Moderator: Cartographers
TaCktiX wrote:I suppose the parentheses still don't work for the bonuses. Short of making a bigger minimap or a table equating region to a bigger minimap I'm not sure what'll fix it, though you have a good portion of the top right of the map to mess with. Likewise, several territory names are hard to see due to the watercolor. Perhaps a white outer glow or something similar?
Other nitpicks:
- The minimap doesn't show Morocco's addition to French colonial control.
- Eq. Africa (from disputed regions) appears to have changed names to Congo on the map.
- Your mountains are three different colors for whatever reason. It's a little jarring considering they're only raw impassables with a color palette that doesn't support the different colors (though the Alps being white makes perfect sense).
- Guinnea-Bissau (well, that bit of legend in general) could use some glow to pull it out of the sea.
- Changing the assault directions to "...Atlantic and Indian Navies, but they revert back to 5 neutral when held on your next turn." would be A: better grammar, and B: standard killer neutral descriptor.
- The minimap doesn't show Morocco's addition to French colonial control.
- Eq. Africa (from disputed regions) appears to have changed names to Congo on the map.
- Your mountains are three different colors for whatever reason. It's a little jarring considering they're only raw impassables with a color palette that doesn't support the different colors (though the Alps being white makes perfect sense).
- Guinnea-Bissau (well, that bit of legend in general) could use some glow to pull it out of the sea.
- Changing the assault directions to "...Atlantic and Indian Navies, but they revert back to 5 neutral when held on your next turn." would be A: better grammar, and B: standard killer neutral descriptor.
The Bison King wrote:... ok well I didn't get a chance to work on it today. The idea is that I would strip the naval territories entirely. Instead European powers would be able to 1 way assault any of the 1 territory bonuses like Ivory coast, or Gold coast.
Another thought would be that those territories could assault the corresponding European power. Ivory Coast, for example, could be 1 way assaulted by Ottoman, Britain, Belgium ect... but could only assault France itself. Of course the trick with that is that I would need to add at least one of these territories for each power.
Meh, I like the navies. The concept you've brought up doesn't seem to make a whole lot of sense, while the navies at least make some sense. Consider making the navies auto-decays instead of killer neutrals (you lose some ships to the treacherous water, instead of a tsunami or hurricane knocking them out in a turn). Maybe auto-decay of 2 or 3?
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Personally, I dislike the navies for the simple fact that they mimic the function of the naval superiority in that other map about European imperialism. Same function for a map of the same theme knocks the uniqueness of this map way down in my mind. The only real difference is that there's two instead of one.
A decay instead of a killer neutral would only be superficially different, as they both still try to penalize players for using the route.
Anyway, the overall balance of the map as it stands seems fine. I just get a strong vibe of the Eastern Hemisphere map right now, and the Navies are the most glaring similarity.
TaCktiX wrote:Your legend has been afflicted by Typoes!
Landing Territories: +1 with the corrEsponding European power. They can be 1 way assAUlted by any European power and can attack their corrEsponding power.
And why can't we use a symbol instead of a text list for which territories are which? Text lists are a near-guarantee of confusion.
TaCktiX wrote:I'm an adherent in the No Problem Don't Mention ethos a little bit too much it seems. I see nothing wrong with it at all, and since in function it's almost identical to the former fleets (and more directly connected to New World's mechanic) it shouldn't be crazily messed up.
Or option 3 which might make the most sense. Make Zululand a regular territory & make B.S. an Ottoman Landing point. This would give each European power exactly 1 Landing point. The only thing about that is that I lose a European connection to The South of Africa (unless I just wipe Gold Coast as a territory all together) and it'll take some wonky backwards thinking to Justify making B.S. a Ottoman territory (which I am ok with for the sake of fair gameplay.)
Victor Sullivan wrote:I think one thing that is certainly on the agenda is bonus area nomenclature! I'm worried as to if the names will be able to fit on the mini map or elsewhere...
-Sully
The Bison King wrote:Victor Sullivan wrote:I think one thing that is certainly on the agenda is bonus area nomenclature! I'm worried as to if the names will be able to fit on the mini map or elsewhere...
-Sully
Yeah, I know what you mean. The thing that I was thinking though is... well I mean do they really need names? I mean as long as people know how much they're worth that's the only really important thing, right? I mean don't get me wrong I'd like to include them and I'm going to try and find a way, but if it can't be done is it really detrimental to the playability of the map?
Victor Sullivan wrote:The Bison King wrote:Victor Sullivan wrote:I think one thing that is certainly on the agenda is bonus area nomenclature! I'm worried as to if the names will be able to fit on the mini map or elsewhere...
-Sully
Yeah, I know what you mean. The thing that I was thinking though is... well I mean do they really need names? I mean as long as people know how much they're worth that's the only really important thing, right? I mean don't get me wrong I'd like to include them and I'm going to try and find a way, but if it can't be done is it really detrimental to the playability of the map?
Well, think of looking through the game log and having no idea what the +3 bonus so-and-so received was for... And also, it just makes things neat and yay.
-Sully
Not sure I'm a fan of them squished in the minimap
Also, one thing you could try with the etched effect is use it on the inside of each bonus area. It would especially help make Leopoldville look separate from Belgian Congo without having to change its color.
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