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Re: California 4.8

Postby Victor Sullivan on Mon Jun 06, 2011 8:21 pm

Frankly, I thought it was fine as it was, but I don't mind adjusting the XML coordinates if that's what The Bison King decides he wants. I just want to make sure this is what everyone wants before I go about making XML changes at every graphical edit. Can we get a CA in here for some finality on the matter?

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Re: California 4.8

Postby pamoa on Tue Jun 07, 2011 2:07 am

no solution is ever optimal
but this one will be easier to play

anyway the graphics are great =D>
so go with it

let's play 8-)
De gueules Ć  la tour d'argent ouverte, crĆ©nelĆ©e de trois piĆØces, sommĆ©e d'un donjon ajourĆ©, crĆ©nelĆ© de deux piĆØces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
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Re: California 4.8

Postby thenobodies80 on Tue Jun 07, 2011 2:53 am

Like Pamoa said the current version is easier to play, I don't have problems with the current graphics.
Btw, just in case you're going to change only the coords,the current xml is missing some borders:
- Missing border between Oakland and San Francisco
- Missing border between Burbank and Central

We noticed that you have also some bonuses in the xml that are not used on the map (from 6 cities to 9 cities), there's a reason to have them into the file?

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Re: California 4.8

Postby Victor Sullivan on Tue Jun 07, 2011 3:19 am

Fixed the borders and continents. Will work on coordinates soon enough.

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Re: California 4.8

Postby ironsij0287 on Tue Jun 07, 2011 1:51 pm

natty_dread wrote:The slanted inset just doesn't look right.


How so? Simply because it's not a perfect square or rectangle?
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Re: California 4.8

Postby melech14 on Tue Jun 07, 2011 3:56 pm

Looks great!
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Re: California 4.8

Postby natty dread on Tue Jun 07, 2011 5:40 pm

ironsij0287 wrote:
natty_dread wrote:The slanted inset just doesn't look right.


How so? Simply because it's not a perfect square or rectangle?


Because there's the other inset that is square, the upper inset just looks clipped, like someone took scissors to it. It just looks unnatural, it gives the map a feel like all the elements don't fit in properly, so the maker had to do some duct-tape fixes on it... in a word, it look shoddy.

Kinda like when a kid tries to write his name but forgets a letter in between, then writes the forgotten letter with a little arrow pointing where the letter is supposed to be...

But that's just, like, my opinion, man.
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Re: California 4.8

Postby ironsij0287 on Tue Jun 07, 2011 6:08 pm

natty_dread wrote:
ironsij0287 wrote:
natty_dread wrote:The slanted inset just doesn't look right.


How so? Simply because it's not a perfect square or rectangle?


Because there's the other inset that is square, the upper inset just looks clipped, like someone took scissors to it. It just looks unnatural, it gives the map a feel like all the elements don't fit in properly, so the maker had to do some duct-tape fixes on it... in a word, it look shoddy.

Kinda like when a kid tries to write his name but forgets a letter in between, then writes the forgotten letter with a little arrow pointing where the letter is supposed to be...

But that's just, like, my opinion, man.


I disagree. I think it's a savvy and streamlined use of white space on the map. It doesn't degrade the area shown within the inset and by having a full border all the way around still offers uniformity with the other inset albeit not by shape. Forcing the Bay Area to be a square area would be more unnatural and make the overall flow more cumbersome to look at.

Also, let's not forget - let's *not* forget, Dude - that keeping wildlife, an amphibious rodent, for uh, domestic, you know, within the city - that aint legal either.
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Re: California 4.8

Postby natty dread on Tue Jun 07, 2011 7:09 pm

ironsij0287 wrote:I disagree. I think it's a savvy and streamlined use of white space on the map. It doesn't degrade the area shown within the inset and by having a full border all the way around still offers uniformity with the other inset albeit not by shape. Forcing the Bay Area to be a square area would be more unnatural and make the overall flow more cumbersome to look at.


No, that's a strawman argument. Making the inset square would only be cumbersome on the way the map is currently arranged.

I think it's silly to clip and cut the primary elements of the map (playable areas, title, legend) just to get the secondary elements (seals of state, bears, etc. that have no gameplay purpose) fit better. It's like, priorities are forgotten here.

What I suggest is making the insets square, moving the main map a bit to the right, then re-arranging all the other elements so that they fit optimally around the map and if you can't fit some of the elements comfortably, then just get rid of them or resize them - apart from the title and legend, none of the other elements are strictly necessary for the map, and thus they should not be the deciding factor for the layout design. And even the title & legend can still be resized and played around with.

The main point is, function must come before form, and not the other way around.
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Re: California 4.8

Postby ironsij0287 on Tue Jun 07, 2011 9:00 pm

natty_dread wrote:
ironsij0287 wrote:I disagree. I think it's a savvy and streamlined use of white space on the map. It doesn't degrade the area shown within the inset and by having a full border all the way around still offers uniformity with the other inset albeit not by shape. Forcing the Bay Area to be a square area would be more unnatural and make the overall flow more cumbersome to look at.


No, that's a strawman argument. Making the inset square would only be cumbersome on the way the map is currently arranged.

I think it's silly to clip and cut the primary elements of the map (playable areas, title, legend) just to get the secondary elements (seals of state, bears, etc. that have no gameplay purpose) fit better. It's like, priorities are forgotten here.

What I suggest is making the insets square, moving the main map a bit to the right, then re-arranging all the other elements so that they fit optimally around the map and if you can't fit some of the elements comfortably, then just get rid of them or resize them - apart from the title and legend, none of the other elements are strictly necessary for the map, and thus they should not be the deciding factor for the layout design. And even the title & legend can still be resized and played around with.

The main point is, function must come before form, and not the other way around.


The area in the inset that was cut out was rather inconsequential to the map itself. Had the inset been greatly scaled back and altered to accomodate secondary elements then yes I would see an issue. But other than some minimal cropping in one corner it didn't effect any of the primary elements much at all and allowed better placement of the secondary elements.

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Re: California 4.8

Postby natty dread on Tue Jun 07, 2011 9:19 pm

ironsij0287 wrote:The area in the inset that was cut out was rather inconsequential to the map itself. Had the inset been greatly scaled back and altered to accomodate secondary elements then yes I would see an issue. But other than some minimal cropping in one corner it didn't effect any of the primary elements much at all and allowed better placement of the secondary elements.


The point is, clipping the inset looks ugly. It makes the map look shoddy, like the mapmaker just ran out of space and squeezed that inset in at the last minute. The insets, main map, title & legend should be the elements with higher priority. When the only reason to make one of the insets look bad is to give more room for other, less important elements, then priorities are not being followed.

But I'm done arguing about this, I've made my opinion clear. TBK will either take my advice or not, it's up to him.
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Re: California 4.8

Postby ironsij0287 on Wed Jun 08, 2011 9:27 am

natty_dread wrote:But I'm done arguing about this, I've made my opinion clear.


You mean you don't want to keep arguing in circles over this? :)

Really I just want California (and others) to hit Beta so we get some new maps to play.
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Re: California 4.8

Postby The Bison King on Wed Jun 08, 2011 9:37 am

Some interesting points from both of you guys, but I think I'm going to proceed with the current version. I think it is the most efficient use of the space, and I like the rhythm it generates by paralleling the diagonal shape of California itself.
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Re: California 4.8

Postby Victor Sullivan on Wed Jun 08, 2011 3:57 pm

Honestly, I'm with natty on this one, but I respect your decision as mapmaker, TBK. I'll get the XML a-cookin' soon.

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Re: California 4.8

Postby The Bison King on Wed Jun 08, 2011 6:33 pm

Victor Sullivan wrote:Honestly, I'm with natty on this one, but I respect your decision as mapmaker, TBK. I'll get the XML a-cookin' soon.

-Sully

Thanks, Cadet! I look forward to seeing it.


Which reminds me, are we going to have to re-submit the XML or simply update the old post?
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Re: California 4.8

Postby thenobodies80 on Thu Jun 09, 2011 8:17 am

The Bison King wrote:....are we going to have to re-submit the XML or simply update the old post?


If you want to use the old link please remember to send me a PM. ;)
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Re: California 4.8

Postby The Bison King on Thu Jun 09, 2011 9:41 am

thenobodies80 wrote:
The Bison King wrote:....are we going to have to re-submit the XML or simply update the old post?


If you want to use the old link please remember to send me a PM. ;)

K ;)
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Re: California 4.8

Postby Daviddenver on Sat Jun 11, 2011 5:04 am

Love the Map ... and California, I too also would like to move there.
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Re: California 4.8

Postby danfrank on Sat Jun 11, 2011 11:22 am

The Bison King wrote:Some interesting points from both of you guys, but I think I'm going to proceed with the current version. I think it is the most efficient use of the space, and I like the rhythm it generates by paralleling the diagonal shape of California itself.



Yes .. The inset angle paralleling the Nevada border is right on.. :P =D>
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Re: California 4.8

Postby Industrial Helix on Mon Jun 13, 2011 8:50 pm

My girlfriend was talking to me about living in California and naming off places... my only resource for knowing where any of these places are was the mental image of this map. You've made a lasting impression :)

Let's hope we can play it soon!
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Re: California 4.8

Postby The Bison King on Mon Jun 13, 2011 8:54 pm

Industrial Helix wrote:My girlfriend was talking to me about living in California and naming off places... my only resource for knowing where any of these places are was the mental image of this map. You've made a lasting impression :)

Let's hope we can play it soon!

Nice! that's awesome!

Also you should do it, maybe I'll join you out there in a couple years. Not that there's anything wrong with Ohio! but, I mean... yeah... California.
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Re: California 4.8

Postby Victor Sullivan on Fri Jun 17, 2011 9:39 am

Last time I checked, IH moved away from the United States; why would he go back for California? I mean, JAPAN?? Dude. Just, dude.

Anywho, XML update! http://www.fileden.com/files/2010/12/18 ... ornia7.xml

TBKCalifornia7.xml
(20.49 KiB) Downloaded 452 times

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Re: California 4.8

Postby The Bison King on Fri Jun 17, 2011 10:14 am

Yup, I've already checked it and everything looks good to me. Here are the sample images:

Click image to enlarge.
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Click image to enlarge.
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Re: California 4.8

Postby ender516 on Fri Jun 17, 2011 12:18 pm

Oh, I haven't looked at this in a while, but it looks great! Well done!
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Re: California 4.8

Postby Industrial Helix on Tue Jun 21, 2011 11:22 am

I actually like the clipped inset... it would be nice if the diagonal line ran parallel to California's coast, but no biggie really.
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