Conquer Club

2011 Adjacent Attacks Tournament [catnipdreams WINS]

Tournaments Completed in 2014.

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Re: 2011 Adjacent Attacks Tournament [36/36] (Round 1 Starte

Postby OliverFA on Sat Apr 02, 2011 6:47 pm

A new update
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Re: 2011 Adjacent Attacks Tournament [36/36] (Round 1 Starte

Postby flexmaster33 on Mon Apr 04, 2011 2:35 pm

thanks for the constant updates Oliver.
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Re: 2011 Adjacent Attacks Tournament [36/36] (Round 1 Starte

Postby OliverFA on Tue Apr 05, 2011 6:35 pm

flexmaster33 wrote:thanks for the constant updates Oliver.


Glad you like them. I just updated scores again, there are a couple of changes in your group.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2011 Adjacent Attacks Tournament [36/36] (Round 1 Starte

Postby gimli1990 on Fri Apr 08, 2011 4:30 pm

i have a free slot if you want to send out the 3rd game.
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Re: 2011 Adjacent Attacks Tournament [36/36] (Round 1 Starte

Postby OliverFA on Sun Apr 10, 2011 7:11 am

gimli1990 wrote:i have a free slot if you want to send out the 3rd game.


Sent. Thanks for informing me about your availability.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2011 Adjacent Attacks Tournament [36/36] (Round 1 Starte

Postby OliverFA on Sun Apr 10, 2011 12:39 pm

Catarah will substitute ETROPAL. He is a bit in a challenge, because he will only play 10 of the 12 games in the group, but he is a skilled player that can overcome that difficulty.

I have updated the scores list.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2011 Adjacent Attacks Tournament [36/36] (Round 1 Starte

Postby OliverFA on Mon Apr 11, 2011 6:58 pm

Scores updated. Group 4 has a very interesting situation.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2011 Adjacent Attacks Tournament [36/36] (Round 1 Starte

Postby denominator on Mon Apr 11, 2011 8:40 pm

How are the groups for the second round selected? Will it be by overall points or by groups or just by random?
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Re: 2011 Adjacent Attacks Tournament [36/36] (Round 1 Starte

Postby OliverFA on Tue Apr 12, 2011 12:44 pm

denominator wrote:How are the groups for the second round selected? Will it be by overall points or by groups or just by random?


The groups will be:
- Group 1 - 3 top players of group 1 and 3 top players of group 2
- Group 2 - 3 top players of group 3 and 3 top players of group 4
- Group 3 - 3 top players of group 5 and 3 top players of group 6
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2011 Adjacent Attacks Tournament [36/36] (Round 1 Starte

Postby -=- Tanarri -=- on Tue Apr 12, 2011 3:53 pm

Nice to see a lot of new players at the top of the score board, though I must admit if this keeps up much longer it's going to be quite embarrassing :)
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Re: 2011 Adjacent Attacks Tournament [36/36] (Round 1 Starte

Postby OliverFA on Tue Apr 12, 2011 4:36 pm

-=- Tanarri -=- wrote:Nice to see a lot of new players at the top of the score board, though I must admit if this keeps up much longer it's going to be quite embarrassing :)


I am afraid you are right. If we continue to be so low in the score board it will start to be embarrasing :oops:
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2011 Adjacent Attacks Tournament [36/36] (Round 1 Starte

Postby OliverFA on Tue Apr 12, 2011 6:52 pm

Scores updated. Group 4 is very interesting because the top 5 players are very close one to the other, so anything could happen.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2011 Adjacent Attacks Tournament [36/36] (Round 1 Starte

Postby OliverFA on Wed Apr 13, 2011 4:21 pm

One more update
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2011 Adjacent Attacks Tournament [36/36] (Round 1 Starte

Postby OliverFA on Sat Apr 16, 2011 1:36 pm

There is only one change in group 6, but I have updated the scores anyway
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2011 Adjacent Attacks Tournament [36/36] (Round 1 Starte

Postby OliverFA on Sat Apr 16, 2011 7:01 pm

Another update. This time in group 5
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2011 Adjacent Attacks Tournament [36/36] (Round 1 Starte

Postby OliverFA on Mon Apr 18, 2011 5:04 pm

Tomorrow I am starting Easter Holidays, so this week will probably be no updates. I will continue to review PMs, but I could be slower at answering them. Next Monday I will be 100% back.

Today there are no changes in score so no need for an update.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2011 Adjacent Attacks Tournament [36/36] (Round 1 Starte

Postby kachiun on Thu Apr 21, 2011 11:38 am

sorry group 6, but I can´t join another game sence I´m holding my last slot open for an other tournament.
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Re: 2011 Adjacent Attacks Tournament [36/36] (Round 1 Starte

Postby OliverFA on Thu Apr 21, 2011 11:56 am

Sorry for the mistake. I had some free time during my holidays and thougt I could create another game in group 6. Being in a hurry I did not notice you are a freemium. No probs, we will wait.

And as I had some time, I updated group 6 scores (see in first page).
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2011 Adjacent Attacks Tournament [36/36] (Round 1 Starte

Postby OliverFA on Mon Apr 25, 2011 3:44 pm

I am back from holidays, and had some time to update scores.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2011 Adjacent Attacks Tournament [36/36] (Round 1 Starte

Postby OliverFA on Tue Apr 26, 2011 6:55 pm

Scores updated
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2011 Adjacent Attacks Tournament [36/36] (Round 1 Starte

Postby OliverFA on Thu Apr 28, 2011 3:53 pm

Scores updated
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2011 Adjacent Attacks Tournament [36/36] (Round 1 Starte

Postby OliverFA on Sat Apr 30, 2011 8:18 pm

Scores updated. We have now two groups in the fifth game.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2011 Adjacent Attacks Tournament [36/36] (Round 1 Starte

Postby gimli1990 on Sun May 01, 2011 9:53 pm

Djenre continues to not follow the rules in the both the games we had going and he elimated me in one because of him breaking the rule.
i love we finally got AA otherwise known now as trench YES!!!!!
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Re: 2011 Adjacent Attacks Tournament [36/36] (Round 1 Starte

Postby OliverFA on Mon May 02, 2011 10:36 am

gimli1990 wrote:Djenre continues to not follow the rules in the both the games we had going and he elimated me in one because of him breaking the rule.


I suppose you are talking about Game 8857911. He absolutely not followed the rules, which is unfortunate and needs to be punished. But it was Suicidal Snowman who killed you following the rules.

I hope that DJENRE gives us an explanation. However, if he breaks the rules again I'll have no other option than removing him from the game.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2011 Adjacent Attacks Tournament [36/36] (Round 1 Starte

Postby gimli1990 on Mon May 02, 2011 6:42 pm

Well while it is true that he broke the rule that game the one i was referring to when i said he killed me is 8873924.
i love we finally got AA otherwise known now as trench YES!!!!!
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