Victor Sullivan wrote:Okay, but I meant, how did you determine what territories be what color? I'm trying to understand why you divided up the highways the way you did.
Well deviled them somehow that there be a main hard to hold bonus while there are other bonuses around and the small and big bonuses are in all directions, so no side (like west) with only small or big bonuses.
isaiah40 wrote:Okay, I really only see one major problem. The green bonus you have at +6. You have 12 territories, with only 4 territories being the necessary to hold to keep the bonus. This will give a player +10 for only 12 territories, which is really unbalanced. In contrast the Blue bonus is +4 with 11 territories and only needing 3 territories to keep it.
My suggestion is to put in a couple of extra roads (yes I know that it won't be totally correct) so that the bonuses will be harder to hold. i.e a road that connects the green and blue outer parts so that you will need to hold more territories to defend. In this way the green bonus may be able to stay at +6, but you need to add more connecting roads. My suggestion would be to connect grn1,6,9,& blue1. Also connect blue 5,10 and orange 1 to make those bonuses harder to hold and to make it a little easier to move around.
Also connect DGR1 with red03.
That's all I have for now, so if you can do these adjustments, I'll take another look at it.
Edit: I forgot to ask. Are you planning on having any stating neutrals, if so can you please place them on the map. Also do you plan on having a winning condition or a losing condition?
Here is one with your adjustments:
- Click image to enlarge.