeast" don't say much about the region, nor does it point to the fact that they're pieces of Britain!
Victor Sullivan wrote:Fourth, still in love with this map (don't worry, I'll ask you for permission before I propose).
-Sully
Victor Sullivan wrote:You should squeeze in a little blurb on your map somewhere, or at least the large. Most people will have no idea what the heck is going on. It's always nice to have a little story, so you can really feel like you're playing the part while playing the game
Victor Sullivan wrote:Third, this is somewhat of a pet peeve of mine, but can you name the continents something other than cardinal directions? Weren't there specific names for these portions of Great Britain back in the day (England, Wales, Scotland)? "Southwest" and "Southeast" don't say much about the region, nor does it point to the fact that they're pieces of Britain!
-Sully
cairnswk wrote:DiM, thanks for moving the continent names and toning down the lines.
I have some other graphic things you might like to consider...so i hope you'll forgive if they're presented here. If you like i can wait until you reach graphics stage and have them done there.
cairnswk wrote:I am not sure that all the fonts "click" together. I could be wrong but are they from a similar period.
What i am trying to say is...the overall theme looks like early 19th century, and to my way of thinking the legend instructions seem to fit that period...but do you feel the tert and region names font fit in there. For me it seems a bit of a mismatch.
cairnswk wrote:there is a very strong crease that runs through southeasst. it is very distracting 'coz it seems there is a lot of eye clutter going on near the Isle of Wight but it runs down from West sussex into the legend.
cairnswk wrote:have you any plans to "enhance" the background of the legend? While the fancy work around the legend is somewhat fine, it seems out of place because there is not as much detail in it as opposed to the iron globe and the cogs on the left.
cairnswk wrote:the colours of the continents seem also to get lost on that background, particularly the white, yellow and orange, although the brown doesn't appear to fare so well either. i think something more solid (but not too metallic) might help underneath the legend although i don't know what to suggest...perhaps try a few things since you're in early stages still.
cairnswk wrote:the cuts at the edge of the paper under the iron globe look a little out of place also almost as though they are seperate from the paper...perhaps more tattered look might help.
cairnswk wrote:and lastly, the brown burn in the middle near Isle of Dr Dim...it's very distracting, it catched my eye and draws me to it every time i look at the map. Do you think it needs to be so strong? or Large?
cairnswk wrote:I hope these suggestions help improve things.
DiM wrote:here you go cairns:
V8:
*toned down the brown burn in the middle
*fixed the cuts in the lower right of the map
*fixed the strong crease near the Isle of Wight
*added various fonts (each continent has a different font, so a total of 8, please chose your favourite)
....
OliverFA wrote:Hello!
Don't know if that has been asked before. If this is a repeated question excuse me. But I wonder... Having Oxford / Isle of Dr.Dim bombard each and every other region, isn't too much? Stack a bunch of armies, go directly to Oxford and then bombard any strong opposition. If it's FoW, bombard ports and balloons so the other players can't see what you are doing. Or, if you can't bombard all the ports/balloons, bombard the ones held by the most dangerous players. All this make the Oxford territory super-powerful. Even more in FoW.
OliverFA wrote:I like the too-much-steam concept. I would even go a bit beyond what it is now. 1 exceeding seam -1, 2 exceeding steams -3, 3 exceeding steams -6 and so on.
DiM wrote:OliverFA wrote:Hello!
Don't know if that has been asked before. If this is a repeated question excuse me. But I wonder... Having Oxford / Isle of Dr.Dim bombard each and every other region, isn't too much? Stack a bunch of armies, go directly to Oxford and then bombard any strong opposition. If it's FoW, bombard ports and balloons so the other players can't see what you are doing. Or, if you can't bombard all the ports/balloons, bombard the ones held by the most dangerous players. All this make the Oxford territory super-powerful. Even more in FoW.
well considering that Oxford is an essential part of the winning objective it is already very important. i like the fact that it is able to bombard because it emphasizes the importance of that terit and hopefully proves a big enough incetive for people to go for it. especially in fog games where some just like to sit around waiting.
DiM wrote:OliverFA wrote:I like the too-much-steam concept. I would even go a bit beyond what it is now. 1 exceeding seam -1, 2 exceeding steams -3, 3 exceeding steams -6 and so on.
a bit of math:
X has northeast, eastmidlands and east. this gives him 3+3+4 from continent bonuses + another 3 for having 3 powered engines. that's a total of 12.
now let's say Y bombards 2 engines. this means he loses the continent bonus for the 2 continents where the engines were bombarded and he also gets a -2 for having too many engines. that leaves his with 4 for keeping a continent and -2 from the extra steam for a total of just 2.
so having the penalties you suggest would be a too severe punishment in my opinion. plus at some point (3 or more exceeding steams) it would be so severe the player would end up with an overall negative bonus. from what i understood any player deploys a minumum of 1 troop regardless of his bonus. so with your steeper penalties people would just end up with 1 troop weather they have 2 extra steams or 6 extra steams.
isaiah40 wrote:Okay, I can understand DiM's viewpoint on why he has Oxford the way it is. At the same time I can understand OliverFA's concerns about it being WAY too powerful. I see it as if you have a good number of men on the steam and engines and you take Oxford, you probably won't need to bombard any of your opponents (sunny setting). Now could we have a compromise? Have Oxford only bombard the balloons and ports, or have them bombard the engines, balloons, and ports? In this way Oxford is still strong but not overpowering. Just my couple of pennies for my thoughts.
isaiah40 wrote:Just the engines would work as well. In this way as you said it would remove the Steam+Engine bonus plus the continent bonus as well. Just enough to disable an opponent, and yet not enough to almost take him/her out and have him/her decide to do a suicide run.
Victor Sullivan wrote:Sounds decent enough to me.
-Sully
Victor Sullivan wrote:Sounds decent enough to me.
-Sully
OliverFA wrote:Victor Sullivan wrote:Sounds decent enough to me.
-Sully
I also like it
And DiM. I made the suggestion with the intention to improve the map, not to spoil your fun as a mapmaker.
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