F1fth wrote:I actually can't recall ever even playing a game on CC with a jailkeeper. I may be mistaken on that but it seems to me that you would play it much the same a roleblocker and block everyone you can. While it may be a problem if you screw up a pro-town role, I think it's just as likely early on if not more so, that you block a kill and have an excellent target for a lynch as the blocked party is highly suspect of being the killer.
But while we're on the topic of strategy, this would be a good time to point out that while there are a lot of great resources out there for the rules of the game (both on CC and from places like mafiascum), I think that we're lacking a bit in terms of the strategy side of things for newer players. This thread is a great step in the right direction. Furthermore, while newbies to CCMaf might be familiar with the game from elsewhere, we do tend to have a somewhat unique style of playing and some expectations that I think would be beneficial to have on hand.
For instance, on CC we generally expect people never to no lynch day 1 as you're likely to end up in the same boat with no info on day 2. I can't tell you how many times I've seen some novice suggest a no lynch D1 and get jumped on for it because of their inexperience. I know this is more of general mafia strategy thing, but I'm sure we have our idiosyncrasies.
I've noticed that some have made comments about the general skill level not being up as up to standard as we like, so this would be a good way to go about changing that. We could also encourage more thoughtful and content-filled posting as well. This could be implemented in a few simple ways with some Mod support:
1. Make a subforum of mafia discussions for guides (the most work, most organized).
2. Make guides/strategy discussions in this subforum itself, have one sticky that links to the community-agreed-upon "good ones" (a middle ground).
3. Just start posting guides and discussions and let everything sort itself out. (the least work, least organized).
Again, sorry for a long windy post to a fairly straightforward thread, but this seems like a good place to talk about the issues I mentioned.
There's a mafia section in the CC Newsletter, where nagerous, Fircoal and I write articles. I personally write about more "advanced" roles rather than the standard cop or doctor and some more advanced strategies. So far, off the top of my head, I've covered busdriver, bodyguard, WIFOM, Meta, and vigilante in the most current issue. Also discussed jester in the April Fools issue.
I was planning on covering bandwagonning and vote position in the next issue, followed by another role analysis (I alternate between roles and strategies). I could write something about jailkeeper if you all would like, I'm open to suggestions. I must say though, I haven't gotten around to talking about the more fun roles like SKer and Cult Recruiter or Bomb.