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natty_dread wrote:The slanted inset just doesn't look right.
ironsij0287 wrote:natty_dread wrote:The slanted inset just doesn't look right.
How so? Simply because it's not a perfect square or rectangle?
natty_dread wrote:ironsij0287 wrote:natty_dread wrote:The slanted inset just doesn't look right.
How so? Simply because it's not a perfect square or rectangle?
Because there's the other inset that is square, the upper inset just looks clipped, like someone took scissors to it. It just looks unnatural, it gives the map a feel like all the elements don't fit in properly, so the maker had to do some duct-tape fixes on it... in a word, it look shoddy.
Kinda like when a kid tries to write his name but forgets a letter in between, then writes the forgotten letter with a little arrow pointing where the letter is supposed to be...
But that's just, like, my opinion, man.
ironsij0287 wrote:I disagree. I think it's a savvy and streamlined use of white space on the map. It doesn't degrade the area shown within the inset and by having a full border all the way around still offers uniformity with the other inset albeit not by shape. Forcing the Bay Area to be a square area would be more unnatural and make the overall flow more cumbersome to look at.
natty_dread wrote:ironsij0287 wrote:I disagree. I think it's a savvy and streamlined use of white space on the map. It doesn't degrade the area shown within the inset and by having a full border all the way around still offers uniformity with the other inset albeit not by shape. Forcing the Bay Area to be a square area would be more unnatural and make the overall flow more cumbersome to look at.
No, that's a strawman argument. Making the inset square would only be cumbersome on the way the map is currently arranged.
I think it's silly to clip and cut the primary elements of the map (playable areas, title, legend) just to get the secondary elements (seals of state, bears, etc. that have no gameplay purpose) fit better. It's like, priorities are forgotten here.
What I suggest is making the insets square, moving the main map a bit to the right, then re-arranging all the other elements so that they fit optimally around the map and if you can't fit some of the elements comfortably, then just get rid of them or resize them - apart from the title and legend, none of the other elements are strictly necessary for the map, and thus they should not be the deciding factor for the layout design. And even the title & legend can still be resized and played around with.
The main point is, function must come before form, and not the other way around.
ironsij0287 wrote:The area in the inset that was cut out was rather inconsequential to the map itself. Had the inset been greatly scaled back and altered to accomodate secondary elements then yes I would see an issue. But other than some minimal cropping in one corner it didn't effect any of the primary elements much at all and allowed better placement of the secondary elements.
natty_dread wrote:But I'm done arguing about this, I've made my opinion clear.
Victor Sullivan wrote:Honestly, I'm with natty on this one, but I respect your decision as mapmaker, TBK. I'll get the XML a-cookin' soon.
-Sully
The Bison King wrote:....are we going to have to re-submit the XML or simply update the old post?
thenobodies80 wrote:The Bison King wrote:....are we going to have to re-submit the XML or simply update the old post?
If you want to use the old link please remember to send me a PM.
The Bison King wrote:Some interesting points from both of you guys, but I think I'm going to proceed with the current version. I think it is the most efficient use of the space, and I like the rhythm it generates by paralleling the diagonal shape of California itself.
Industrial Helix wrote:My girlfriend was talking to me about living in California and naming off places... my only resource for knowing where any of these places are was the mental image of this map. You've made a lasting impression
Let's hope we can play it soon!
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