Moderator: Cartographers
Industrial Helix wrote:The new draft looks so awesome! If I made any complaint on the graphics, it would be that the trees are a little too saturated. It has a nice theme to it and just about everything seems clear.
The gameplay, however, reminds me of my whole rise of communism series. I was gonna do a Vietnam War map, but you guys seem to know what your doing so I scratched it.
The only big thing missing is the Ho Chi Minh Trail.
MarshalNey wrote:What you're proposing FarangDemon for the continent bonuses with the building bonus (3-tiered superbonus) structure sounds workable, but perhaps unnecessary and might fill the legend up a bit much. Again, this is just a first impression, I'll take a closer look later.
Industrial Helix wrote:The gameplay, however, reminds me of my whole rise of communism series. I was gonna do a Vietnam War map, but you guys seem to know what your doing so I scratched it.
Industrial Helix wrote:The only big thing missing is the Ho Chi Minh Trail.
grifftron wrote:just 2 down or 2 in general..? How will i write this in the key.... "All HCMT territories have 2 attack range"? i dunno...?
FarangDemon wrote:Are you suggesting a standard bonus structure, like hold all of Cambodia for +7? I'm concerned that the continents are so big that no one will ever be able to hold them, like Asia in Classic.
We'll wait for your suggestion here.
FarangDemon wrote:Regional Bonuses
As the continents are otherwise too big and too hard to defend given a standard bonus structure, I think we could use something like Berlin or England. It would also help every starting location have a near equal chance of growing at the same rate.
This is my initial idea:
Cambodia, Laos, North Vietnam, South Vietnam
hold any 4: +1
hold any 6: +3
hold any 9: +6
Thailand
hold any 5: +1
hold any 7: +3
hold any 10: +6
I think this adjustment for Thailand evens out the advantage of not being able to be bombarded and having neighbors who might not go for Thailand. Though the US Army likely will go for U Tapao, they may have no pressing need to venture deeper into Thailand.
I've purposely assigned the value of just +1 army for the lowest level of bonus in order to minimize the advantage one would get by dropping it, which would happen a lot in 4-player and even 6-player trips. So it's like Poker Club, you can drop a pair but you only get 1 more army than a High Card would.
Starting Positions
We've shifted our starting positions to the leaders - each player gets one leader. Each leader would start with, say 6 troops and assaults its corresponding region. To protect them from being attacked before a player's turn, the territories they assault could start neutral.
In addition to adding to the historic feel of the map, this new arrangement protects the starting positions of Kaysone Phomvihane and Pol Pot from bombardment. Now we don't need to worry about creating a small territory within a territory in Houaphan to represent the Pathet Lao caves which sheltered the Pathet Lao HQ from bombardment, as Kaysone is quite safe from bombardment under the new arrangement.
Bombing
The numbers in the legend refer to the neutral armies you need to go through before you can execute the bombardment. Territories with planes one-way assault the color-coded bombing missions (each color has two missions it could assault).
I chose the neutral starting values for the bombing missions to match the actual chronology of the war(s). Initially it is easy to bomb Laos and South Vietnam and North Vietnam below Hanoi. It should take a bit of time before violating Cambodian neutrality (Operation Menu) and the more comprehensive bombing of North Vietnam including Saigon and Hai Phong (Operation Linebacker). For the same reason we want Tet Offensive to have a high neutral starting value....
Tet Offensive
For an added gameplay twist (which should please the history-minded) I want to allow Ho Chi Minh to conduct the Tet Offensive. He could one-way attack a large neutral "Tet Offensive" which can one-way attack any South Vietnamese region except Mobile Riverine Force and 1st Cavalry Division. Based on the below map and from what I've read, it seems that every region we have except for those two was attacked during the offensive.
Ho Chi Minh Trail
Attacks range 2 down the Ho Chi Minh Trail (from North to South). So one could attack directly from Khammouane to Quang Tri or from Quang Binh to Xepon to North Central Highlands.
I put this formula into cell F6 from Mr. Benn's tool, as it was not computing P(any player drops the bonus) correctly "=1-(1-F5)^F2"
Probability that no single player has the bonus = (probability that a specific player does NOT have the bonus)^(number of players)
So the probability that any of the players has the bonus = 1 - P(no single player has the bonus)
FarangDemon wrote:Additionally, with 13 droppable territories in S. Vietnam, 56% of trips and 18% of quads games have someone drop the +1 bonus.
kengyin wrote:would it be unwise for me to consider reviving my vietnam map that i started last year seeing as this map is already serving that purpose and is in gameplay already and has experienced mapmakers?
grifftron wrote:kengyin wrote:would it be unwise for me to consider reviving my vietnam map that i started last year seeing as this map is already serving that purpose and is in gameplay already and has experienced mapmakers?
I don't see why you couldn't... since this is on the 2nd Indochina war, not just on Vietnam.
FarangDemon wrote:So, I suggested we solve the problem of dropping bonuses by requiring a designated power center or 1 of 2 designated power centers of a bonus region be held in order to get the collection bonus. They would start neutral, therefore no one can drop the bonus.
Is this an acceptable solution?
FarangDemon wrote:"Regions along the Ho Chi Minh Trail, can assault other regions along trail at range 2 in the direction of the arrows."
Victor Sullivan wrote:FarangDemon wrote:"Regions along the Ho Chi Minh Trail, can assault other regions along trail at range 2 in the direction of the arrows."
Fixed The other part you included is completely unnecessary.
natty_dread wrote:What are the numbers next to the bombing missions?
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