Moderator: Cartographers
Victor Sullivan wrote:. Also, I think polls need to play more of a part in a map's development, especially at the very beginning, because if no one's gonna be interested enough to follow the map through the grueling process of the Foundry, is it worth it?
AndyDufresne wrote:Polls can be helpful. Polls often aren't though. If the cartographer wants to use a lot of polls, power to 'em though.
natty_dread wrote:AndyDufresne wrote:Polls can be helpful. Polls often aren't though. If the cartographer wants to use a lot of polls, power to 'em though.
These days it seems to me polls are pretty much worthless in the foundry.
MrBenn wrote:natty_dread wrote:AndyDufresne wrote:Polls can be helpful. Polls often aren't though. If the cartographer wants to use a lot of polls, power to 'em though.
These days it seems to me polls are pretty much worthless in the foundry.
These days? They've always been next-to-meaningless
thenobodies80 wrote:Personally i think that what you wrote looks more like a "I wanna be" post, than anything else....anyway please give us the time to do things, apply changes and, more than everything else, let us do our work...there're some other things in the pipeline...so VS spy less and draw maps instead!
And neither is this meant to be a threat to your new leadership role or MrBenn's. It's something to take into serious consideration, as all my points were valid. I hope what you have "in the pipeline" actually fixes the problems I've addressed.Victor Sullivan wrote:I think a re-haul of the system may be in order, and I think it's worth discussing with your fellow cartos.
natty_dread wrote:AndyDufresne wrote:Polls can be helpful. Polls often aren't though. If the cartographer wants to use a lot of polls, power to 'em though.
These days it seems to me polls are pretty much worthless in the foundry.
MrBenn wrote:natty_dread wrote:AndyDufresne wrote:Polls can be helpful. Polls often aren't though. If the cartographer wants to use a lot of polls, power to 'em though.
These days it seems to me polls are pretty much worthless in the foundry.
These days? They've always been next-to-meaningless
Victor Sullivan wrote:My whole point with the polls is that they all seem to be disregarded by cartos (like natty said)
Victor Sullivan wrote:My god... No wonder... You all dodged my points:
TaCktiX wrote:I'm offended that you say I'm not posting. I will admit my post rate is not one/day in map topics. That is intentional. I am not a "follow every map" or even a "follow a few maps" CA, and I never have been. I intentionally pop into a map, typically mid-stage, toss at it all of my first impressions AFTER it's gotten some revision work done to it, and see what the mapmaker's responses are. I was convinced over to the Gameplay Workshop by virtue of the fact that I always put a fresh perspective on any map I post in. That perspective is borne from having no inherent bias from having followed the map for several weeks or months.
Oh yes, and since I'm not posting at all:
Struggle for Oil, Bucket List
Gondwanaland, Clerical Errors
Cuba and Chinese Civil War I am deliberately not posting on, since I have been solicited in private for my feedback several times.
TaCktiX wrote:The overall idea is solid and there's a good foundation for Gameplay. I'd say my only complaint is the relative mess that the connecting lines and impassables look like. I realize that you do a watercolor draft with a near-finished graphical look, but if you could make the lines cleaner I'm cool wit...
TaCktiX wrote:As I'm reading it, you won't ever collect the underdog bonus, as losing conditions trigger with each territory conquering. I'm reading it as "less than 4 and you're gone," yet the underdogs reward 1, 2, and 3 territories each.
Victor Sullivan wrote:Natty: Polls are not useless because they're "disregarded by cartos" (which they aren't). Polls are useless because they provide next to no value whatsoever to the mapmaker.
VS: Okay, so you're saying they aren't useless but they are? I'm not following your logic here...
Victor Sullivan wrote:Natty: The only situation where polls can be even remotely useful is when you have a map draft and you want to know if there's enough support for it to go through. Even for map drafts, the situation varies - not every map needs a poll. If a poll becomes mandatory, it quickly becomes even less useful.
VS: This is exactly what the polls would be used for. If a poll becomes mandatory, how does that lessen its value?
Victor Sullivan wrote:Natty: As for pointing out flaws in the new system, come on, it's only been a few days, there's no way you can make any objective evaluation of the merits or flaws of the new system vs. old.
VS: But this is the old system, and it clearly didn't work before.
Victor Sullivan wrote:Natty: The foundry process is slow. This is a fact of life. As long as it keeps being run by volunteer power, I don't see any rehaul or redesign changing that. And do we really want maps to come out any faster? Already, there are often so many maps in beta at the same time, that they have to compete for attention among the players. If maps came out faster, it would mean more flaws would go unnoticed. More good maps escaping the notice of the general public.
VS: That's why I suggested more cartos - more quickness, but same efficiency. And it's better to have in the map waiting in Beta, in play, than rotting in a Workshop.
But just to add some context, I've seen dozens of polls like this in the past 18 months in the Foundry, and it is very rare to see a map receive less than 50% support. Even the most ridiculous, sperm-donation-room, Atlanta-zoo-copying, Russian roulette maps get a bunch of "I love it" votes simply because a lot of folks around here think that any and every map idea should be made regardless of the fact that the map is nothing more than a picture of a pencil. This poll doesn't mean the map can't improve, but it does suggest that are a lot of doubters who will need to be convinced.
and other times the mapmaker's style is completely de-railed.
The Bison King wrote:Lord knows I have my fair share of foundry concerns but the last thing I want to do is create needless un-professional drama, but I would like to air out some of my concerns.
I actually like the return of the drafting room. I think it does a good job of separating actual maps that have potential from "Derp let's make a map of a guitar!"
As it is it's a weird shifting scale of comparing what the general users think with what the mods think, vs. what I think. For example California right now. A lot of people like the background as it is. It's not amazing but it's no better or worse than a sunburst design. Mr. Benn has consistently Stated that he wants to see it changed, but he's the only person saying that. There are plenty of users and myself who think the background is fine how it is but because that one other person is Mr. Benn I know that nothing is going to happen with that map until I change it.
so the map sits around for like a month then Mr. Benn comes on and says "yeah you pretty much need to redo the whole thing" It's like SERIOUSLY WTF??? get it together before you start teasing me like that! situations like that make me feel completely disrespected and lied to.
I don't think map makers get treated with the appropriate amount of respect. We don't get paid so instead we should have a license to some creative freedom!
and other times the mapmaker's style is completely de-railed.
I have a strong suspicion that Victor wrote this line thinking about me, but if not I feel that it applies. I'm sick to death of defending my way of working on maps. yeah they have similarities but that's my signature. I want a Bison King map to look like a Bison King map Why do I have to keep defending that??? Why is that Wrong?!?!?. A lot of people like my work. I shouldn't be punished for wanting to show some consistency between my own maps. It would be different if I was responsible for more than what I work on myself, but as it is having 4 maps on the site that would look kind of similar should not be that big of a deal.
The Bison King wrote:....Also there seems to be a lot of indecision within mods that needs to get resolved before it comes down to us. California again being a great example of that. TheNobodies80 stickies it and say "looks good this should be in the forge with in the week"... so the map sits around for like a month then Mr. Benn comes on and says "yeah you pretty much need to redo the whole thing" It's like SERIOUSLY WTF??? get it together before you start teasing me like that! situations like that make me feel completely disrespected and lied to.
About graphics, i personally think that when borders and connection will be fixed the map could be ready for a short sticky period and then moving to the FF.
There have been at least two attempts at a map of a guitar. In the last year or so. Probably more before that...
It's like a weird SFW version of rule 34: Whatever you can think of, there's a silly map thread of it somewhere. If there isn't, someone will soon post one.
Mapmaking is not art, as such. There's very little room for personal expression. The little that there is, go nuts with it, but the truth is that we're working within a pretty tight framework here.
From a design perspective, creativity is overrated. For example, it might be damn creative and artistic to make a completely white map. You could say it represents the collective anguish of mankind. People from all the chic art galleries in Paris might come post in your thread that they love your map, and want to see it in play. But it still wouldn't be a good map and the mods would be idiots to quench it.
"Your work". See, this is exactly the attitude you need to lose. Fact is, in CC, the map is never just "your work", it's the work of the collective - each one who posts in your thread, all of the mods, all are partially responsible for the map. Of course, you do the largest work, and you have a leading role in the mapmaking... but let's just say, if the map you're making was a country, you'd be the president rather than the king. (the foundry mods would be the government. )
Also, there's the thing that the style of a map should be utterly subservient to the theme and gameplay. If you have a "personal style" that you wish to show in your maps, it will interfere with this.
I just expressed my personal opinion and the decision to stick the map is exactly the confirmation of that.
Change a thread to sticky doesn't mean that it's going to be stamped. Sometimes it happens, but it's not a rule. Sometimes maps are stamped without a sticky period, sometimes they are stickied and then changed again to standard. The sticky option is just something to say: "Hey look at me!" - So, don't think there's always a connection between stamps and sticky threads.
Anyway I'm sorry if my words have possibly caused you think about something not true. My fault.
"My concerns with the foundry largely revolve around the role of the mods."
When am I allowed to say no to the mods and when can't I? because it always seems to be changing.
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