Moderator: Community Team
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
Fircoal wrote:Thinking about that. Maybe we could have a whole thread dedicated to each persons opinion on the role and sticky it. Or have a thread filled with a blurb on each role. I think it'd be interesting and beneficial to try.
aage wrote:Never trust CYOC or pancake.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
everywhere116 wrote:You da man! Well, not really, because we're colorful ponies, but you get the idea.
shieldgenerator7 wrote:I've found that when bandwagoning you have to give a reason for why you're joining the bandwagon or else if you just BW then you get a lot of scum points. It's funny how town needs a BW to form in order to have a lynch but the BW process can help root out scum, or make players seem scummy.
pmchugh wrote:If I wasn't lazy, I would sig that
Mr. Squirrel wrote:Is there really any "strategy" to bandwagonning? That's more of just an aspect of the game rather than anything requiring strategy. I really don't know what you could say about it.
aage wrote:Never trust CYOC or pancake.
pancakemix wrote:2. How to get away with it (scum)
pmchugh wrote:If I wasn't lazy, I would sig that
Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.
aage wrote:Never trust CYOC or pancake.
ben.cleuch wrote:Hope this is the right thread. As bandwagoning has been quiet a while now. Can I ask that cult/recruiter is the next topic. I am new and have no idea what it means.
ps I am not one honest.
everywhere116 wrote:You da man! Well, not really, because we're colorful ponies, but you get the idea.
shieldgenerator7 wrote:ben.cleuch wrote:Hope this is the right thread. As bandwagoning has been quiet a while now. Can I ask that cult/recruiter is the next topic. I am new and have no idea what it means.
ps I am not one honest.
we know you're not in real life. And BTW we don't talk about ongoing games in this forum. We talk about strategy and what not and it's alright to ask questions like that. But don't give away info to ongoing games.
In Mafia games, there are usually two factions: Town and Mafia, the uninformed majority and the informed minority, respectively. These are the usual parties. but in some games, they also have a Cult, which is basically a Mafia faction except with two major differences: a Cult has a recruit ability, so it can grow; and the Cult does not have a night kill, but the Mafia does. A Cult is a very dangerous force in a game simply because it can grow; former townies can become cult goons. The Cult Recruiter role is the one that recruits townies into the cult. I hope that helps
Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.
strike wolf wrote:I have no experience playing as cult but in general experience usually by day 3 the need to kill the cult recruiter starts to get to the point where it is notably more urgent than killing mafia (earlier in smaller games but cult is usually not used in smaller games). Tend to win when they outnumber town but like Safari said they mafia tends to off set that. I've also seen a couple of games where an SK was used to guise a cult game as a regular mafia game.
Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.
Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.
nagerous wrote:Cults are a serious danger to the town and I think often moderators underestimate their potential strength when attempting to balance a game. I've seen many a game where the town think they are doing well and hitting mafia when all of a sudden they are hit by a surprise cult that emerges from the shadows to win the game.
When playing as a cult leader, my advice tends to be to recruit your enemies, reading into the game and who is clicking onto you is vital as often they are also a power role and are much better on your side than against you . Normally when someone has their eye on you, they tend not to rest until you are either lynched, dead or have claimed and this poses an issue for a cult leader!
Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.
strike wolf wrote:I have an interesting topic. Let's say in a theme game or otherwise you are given a character (doc, cop or otherwise) and you have reason to suspect that the character might be paranoid or insane. How do you treat the role?
In the case of a possibly paranoid or insane cop, I don't think you have much choice but to continue on as you would normally until your results from investigations prove otherwise all the while being cautious but not overly so in pursuing any guilty results.
As far as doc, i think it depends on whether you think you may be paranoid or insane. IF you think you are insane then caution is needed the problem...you may just be a regular doc and your absence from the game could prove fatal. If you think you might be paranoid, I would say it's best to keep your actions where you would normally send them until you have reasonable proof that you are indeed paranoid in which case you should proceed in treating the role like a jailkeeper.
I think though in all these situations it's important not to over think. Don't question the sanity or paranoia of every character you see as overthinking will probably convince you that you are.
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