Moderator: Tech Team
yeti_c wrote:Stocksr...
Not sure if this can be done but...
When you roll over the map you get the territories that you can attack...
However - it might be worth also showing the territories that can attack you? Perhaps with a Circle?
So square for attack... Circle for defend... Star for both? Or something?
Or perhaps different colours?
For a good example check out the KOTM map and roll over a King...
C.
stocksr wrote:yeti_c wrote:Stocksr...
Not sure if this can be done but...
When you roll over the map you get the territories that you can attack...
However - it might be worth also showing the territories that can attack you? Perhaps with a Circle?
So square for attack... Circle for defend... Star for both? Or something?
Or perhaps different colours?
For a good example check out the KOTM map and roll over a King...
C.
Hi yeti_c,
Your ideas are good, however due to the way the data is stored, it is not an easy thing to add.
I have added to my list of good ideas to think about, but sorry no promises.
yeti_c wrote:
It sounds like you'd have to reverse derive all the attacking possibilities by looping through all the territory data...
Could be done but may slow down loading of the screen up front - however I guess that you do loop through all of this data already to get the other info so perhaps not too much of a slow down?
C.
stocksr wrote:yeti_c wrote:
It sounds like you'd have to reverse derive all the attacking possibilities by looping through all the territory data...
Could be done but may slow down loading of the screen up front - however I guess that you do loop through all of this data already to get the other info so perhaps not too much of a slow down?
C.
You are correct in your analisys, why not have a go at updating the code your self. if you get somthing working, let me have a copy and I will look at integrating your changes into the published version.
stocksr wrote:yeti_c wrote: merely javascript
Hurmph!
Greasemonkey scripts are highly crafted exquisite examples of the art that is JavaScript programming.
cicero wrote:Can you update the heading of the first stats table column from
Name to Name (cards) [consecutive turns missed]?
Name (cards) [missed turns]
cicero wrote:Another feature request ...
All the options require that the user edit the script file.
Any way that could be incorporated into a clickable panel along the lines of:
colour blind mode is OFF
text map mode is OFF
etc ... ?
Or is that genuinely beyond the scope of JS ?
Cicero
-----------------------------------------------------------------------------
New features in Version RJS.6
-----------------------------------------------------------------------------
* Adds Options Menu and moves settings into browser storage.
There is no longer any need to edit the script to change options; it is done using the on page menu.
* Handle Special case of playername in log not matching playername in player list ( See Game 332574)
-----------------------------------------------------------------------------
New features in Version RJS.5
-----------------------------------------------------------------------------
* Add Inspect - show information on hover
* Change map highlights to be fully transparent
* Add Continents information to statistics table.
* Bug fix in statistics table: Changed the * indicator next to Territories
to show * to indicate taking 1 territory will lose an army ** take 2 and *** take 3.
[Indicated the wrong number of armies in previous versions.]
yeti_c wrote:Stocksr...
This is cheeky I know - but can you make a new version #without# the card counting (now that we have it as standard)...
Another great option would be to be able to show the countries that make up a continent some how (similar to attack/defend highlight)... don't know how you would do it though -> where to rollover for it etc but I've got a game on the Germany map - and I'm buggered if I can tell which continent is which from the key!!
EDIT : Perhaps in your new "continents" on the right you can rollover the name there and it could highlight which countries these are...
Of course if you can just make it play the game for me and always roll 6's then you'd be ace!!!!
C.
Ishiro wrote:How about integrating confirmation dialog popups from my script into your script and allow them to be toggled on and off per button in your settings? Lots of people might find that useful.
stocksr wrote:Ishiro wrote:How about integrating confirmation dialog popups from my script into your script and allow them to be toggled on and off per button in your settings? Lots of people might find that useful.
Good idea - can you point me to the most up to date version so that I integrate the correct one.
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