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everywhere116 wrote:You da man! Well, not really, because we're colorful ponies, but you get the idea.
Walthobum wrote:Since the introduction of the dice stats the dice in the games I've played have been crazy. Really, really crazy. I've lost count of the times I've seen armies with massive numerical advantages losing in the last week or 2 weeks. When I say massive, I mean it's commonplace for me to see battles of 20 v 4 going in favour of the 4. Not all against me or anything. Not claiming it's a conspiracy. It just makes me mistrustful of the dice.
Basically if someone has been playing with the dice algorithm I can report that I don't think it's been a success. Change it back.
GeneralAnestetic wrote:conquer club are so purposely ignorant to their dice failings.
the original poster has it right.
just now, in a great lakes game, a stack of 41 vs 27 spread out like so:
4,8,1,1,1,1,1,1,7,1,1
i rolled this same set of combat TEN times with physical dice, and this how many armies the attacker had standing after winning each time:
27,26,20,14,31,21,19,26,20,23
what happened in CC? the attacker didn't even kill the defender. the defender ended with 3 armies spread 1,1,1.
not only is CC inaccurate, it's off by -17 from the worst outcome, and by -25.7 from the average outcome, and -34 from the best outcome.
i invite anyone to take their physical dice at home and roll these attacks and see how many they have left over each time after ALWAYS WINNING.
not on CC's messed up system though.
people are quitting because it's so unrealistic & well they should.
maasman wrote:GeneralAnestetic wrote:conquer club are so purposely ignorant to their dice failings.
the original poster has it right.
just now, in a great lakes game, a stack of 41 vs 27 spread out like so:
4,8,1,1,1,1,1,1,7,1,1
i rolled this same set of combat TEN times with physical dice, and this how many armies the attacker had standing after winning each time:
27,26,20,14,31,21,19,26,20,23
what happened in CC? the attacker didn't even kill the defender. the defender ended with 3 armies spread 1,1,1.
not only is CC inaccurate, it's off by -17 from the worst outcome, and by -25.7 from the average outcome, and -34 from the best outcome.
i invite anyone to take their physical dice at home and roll these attacks and see how many they have left over each time after ALWAYS WINNING.
not on CC's messed up system though.
people are quitting because it's so unrealistic & well they should.
10 times? Come back when you have done it 10,000, then we'll talk.
maasman wrote:Extrapolation does not work very well in statistics or probabilities. You can't say "I have rolled this die 10 times and have not gotten a 6, therefore I will never get a 6/this die is broken, etc." It just doesn't make any sense to do that.
Looking at your dice stats, everything checks out as far as luck is concerned, so you really have no argument besides a select few instances amongst thousands of others that your dice are somehow worse than anyone elses.
everywhere116 wrote:You da man! Well, not really, because we're colorful ponies, but you get the idea.
Leehar wrote:auto-assaults?
jammyjames wrote:The thing with the dice stats though is that they only show the average roll you have achieved.
Dako wrote:When you attack 40 vs 10 it is not 40 vs 10 in dice terms. It is 3v2, 3v2, 3v2, 3v2 and so on again and again. Each time you have like 45% to loose both. Here is your streakyness. Loosing in 45% of the time 10 times in a row is an easy thing (and it will result in -20 armies, yikes).
AndyDufresne wrote:Dako wrote:When you attack 40 vs 10 it is not 40 vs 10 in dice terms. It is 3v2, 3v2, 3v2, 3v2 and so on again and again. Each time you have like 45% to loose both. Here is your streakyness. Loosing in 45% of the time 10 times in a row is an easy thing (and it will result in -20 armies, yikes).
Right, I think this sort of breakdown is sometimes forgotten.
--Andy
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