sdh wrote:from the tournament handbook:# The maximum point restriction allowed on a tournament is 2000+ points per player or team average.
Thanks sdh.
Lx
Moderator: Tournament Directors
sdh wrote:from the tournament handbook:# The maximum point restriction allowed on a tournament is 2000+ points per player or team average.
sdh wrote:from the tournament handbook:# The maximum point restriction allowed on a tournament is 2000+ points per player or team average.
greenoaks wrote:sdh wrote:from the tournament handbook:# The maximum point restriction allowed on a tournament is 2000+ points per player or team average.
why are we not allowed to run tournaments where everyone has at least 1600 points ?
benga wrote:greenoaks wrote:sdh wrote:from the tournament handbook:# The maximum point restriction allowed on a tournament is 2000+ points per player or team average.
why are we not allowed to run tournaments where everyone has at least 1600 points ?
you are it's just that 2000 is the max limit
benga wrote:greenoaks wrote:sdh wrote:from the tournament handbook:# The maximum point restriction allowed on a tournament is 2000+ points per player or team average.
why are we not allowed to run tournaments where everyone has at least 1600 points ?
you are it's just that 2000 is the max limit
greenoaks wrote:benga wrote:greenoaks wrote:sdh wrote:from the tournament handbook:# The maximum point restriction allowed on a tournament is 2000+ points per player or team average.
why are we not allowed to run tournaments where everyone has at least 1600 points ?
you are it's just that 2000 is the max limit
so that should say 2000 not 2000+
i have always been confused by that line, still am
got tonkaed wrote:Has there ever been a tourney before where you had to win a singles game at each different number of players (ie 8 player, 7 player....etc)?
I think if you had 24 you could do it.
Three 8 player games
Three 7 player games (winners from the last round can play in the 7 player game or play in a separate 3 player game)
Four 6 player games
Four 5 player games (winners from last round could play in a 4 or 2 player game if they chose and agree)
Six 4 player games
Eight 3 player games
Twelve 2 player games
After the cycle finishes, simply repeat until you get a player who has won at each level.
If a player wins a 8 player or 6 player game they could maybe choose another player to take their place as a strategic move or if they need to player a different level.
kabuki.mono wrote:Hey guys.
I was wondering if theres ever been a 'Relived Spanish Civil War' tourney, I haven't quite gone into detail as of yet, thought I'd find out if it has been done before screwing around my brain to map it out.
Cheers!
Haydena wrote:Yeah, I wanna kick some American *arse*...
fusibaseball wrote:i would love to see a tournament based on "the hunger games"...read the books, loved them, saw the movie, and loved it too. I would make one on my own but im not sure how to put the concept into the gameplay. If anyone does after reading this, please make sure all games are escalating so I can join, I hate flat rate and no spoils
Chariot of Fire wrote:As for GreecePwns.....yeah, what? A massive debt. Get a job you slacker.
Viceroy wrote:[The Biblical creation story] was written in a time when there was no way to confirm this fact and is in fact a statement of the facts.
GreecePwns wrote:I am thinking of running a tournament which something like a large risk game, and would like to gauge interest in it.
There would be a large map split into X number of territories (the tournament would be X players, as well, meaning each player starts with 1 territory). They can launch "attacks" onto 1 adjacent territory. These attacks would be in the form of 1v1 games. If they win, they take over the territory. If they lose, the attack is fought off. The game would be split into individual rounds, like a freestyle risk game.
Start of Round: All players declare their attacks at once (I would give a 2-3 day period for players to declare attacks via PMing me or posting in the tournament's thread). Players would be limited in launching 1 attack per territory owned at the start of the round (in other words, owning 5 territories means you can launch up to 5 attacks that round).
Step 2: I create all the games at once. In each game's chatbox, I note who is the attack and who is the defending player.
Step 3: With each game resolved, the map is updated to reflect the changes in territory. This process is repeated until a winner is decided.
In order to end the tournament in a timely fashion, I would probably want to end the game as soon as one player has a clear majority of the territories.
If two players attack the same territory at the same time, those two and the defending player would play in a 1v1v1 game to decide who controls the territory. The same would apply with any other amount of players.
I would base the actual territories on CC maps of actual cities and/or countries.
Chariot of Fire wrote:As for GreecePwns.....yeah, what? A massive debt. Get a job you slacker.
Viceroy wrote:[The Biblical creation story] was written in a time when there was no way to confirm this fact and is in fact a statement of the facts.
Lindax wrote:Nice idea, but it has been done various times already.
Lx
greenoaks wrote:Lindax wrote:Nice idea, but it has been done various times already.
Lx
were they completed or eventually abandoned?
gannable wrote:Torunament Idea
I have an idea for a tournament but I do not want to actually any tournament.
Looking for someone who could possibly run the tournament if they like my idea. I'd help with creating the structure of the tournament but I wouldn't want to deal with the actually task or organization or doing any record keeping.
Basically, Id like to create a polymorph tournament in the structure of a sports league, creating conferences/divisions, with a schedule with home and away games then a post season playoff.
Each player would represent a "team"
I'm thinking for home games each "team" would be allowed to create the game settings/map so each player could play to their strengths, a bit of strategy from game to game
PM if you think this could be an idea
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