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Dice Complaints and Various Suggestions to Fix Them

Suggestions that have been archived.

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Re: No more complaints

Postby blakebowling on Thu Mar 31, 2011 10:32 pm

Actually, this very post violates the suggested rule.

You used the word dice four times.

On the other hand, Rejected. This is a place for people to post their ideas, there are no restrictions on which ideas can be shared.

Side Note: They're called intensity cubes.
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Re: No more complaints

Postby Super Nova on Thu Mar 31, 2011 11:25 pm

blakebowling wrote:Actually, this very post violates the suggested rule.

You used the word dice four times.

On the other hand, Rejected. This is a place for people to post their ideas, there are no restrictions on which ideas can be shared.

Side Note: They're called intensity cubes.


Lol...
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Re: No more complaints

Postby jefjef on Fri Apr 01, 2011 12:12 am

Stop "fixing" the drops and intensity cubes please.
This post was made by jefjef who should be on your ignore list.
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New Idea for Random Dice

Postby Funkyterrance on Wed Apr 20, 2011 7:57 pm

Concise description:

Randomness generated from a set string of actual real world dice rolls.

Specifics/Details:

I was thinking...
If the dice rolls were composed of a real life long string of rolls that was repeated, as long as it was alternated between all the different games, there would be no way to establish/predict a pattern. Why not use this as a system? As long as the string was kept secret and it was long enough it would be a completely viable option.

How this will benefit the site and/or other comments:

Perhaps ease some player's distrust in the random dice generator since it would be based on actual dice rolls in rl.
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Re: New Idea for Random Dice

Postby Mr_Adams on Thu Apr 21, 2011 6:30 pm

you want to sit and roll dice for a month? :)
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Re: New Idea for Random Dice

Postby Funkyterrance on Thu Apr 21, 2011 6:41 pm

Don't think the string would have to be that long seeing as it wouldn't matter much as it would be plucked at by all the games. Maybe only do 1000 rolls? That wouldn't take more than a couple of hours. There are only so many combinations the dice can make so the sample wouldn't have to be that large. It would be a one time deal anyway. Do it while on the beach sipping margaritas, who cares?

I would do it if nobody else would, I mean if I suggest it, I should be willing to do it right? :mrgreen:
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Re: New Idea for Random Dice

Postby SirSebstar on Fri Apr 22, 2011 2:23 am

Funkyterrance wrote:there would be no way to establish/predict a pattern. ..

I would just have a 20k vs 20k battle and look at the results. then i would simple be able to predict patterns more accuratly.

the randomness might contain streakyness (which can be expected) however the fact that you cannot predict with certainty the streakyness, you are on the same footing as your opponant.
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Re: New Idea for Random Dice

Postby greenoaks on Fri Apr 22, 2011 3:14 am

the dice would only be random for the first use. once the site starts running the string a 2nd time the dice cease to be random.

this is one of the worst suggestions ever. move it straight to rejected.
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Re: New Idea for Random Dice

Postby Funkyterrance on Fri Apr 22, 2011 6:06 pm

You obviously don't understand the concept. That's ok if you don't get it but keep ur ignorant comments to yourself plz.
Last edited by Funkyterrance on Fri Apr 22, 2011 9:23 pm, edited 1 time in total.
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Re: New Idea for Random Dice

Postby greenoaks on Fri Apr 22, 2011 8:32 pm

Funkyterrance wrote:Lol you obviously don't understand the concept. That's ok if you don't get it but keep ur ignorant comments to yourself plz.

SirSebster and I are permitted to point out the flaws in a suggestion, any suggestion.

anyhow, random means unpredictable. if you are using the same numbers in a loop they cease to be unpredictable, ie. no longer random.

this suggestion should be renamed Replace Random Dice with Predictable Dice.
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Re: New Idea for Random Dice

Postby Funkyterrance on Fri Apr 22, 2011 9:21 pm

Greenoaks, if you read the suggestion you would see that the system does have the potential to be random. The number of players on at any given time make the system decidedly random as well as unable to predict. Usually an idea is not perfect in the beginning, that's the reason for sharing it with others.
I don't have a problem with SirSeb's response because he is able to give his opinion without sounding ignorant/offensive, hence my reply was directed at you.
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Re: New Idea for Random Dice

Postby greenoaks on Fri Apr 22, 2011 10:31 pm

Funkyterrance wrote:Greenoaks, if you read the suggestion you would see that the system does have the potential to be random. The number of players on at any given time make the system decidedly random as well as unable to predict. Usually an idea is not perfect in the beginning, that's the reason for sharing it with others.
I don't have a problem with SirSeb's response because he is able to give his opinion without sounding ignorant/offensive, hence my reply was directed at you.

as has been pointed out this has the potential to be predictable because the dice sequence is looped. as long as it is looped it will never be random.

the only way this would work is if every roll on here corresponded to a roll in rl life, which was then discarded.

i think someone did the maths of how many rolls would be required each day quite sometime ago but i can't be bothered looking for it.
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Re: New Idea for Random Dice

Postby Funkyterrance on Fri Apr 22, 2011 10:58 pm

Ok, I'm willing to play ball here. You are right that you could predict the dice if the string was played just for your own rolls or if only a couple of people were playing. What I said in the beginning was that the string would essentially be "shared" by all the players online at once. So if you have 20 players all rolling, pulling from a string of numbers sequentially wouldn't that make it random since you couldn't predict who was rolling when, etc.? And if this weren't random enough fro someone, there could be multiple strings that were alternated at given intervals so that you REALLY couldn't predict them.
My whole point of this thread was to try and think of a way to replace the current system with a way that was somehow based on real dice so that those folks who think the current system is crooked would be happy.
It's not very hard to try and punch holes in someone else's ideas. It takes a lot more thought/ingenuity to try and think of something constructive to contribute.
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Re: New Idea for Random Dice

Postby greenoaks on Fri Apr 22, 2011 11:34 pm

what we have now is a string of numbers 20,000 50,000 maybe 100,000 long and once used it is discarded.

for your method all i need to do is view the entire sequence of numbers and look for patterns such as a lot of 5's & 6's or 1's & 2's grouped near each other. when i see what looks like that part coming through i know it is best not to attack as my results will often end in a draw, it is much better to deploy and end turn.

don't pay to much attention to people complaining about the dice. mostly they are just venting, don't understand random or both.
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Re: New Idea for Random Dice

Postby Funkyterrance on Fri Apr 22, 2011 11:55 pm

Ok, let me clarify. You couldn't view the entire sequence of dice because its being split up by everyone playing. You roll your dice in your game and pull a combination off the string, someone in some other game rolls and pulls off the next combo and so on and so on. So you can never really know what the whole string is, or even part of it. Also if there were alternating strings this would only make it even harder to ever find the true sequences. See what i'm getting at?
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Re: New Idea for Random Dice

Postby TheForgivenOne on Sat Apr 23, 2011 12:07 am

Funkyterrance wrote:Ok, let me clarify. You couldn't view the entire sequence of dice because its being split up by everyone playing. You roll your dice in your game and pull a combination off the string, someone in some other game rolls and pulls off the next combo and so on and so on. So you can never really know what the whole string is, or even part of it. Also if there were alternating strings this would only make it even harder to ever find the true sequences. See what i'm getting at?


Auto Attack wouldn't split it up, it would pick out the string all at once. So if you auto'd a 1000 vs 1000, you're gonna get a ton of rolls all pull'd at once.
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Re: New Idea for Random Dice

Postby greenoaks on Sat Apr 23, 2011 12:10 am

Funkyterrance wrote:Ok, let me clarify. You couldn't view the entire sequence of dice because its being split up by everyone playing. You roll your dice in your game and pull a combination off the string, someone in some other game rolls and pulls off the next combo and so on and so on. So you can never really know what the whole string is, or even part of it. Also if there were alternating strings this would only make it even harder to ever find the true sequences. See what i'm getting at?

if you create a build game it would be possible to hit auto-attack and obtain the entire string. SirSebster pointed that out in his post. it is the looping of that string that will make cheating possible.

it is for that reason casinos change the decks in blackjack.
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Re: New Idea for Random Dice

Postby firsal901 on Sat Apr 23, 2011 3:21 am

i think the dice generator is a good as it is ;)
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Re: New Idea for Random Dice

Postby DarthFrog on Sat Apr 23, 2011 10:41 am

If you were to play a game of Risk with your friends at your table, and start rolling terrible dice (happened to me plenty), would you not be upset and say that you luck sucked and the dice hate you?

People need to stop to find a way to fix the dice. They are random. Sometimes they are terrible for you, and sometimes they are great. What people fail to understand is that they don't see how the other players are rolling. When I have terrible dice against someone (I went 0-22 the other day from a stack of 26 trying to take 5).... well, you know what? The other player just went 22-0. Even if he has terrible offensive dice the next turn, he's already ahead because of the great defensive dice.

The dice are not broken. Seriously, take a set of dice, and roll them at the same time as your online rolls in game. Do this at the very least 100 times and tell me how much of a difference there was. I've done this myself (just for fun), and you know, it turned out that the random dice gave me roughly the same outcome as the same dice.

Not saying the suggestion in and of itself is bad, just not necessary.
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Re: New Idea for Random Dice

Postby greenoaks on Sat Apr 23, 2011 10:48 am

DarthFrog wrote:If you were to play a game of Risk with your friends at your table, and start rolling terrible dice (happened to me plenty), would you not be upset and say that you luck sucked and the dice hate you?

People need to stop to find a way to fix the dice. They are random. Sometimes they are terrible for you, and sometimes they are great. What people fail to understand is that they don't see how the other players are rolling. When I have terrible dice against someone (I went 0-22 the other day from a stack of 26 trying to take 5).... well, you know what? The other player just went 22-0. Even if he has terrible offensive dice the next turn, he's already ahead because of the great defensive dice.

The dice are not broken. Seriously, take a set of dice, and roll them at the same time as your online rolls in game. Do this at the very least 100 times and tell me how much of a difference there was. I've done this myself (just for fun), and you know, it turned out that the random dice gave me roughly the same outcome as the same dice.

Not saying the suggestion in and of itself is bad, just not necessary.

i took a turn for someone today

they had 10,000 troops on a region

everyone else had similar numbers, and they were way off the recodrs
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Re: New Idea for Random Dice

Postby Funkyterrance on Sat Apr 23, 2011 6:53 pm

Yea I myself actually have no problem with the current dice generator. I have never complained about it, check all my games/posts. I have just noticed that a lot of players do. I suppose if someone who knew a little more of the technical issues involved in my idea posted it would clear things up a bit. If you could come up way that was derived from an actual dice roll sequence that was completely random (something like I am suggesting) then maybe everyone could be happy or at least have no ground to stand on 8-) .
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Re: New Idea for Random Dice

Postby SirSebstar on Sun Apr 24, 2011 9:59 am

greenoaks wrote:i took a turn for someone today

they had 10,000 troops on a region

everyone else had similar numbers, and they were way off the recodrs


HUH?
you ended up with more troops then you started?
you ARE aware that you are expected to win more then the defending stack? so can you please be slightly more concrete?
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Re: New Idea for Random Dice

Postby greenoaks on Sun Apr 24, 2011 10:30 am

SirSebstar wrote:
greenoaks wrote:i took a turn for someone today

they had 10,000 troops on a region

everyone else had similar numbers, and they were way off the recodrs


HUH?
you ended up with more troops then you started?
you ARE aware that you are expected to win more then the defending stack? so can you please be slightly more concrete?

i am filling in for someone over easter and one of the games was an escalating supermax where the last set cashed was for more than 700 troops. one of his defensive walls has an even 10,000 troops so i deployed on the one with only 7,000 troops.
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Re: New Idea for Random Dice

Postby DarthFrog on Sun Apr 24, 2011 11:08 am

greenoaks wrote:
SirSebstar wrote:
greenoaks wrote:i took a turn for someone today

they had 10,000 troops on a region

everyone else had similar numbers, and they were way off the recodrs


HUH?
you ended up with more troops then you started?
you ARE aware that you are expected to win more then the defending stack? so can you please be slightly more concrete?

i am filling in for someone over easter and one of the games was an escalating supermax where the last set cashed was for more than 700 troops. one of his defensive walls has an even 10,000 troops so i deployed on the one with only 7,000 troops.


I admit that I read this post 10+ times, and I still don't see how this has anything to do with dice and how they work/are random/suck/are great/whatever.

In other words, I don't know if there is a point here, and if there is.... I don't get it.
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Re: New Idea for Random Dice

Postby MeanestBossEver on Sun Apr 24, 2011 11:20 am

Funkyterrance wrote:So if you have 20 players all rolling, pulling from a string of numbers sequentially wouldn't that make it random since you couldn't predict who was rolling when, etc.?


There's something to this idea. We use various factors, such as number of other players on the board, the current milli-second and other pseudo-random information to figure out where from this long string to pull. We'd need to do each dice separately to be sure. This "seed" would solve the problem of being able to watch for and predict a pattern.

The only problem I see is if there is a bias to that original list of numbers. For example, if by random chance, it ends up with a high number of 6s, that would permanently warp the game. So, we'd be better off with a list of numbers evenly distributed 1-6.

You know, if we have a list of numbers evenly distributed, we really don't need a long list. We really only need a list of 1-6; but we really need to make sure that we get that "seeding" done properly.

Wait...that's how it currently works? Never mind.
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