ironsij0287 wrote:Pardon my newb-iness, but what happens now?
Now we wait for the XML to be checked, and then XML stamped, and then wait for MrBenn to send lack the files, then wait for lack to get the map live, AND THEN we play!!
Moderator: Cartographers
ironsij0287 wrote:Pardon my newb-iness, but what happens now?
the.killing.44 wrote:oh my goodness gracious. this is in the final forge?
the.killing.44 wrote:oh my goodness gracious. this is in the final forge?
natty_dread wrote:the.killing.44 wrote:oh my goodness gracious. this is in the final forge?
Maybe you should stop by more often? You could give your expert opinion to maps before they arrive in FF, instead of pretty much useless comments on how a map is not where you think it should be...
Incandenza wrote:but this map isn't where anyone should think it should be.
ironsij0287 wrote:Gameplay, maybe not, but there's a lot of garbage gfx-wise that has been put out there. Tamriel for example is barely legible. And frankly some maps are so overdone with graphics that they look like shit. Chicago for example aesthetically is rather gaudy. And other maps are so overworked with embossing and shadows that it distracts from the gameplay.
ironsij0287 wrote:Perhaps you guys should go into the Graphics forum and make your opinion known there rather than here? I'm sure you would have plenty to say about the Portland map.Incandenza wrote:but this map isn't where anyone should think it should be.
If that were the case how did it get here? Contrary to your pompous assumption I have had people say they looked forward to playing it.
AndyDufresne wrote:It's hard to compare to Tamriel, since it was literally like the 15th map and not the 185th map---back when the Foundry was still finding its identity.
ironsij0287 wrote:AndyDufresne wrote:It's hard to compare to Tamriel, since it was literally like the 15th map and not the 185th map---back when the Foundry was still finding its identity.
I didn't realize when it was made. That probably is a bad comparison.
If this really is considered to be one of the worst maps created in the last couple years, I'd rather just see it binned then. It sucks that I wasted that much time on it but I guess it's my fault for moving ahead with this map when in hindsight it was probably a weak concept from the beginning.
ironsij0287 wrote:AndyDufresne wrote:It's hard to compare to Tamriel, since it was literally like the 15th map and not the 185th map---back when the Foundry was still finding its identity.
I didn't realize when it was made. That probably is a bad comparison.
If this really is considered to be one of the worst maps created in the last couple years, I'd rather just see it binned then. It sucks that I wasted that much time on it but I guess it's my fault for moving ahead with this map when in hindsight it was probably a weak concept from the beginning.
Incandenza wrote:ironsij0287 wrote:AndyDufresne wrote:It's hard to compare to Tamriel, since it was literally like the 15th map and not the 185th map---back when the Foundry was still finding its identity.
I didn't realize when it was made. That probably is a bad comparison.
If this really is considered to be one of the worst maps created in the last couple years, I'd rather just see it binned then. It sucks that I wasted that much time on it but I guess it's my fault for moving ahead with this map when in hindsight it was probably a weak concept from the beginning.
It's still a salvageable map, but you'd really need to step up the gameplay or the gfx, given the subject. Beyond that, think of it this way: you can take the things you've learned, both in terms of using gfx software and the foundry process itself, and make a kickass map that old curmudgeons like me don't complain about.
RjBeals wrote:
There's only so much graphic criticism you can give. If the map maker is persistent enough, it will get quenched. There is no bar for CC maps. Just patience really. I will say that the foundry has spawned some good cartographers. But as we've said for years, there should be some more rigid criteria for maps to become quenched (again, besides patience).
Incandenza wrote:natty_dread wrote:the.killing.44 wrote:oh my goodness gracious. this is in the final forge?
Maybe you should stop by more often? You could give your expert opinion to maps before they arrive in FF, instead of pretty much useless comments on how a map is not where you think it should be...
Not to put too fine a point on it, and apologies to the mapmaker, but this map isn't where anyone should think it should be. It's a barely-adequate visual representation of a third-or-fourth-tier american metropolitan area. The mediocre gfx would be fine if the map had really awesome and/or innovative gameplay, and the breathtakingly pedestrian setting would be okay if the gfx were of the first order, but sadly neither is the case. This map is screaming for a drastic overhaul, a la Puget Sound or American Civil War, but sadly I don't think enough of the old guard is around to prompt such positive change. Instead this very boring map will be quenched, and foundry standards will be shot all to hell. Forgive me if I sound like an old codger yelling at kids to get off his lawn, but the fact that this map is markedly inferior to its closest comparisons in gfx (vancouver), gameplay (north america), and setting (cairns coral coast) is a pretty serious indictment of the process that allowed it to get this far without comment. With basic gameplay, pedestrian setting, and barely-adequate gfx, this map simply brings nothing to the table. In all fairness, it should've been binned long ago, and the amount of time the mapmaker has put into the project should have zero bearing on whether or not the map is quenched.
Personally, I think that the only way a map of the quad cities could work is either with some innovative gameplay or some really breathtaking gfx. My apologies to natives of the area, but there's simply nothing at all compelling about that particular setting. IMHO, if the current map was quenched, it would be the worst quenched map in well over a year.
If you can point to a map of similar gameplay complexity that this map exceeds in gfx quality, that was quenched in the last year, I'd be happy to debate the point.
Personally, I think that the only way a map of the quad cities could work is either with some innovative gameplay or some really breathtaking gfx. My apologies to natives of the area, but there's simply nothing at all compelling about that particular setting. IMHO, if the current map was quenched, it would be the worst quenched map in well over a year.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
army of nobunaga wrote:This is an opinion... and in my opinion utter rubbish. Dude have you even played some of the utter garbage maps that have been released this last year? I love how you are like so many people and think "some innovative gameplay or some really breathtaking gfx" is the road to a good map.
The lines are straight, the colors are great. It looks great. It will play like a champ with a lot of depth.
This is a great map. Ill put my thousands of games and being cross-mapped 100% on the line and say this is damn fine piece of work.
army of nobunaga wrote:Dude have you even played some of the utter garbage maps that have been released this last year?
Incandenza wrote:army of nobunaga wrote:This is an opinion... and in my opinion utter rubbish. Dude have you even played some of the utter garbage maps that have been released this last year? I love how you are like so many people and think "some innovative gameplay or some really breathtaking gfx" is the road to a good map.
The lines are straight, the colors are great. It looks great. It will play like a champ with a lot of depth.
This is a great map. Ill put my thousands of games and being cross-mapped 100% on the line and say this is damn fine piece of work.
Of course, you're entitled to your opinion, as of course is jefjef. Tho in his case, I think there's a bit of the excitement of seeing what I'd presume to be his hometown (or at least an area with which he's very familiar) being brought to life in a CC map. That's 100% understandable, and I don't begrudge him his excitement.
But I'm not going to back off my opinion that maps, at their heart, need to bring something to the table in one of the three areas that make a map: gameplay, gfx, and settings (more or less in that order of importance). Otherwise, what's the point?
The gameplay isn't bad, but it's very much of a niche: the mid-large basic gameplay map, of which there's an abundance. And I don't think this map does that particular gameplay layout any better than Vancouver, or Charleston, or Cairns Coral Coast, or North America (granted, NA is ugly, but that's not the point). You mention Hive, which isn't a valid comparison. Hive offers gameplay unlike anything else on the site, and whether you personally like that gameplay or not, there;'s no dispute that it's unique, which is the point.
The gfx, well, they're certainly competent and workmanlike (and far exceed what could be achieved by yours truly), and they're much better than old maps or some recent complex maps. But it's certainly not up to the standard set by the two maps that I'd say it's most like, Vancouver and Charleston.
The setting is the setting, for lack of a better way of putting it. I've got nothing against the quad cities, but it's not exactly the most dynamic setting for a map.
I understand people's frustrations at criticism at this late stage. But there is a long and glorious tradition here in the foundry of old-timers coming out of the woodwork once a map hits final forge that, fairly or unfairly, they don't believe lives up to the standards that they've set. And every single time that's happened, the result was a better map. We're not heartless ballbusters, everyone who spends time here has a vested interest in collaborating with mapmakers new and veteran to create the best maps possible. With so many maps now, it takes a little something extra to distinguish a new map from the crowd. And I don't think quad cities is there yet.
That being said, I'm not going to be Horatio on the bridge here. Clearly my opinion is in the minority, and that's cool. But there's something to be learned from the old-timers.
Now, if you'll excuse me, I have to go yell at my TV and pray that somehow Pau Gasol gets his mojo back.
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