Moderator: Community Team
rdsrds2120 wrote:tobinov wrote:Please make the [blink]NEW![/blink] stop - it's driving me NUTS!
It's not blinking anymore! Though, it's still big and red. I imagine this will go down in a couple of days
-rd
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
sannemanrobinson wrote:it has stopped here
sherkaner wrote:Yours don't look that bad.. And btw, if you look hard enough you can find stats of other players:
http://www.conquerclub.com/player.php?m ... battles=25
lackattack wrote:DiceIntensity Cube Stats
After too many weeks of development and too many scheduled maintenance windows, we finally got this monster finished!
You can now access your own dice intensity cube stats from the Personal Menu and other players' diceintensity cube stats from their profile. DiceIntensity cube stats contains analysis of both diceintensity cube distribution (how many 1's, 2's 3's, etc. were rolled) and battle outcomes (kills and losses from 3 vs 2, 1 vs 1, etc.). It tracks both assaults that you initiate and assaults against you by other players. You can compare recent stats with your overall stats, and look at how you fared against specific opponents.
Hopefully making the diceintensity cubes more transparent will busts the myths about diceintensity cubes not being random
For information about how Luck is calculated:
lackattack wrote:Finding Tournament Games
The huge tournament picklist in the Game Finder had to go. It make it very difficult to select a tournament and added hundreds of kilobytes to the page! Now you can type in any part of the tournament name to find matching games. We also added a handy [search tournaments] link that will take you to the Tournament Finder. On the Tournament Finder itself we added [find games] links to each match so you can get tournament games from that route as well.
Dukasaur wrote:fixed.
carlpgoodrich wrote:Has anyone pointed out that this update (which I really like) can give someone more information in foggy games than they had previously? For an extreme example, say my opponent attacks 100 on 100 with an auto-assault. Lets assume the attacker wins, and I now do not have any territs that border the two territs in question. Before this update, I would have no information about how many of my oppent's troops survived, but now it is possible to just look at my recent "luck" to get an idea of how many troops my opponent lost. I am not complaining about this because it gives the same advantage to everyone, just pointing it out.
carlpgoodrich wrote:Has anyone pointed out that this update (which I really like) can give someone more information in foggy games than they had previously? For an extreme example, say my opponent attacks 100 on 100 with an auto-assault. Lets assume the attacker wins, and I now do not have any territs that border the two territs in question. Before this update, I would have no information about how many of my oppent's troops survived, but now it is possible to just look at my recent "luck" to get an idea of how many troops my opponent lost. I am not complaining about this because it gives the same advantage to everyone, just pointing it out.
Night Strike wrote:carlpgoodrich wrote:Has anyone pointed out that this update (which I really like) can give someone more information in foggy games than they had previously? For an extreme example, say my opponent attacks 100 on 100 with an auto-assault. Lets assume the attacker wins, and I now do not have any territs that border the two territs in question. Before this update, I would have no information about how many of my oppent's troops survived, but now it is possible to just look at my recent "luck" to get an idea of how many troops my opponent lost. I am not complaining about this because it gives the same advantage to everyone, just pointing it out.
Just curious, why would you post about it in public if you've figured out a potential strategy that most people probably would NOT have figured out? You're either awfully kind or awfully dumb, one of the two.
Leehar wrote:Night Strike wrote:carlpgoodrich wrote:Has anyone pointed out that this update (which I really like) can give someone more information in foggy games than they had previously? For an extreme example, say my opponent attacks 100 on 100 with an auto-assault. Lets assume the attacker wins, and I now do not have any territs that border the two territs in question. Before this update, I would have no information about how many of my oppent's troops survived, but now it is possible to just look at my recent "luck" to get an idea of how many troops my opponent lost. I am not complaining about this because it gives the same advantage to everyone, just pointing it out.
Just curious, why would you post about it in public if you've figured out a potential strategy that most people probably would NOT have figured out? You're either awfully kind or awfully dumb, one of the two.
lol, we need to hail him as one of the few honest souls left in the world
Return to Announcement Archives
Users browsing this forum: No registered users