60 games 18 doubles 21 trips 21 quads broken up into 3 rounds 1 random trips and 1 random quads with escalating, chained, no fog settings, all played in round one
Scoring
1) All challenges will be point based 1 game 1 point
Maps
1) NO Beta 2) Clan's cannot use the same map more than one time 3) Random maps ok but only can use 1 time just like any other map
Settings
1)Automatic Deployment only NO Manual 2)Sequential only NO Freestyle 3)Adjacent, Chained, NO Unlimited (home team choice) 4)Escalating, Flat Rate, No Spoil, only NO Nuclear (home team choice) 5)Fog, or No Fog (home team choice) 6)All 24 hour games NO speed
Players
1) Minimum of 10 players must participate. Freemium will not count towards the ten minimum you can use them to play if you wish. 2) Cannot use the same team in all the doubles, trips, and quad games. No more than 3 games, once per round, with the same team per doubles, trips, and quad games. 4) No one player can play more than 25% of the total games played. (example if it is a 60 game challenge the max games one player can play in is 15 games)
Tie Breakers
1) In the event of a tie there will be a 6 game playoff 1 doubles 1 trips and 1 quad for each clan to total 6 games. 2) All game maps will be random and the setting to be set by home teams but still must follow the war protocol. 3) This format will be repeated until there is a clear 4to2, 5to1, or 6to0 winner
Miscellaneous
1) Games must be joined within 5 days of post date or game will be forfeited 2) Games will be split up equally between the two clans and formats will be decided prior to start of any games. 3) Foe's will be removed for clan war if there is a refusal to remove the game or games will be forfeited. 4) If a player is removed from a game for any reason (missed turns, CC violations, what ever the case may be) the game will be forfeited by that players respected team!
Unlimited and Nuke are home teams choice? Or not implemented at all? And why do Freemiums not count for total count? Missed turn forfeiture looks interesting as well. I would think a remake or something would be more appropriate.
Pretty hectic rules all in all, tho I guess I can understand the reasoning for them
Leehar wrote:Unlimited and Nuke are home teams choice? Or not implemented at all? And why do Freemiums not count for total count? Missed turn forfeiture looks interesting as well. I would think a remake or something would be more appropriate.
Pretty hectic rules all in all, tho I guess I can understand the reasoning for them
It is no to manual ,nuke ,freestyle , unlimited other settings are for home teams to choose
About freemiums, don't know, but it doesn't matter anyway.
I agree with 4) If a player is removed from a game for any reason (missed turns, CC violations, what ever the case may be) the game will be forfeited by that players respected team! it makes sense to me and is not anything that will be hard to implement.
benga are your clan use some drugs?? Its look like you need to play 3-4 chalenges in same time, and these is........................................................................................................................................................great for WG , we will be ready for second round,and you will be tired of all these chalenges
qwert wrote:benga are your clan use some drugs?? Its look like you need to play 3-4 chalenges in same time, and these is........................................................................................................................................................great for WG , we will be ready for second round,and you will be tired of all these chalenges
There is no tired in OSA we are ready for any challenge at any time
Highest point total 2774 and a rank of Colonel. OSA of You OSA Obsructing Your Sleep GOSTEELERS!!!
1) Minimum of 10 players must participate and divide games up somewhat equally.
Tie Breakers
1) In the event of a tie there will be a 6 game playoff 1 doubles 1 trips and 1 quad for each clan to total 6 games. 2) All game maps will be random and the setting to be set by home teams but still must follow the war protocol. 3) This format will be repeated until there is a clear 4to2, 5to1, or 6to0 winner
Miscellaneous
3) Foe's will be removed for clan war if there is a refusal to remove the game or games will be forfeited.
Since there are a lot of strict rules I would like to ask for some clarification on one to avoid any issues down the road.
For the players what do you consider "somewhat equally"? There are 183 spots available if I counted right. If 10 players take 18 each and the 11th takes 3 is that ok or not?
I believe the tiebreaker is OK for medal consideration, but I am going to ask JP to confirm.
Side note: If you use privs the foe system is disabled as far as joining games, but you still can not see the foes chat. (Just wanted to point this out for anyone who did not know, there is nothing wrong with having it as a requirement).
1) Minimum of 10 players must participate and divide games up somewhat equally.
Tie Breakers
1) In the event of a tie there will be a 6 game playoff 1 doubles 1 trips and 1 quad for each clan to total 6 games. 2) All game maps will be random and the setting to be set by home teams but still must follow the war protocol. 3) This format will be repeated until there is a clear 4to2, 5to1, or 6to0 winner
Miscellaneous
3) Foe's will be removed for clan war if there is a refusal to remove the game or games will be forfeited.
Since there are a lot of strict rules I would like to ask for some clarification on one to avoid any issues down the road.
For the players what do you consider "somewhat equally"? There are 183 spots available if I counted right. If 10 players take 18 each and the 11th takes 3 is that ok or not?
I believe the tiebreaker is OK for medal consideration, but I am going to ask JP to confirm.
Side note: If you use privs the foe system is disabled as far as joining games, but you still can not see the foes chat. (Just wanted to point this out for anyone who did not know, there is nothing wrong with having it as a requirement).
Gl to both clans
4) No one player can play more than 25% of the total games played. (example if it is a 60 game challenge the max games one player can play in is 15 games)
Leehar wrote:Unlimited and Nuke are home teams choice? Or not implemented at all? And why do Freemiums not count for total count? Missed turn forfeiture looks interesting as well. I would think a remake or something would be more appropriate.
Pretty hectic rules all in all, tho I guess I can understand the reasoning for them
if u miss 3 turns in a row during a challenge u deserve a forfeit...this is incase someone thinks of using it strategically for some reason
Ok, since you listed it in better detail a couple lines down, can we remove the phrase "and divide games up somewhat equally"? Its an ambiguous phrase and i worry it will be hard to define or enforce later on if there is a disagreement.
shaneback wrote:Ok, since you listed it in better detail a couple lines down, can we remove the phrase "and divide games up somewhat equally"? Its an ambiguous phrase and i worry it will be hard to define or enforce later on if there is a disagreement.
Round 1 games underway...i updated first post with games and players and player stats for my team and part of OSA player count...i will need benga to finish OSA player count and send it to me for they have far too many players and i grew tired
hotfire wrote:Round 1 games underway...i updated first post with games and players and player stats for my team and part of OSA player count...i will need benga to finish OSA player count and send it to me for they have far too many players and i grew tired
Lol, I guess thats as good a reason as any.
Don't you want to create multiple spoilers tho to remove the large spaces? Maybe group just by clan, batch or type (DTQ)
If my calculations are correct, it will be 23 - 17 Dynasty lead heading into the last round, OSA is stubborn though, and no doubt will fight us til the end.