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Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.
strike wolf wrote:So I have a bit of an idea...it may not work but I was thinking of a series of games where the outcome of the prior game can have consequences towards the set up of the next.
Issues: I see this as having reallly difficult balance issues.
everywhere116 wrote:You da man! Well, not really, because we're colorful ponies, but you get the idea.
shieldgenerator7 wrote:About linking two consecutive games: I had thoughts of just adding the surviving characters into the next game. So if 2 players survived, then those same two roles would be added into the next game. I don't think that wouold be too hard to balance.
everywhere116 wrote:You da man! Well, not really, because we're colorful ponies, but you get the idea.
shieldgenerator7 wrote:I had similar thoughts, Shaggy. That game sounds fun. If you create that game, I'll be the first one in (unless I get fastposted).
Yeah, are we allowed to give players PRs as well? That'd be neat, and funny.
Rodion wrote:shieldgenerator7 wrote:I had similar thoughts, Shaggy. That game sounds fun. If you create that game, I'll be the first one in (unless I get fastposted).
Yeah, are we allowed to give players PRs as well? That'd be neat, and funny.
I think it would be too easy for town if PRs are allowed.
safariguy5 wrote:Rodion wrote:shieldgenerator7 wrote:I had similar thoughts, Shaggy. That game sounds fun. If you create that game, I'll be the first one in (unless I get fastposted).
Yeah, are we allowed to give players PRs as well? That'd be neat, and funny.
I think it would be too easy for town if PRs are allowed.
Yeah, then you get into all sorts of WIFOM about the roles people design.
aage wrote:Never trust CYOC or pancake.
pancakemix wrote:Have everyone send in roles AND PRs, then randomly distribute both. In other words, I could get the role that Rodion sends in and the PR that safari sends in, while Rodion gets the role Commander sent in and the PR Fircoal sends in, etc.
Rodion wrote:pancakemix wrote:Have everyone send in roles AND PRs, then randomly distribute both. In other words, I could get the role that Rodion sends in and the PR that safari sends in, while Rodion gets the role Commander sent in and the PR Fircoal sends in, etc.
That definitely makes the roles "untrackable". Could be a good solution.
safariguy5 wrote:Rodion wrote:pancakemix wrote:Have everyone send in roles AND PRs, then randomly distribute both. In other words, I could get the role that Rodion sends in and the PR that safari sends in, while Rodion gets the role Commander sent in and the PR Fircoal sends in, etc.
That definitely makes the roles "untrackable". Could be a good solution.
Sounds fun, but 5 bucks says Fircoal's PR will be something about buizels, pokemon, or PHD's.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
Rodion wrote:Except that the person who designed the role with the PR would know exactly who got that role. If everyone does that, town could massclaim the roles and kill scum over the days. Since you're more likely to be randomly slotted to town, you could make roles that help town but do not help mafia.
pmchugh wrote:If I wasn't lazy, I would sig that
Victor Sullivan wrote:Nice! As a former D&D player myself (3.0, 3.5, and 4.0), I'd love to play/contribute.
-Sully
everywhere116 wrote:You da man! Well, not really, because we're colorful ponies, but you get the idea.
safariguy5 wrote:Victor Sullivan wrote:Nice! As a former D&D player myself (3.0, 3.5, and 4.0), I'd love to play/contribute.
-Sully
Sounds interesting, I wonder if the mafia would gain benefits or loot from killing monsters?
pmchugh wrote:If I wasn't lazy, I would sig that
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