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TaCktiX wrote:Bandwidth is cheap. If we had a different variety of XML handy to code it instead of having to do it "long-form" this wouldn't be an issue in the first place.
OliverFA wrote:XML file is complete!!!!
http://www.4shared.com/document/VcLnkF7Q/ResearchAndConquer_v_035.html
Victor Sullivan wrote:OliverFA wrote:XML file is complete!!!!
http://www.4shared.com/document/VcLnkF7Q/ResearchAndConquer_v_035.html
That is truly a noteworthy feat. No number of emoticons could express your massive accomplishment...
TaCktiX wrote:We shouldn't sacrifice at any point gameplay for XML speed. People's computers are powerful enough to handle a little heavy-weight XML.
-=- Tanarri -=- wrote:TaCktiX wrote:Bandwidth is cheap. If we had a different variety of XML handy to code it instead of having to do it "long-form" this wouldn't be an issue in the first place.
I would agree... I'd rather have a full gameplay XML than cut it down for the sake of it running faster, whether it be on people's computers or on the server. If it's THAT much of an issue for people's computers, then we can look at changing it after Beta phase. If it's too slow for the server, then I and plenty other people on the site pay money for a reason and have had seen very little on the part of Lack ever since I joined to improve the site. I understand that he's busy, but if a larger XML file means Lack has to throw $5k at a new server or finally get around to dealing with upgrading the XML, then I can't say that I'd be terribly heartbroken about it.
I realize I'm probably sounding like a bit of an ass here, but there's been a long list of improvements that I've been looking forward to for a while, some of which would really not be that big of a deal to implement, and the thought of having the gameplay of the map take a hit because one of those improvements hasn't been made pushes on a sore spot.
Victor Sullivan wrote:Victor Sullivan wrote:OliverFA wrote:XML file is complete!!!!
http://www.4shared.com/document/VcLnkF7Q/ResearchAndConquer_v_035.html
That is truly a noteworthy feat. No number of emoticons could express your massive accomplishment...
And TaCktiX did a fantastic job, too *coughs*
DogAlmighty wrote:Been watching this map awhile now, it looks incredible. Best of luck in the final stages!
OliverFA wrote:Bad news. The 400 KB version http://www.arrakis.es/~oliverfa/Researc ... 200.38.XML is still too big for the map inspect tool. I wonder what this really means for the map...
However, as I am keeping every version of the map, going for a simpler version does not mean we are losing all the work. (In fact they are also uploaded in the 4share site) so if I have some time I'll try to do a 0.39 version with the two areas divided and see what happens.
That way we will be able to choose if we go with the simple version (0.39) or the 400KB version (0.38)
-=- Tanarri -=- wrote:OliverFA wrote:Bad news. The 400 KB version http://www.arrakis.es/~oliverfa/Researc ... 200.38.XML is still too big for the map inspect tool. I wonder what this really means for the map...
However, as I am keeping every version of the map, going for a simpler version does not mean we are losing all the work. (In fact they are also uploaded in the 4share site) so if I have some time I'll try to do a 0.39 version with the two areas divided and see what happens.
That way we will be able to choose if we go with the simple version (0.39) or the 400KB version (0.38)
I hope it doesn't come down to breaking the gameplay of the map just 'cause the XML can't support it properly. As far as the popularity of the map goes, I think that's something to worry about once the map hits Beta. It won't be until then when we'll know how big of an issue it is. This is an area that I could probably help with testing, since we have four computers where I live, including a 6 year old desktop and a new Intel Core i3 laptop.
TaCktiX wrote:So how is the CA team going about XML checking this map? I haven't seen or heard anything.
isaiah40 wrote:TaCktiX wrote:So how is the CA team going about XML checking this map? I haven't seen or heard anything.
1kb at a time!
-=- Tanarri -=- wrote:isaiah40 wrote:TaCktiX wrote:So how is the CA team going about XML checking this map? I haven't seen or heard anything.
1kb at a time!
Any idea roughly how long we should be expecting before the XML gets passed? A week? Two? A month? If you guys are going through manually, that's probably going to take some time
thenobodies80 wrote:Check your xml is on my to-do list, but I'm waiting an official reply about the file size. Be patient
MrBenn wrote:I've also been speaking with lack about the possibility of making an efficiency to the way the game engine handles collection bonuses, which might be of use here... For now though, I think we need to keep hold of the horses a little while longer...
-=- Tanarri -=- wrote:MrBenn wrote:I've also been speaking with lack about the possibility of making an efficiency to the way the game engine handles collection bonuses, which might be of use here... For now though, I think we need to keep hold of the horses a little while longer...
Are we talking a week or two here or lack's typical 3 year time frame?
OliverFA wrote:....I think that we could deliver the version we have now and later, when the optimization in the engine is made, just update the XML file.
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