natty_dread wrote:Time in the Foundry is a stretchy concept.
No, I meant for the implementation of the new XML tags. I'm not sure if anything else has been done over the past 2 years, but it seems like a long time with little progress to me.
Moderator: Cartographers
natty_dread wrote:Time in the Foundry is a stretchy concept.
natty_dread wrote:There have been several XML updates during the last year or so.
natty_dread wrote:There have been several XML updates during the last year or so.
But in general, they are few and far between... they require a large amount of work to implement, so I wouldn't expect them to become more common any time soon.
Evil DIMwit wrote:Suggestion Idea: Unnukable territories
Description: Let there be a set of territories that cannot be nuked by spoils.
Why It Should Be Considered: Some territories are so important that losing them randomly would be seriously devastating for the player who holds them. This wouldn't be too hard, would it?
ender516 wrote:That could be important in games with losing conditions.
TaCktiX wrote:ender516 wrote:That could be important in games with losing conditions.
By george you're right. R&C will be absolutely retarded in Nuclear, as people can nuke away researches.
Victor Sullivan wrote:Suggestion: Triggers (essentially conditional everything)
Description: Basically, hold X to activate Y. This can account for autodeploys, killer neutrals, (maybe even winning/losing conditions) etc. Obviously territories can have multiple features, so the function being triggered would have to be specified in the XML as well as the territory.
Why It Should Be Considered: The possibilities are endless... My mouth is just watering from the thought...
TaCktiX wrote:ender516 wrote:That could be important in games with losing conditions.
By george you're right. R&C will be absolutely retarded in Nuclear, as people can nuke away researches.
natty_dread wrote:Perhaps lack should just plain add a rule in the game engine that territories that are part of losing conditions don't get given out as cards in nuclear games...
Users browsing this forum: No registered users