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Rodion wrote:3v2, 3v1, 2v2, 2v1, 1v2 and 1v1 would all be equally treated?
That would cause a huge gameplay change.
safariguy5 wrote:Also, eliminates attackers advantage, could lead to more conservative play.
Robinette wrote:Rodion wrote:3v2, 3v1, 2v2, 2v1, 1v2 and 1v1 would all be equally treated?
That would cause a huge gameplay change.safariguy5 wrote:Also, eliminates attackers advantage, could lead to more conservative play.
Indeed... it would eliminate the attacker advantage (referring to 3v2, 3v1 and 2v1)
But it would also eliminate the defender advantage (referring to 2v2, 1v2, and 1v1)
40kguy wrote:I think this should be said right now. Nothing human made or made by machine is random. They all use patterns.
Mr_Adams wrote:40kguy wrote:I think this should be said right now. Nothing human made or made by machine is random. They all use patterns.
I believe random.com uses some sort of frequency static to make the output as close to truly "random" as possible. no algorithms. However, this does make it susceptible to wave patterns in the static.
40kguy wrote:Mr_Adams wrote:40kguy wrote:I think this should be said right now. Nothing human made or made by machine is random. They all use patterns.
I believe random.com uses some sort of frequency static to make the output as close to truly "random" as possible. no algorithms. However, this does make it susceptible to wave patterns in the static.
Please say that in a lot smaller and dumber words please.
40kguy wrote:Mr_Adams wrote:40kguy wrote:I think this should be said right now. Nothing human made or made by machine is random. They all use patterns.
I believe random.com uses some sort of frequency static to make the output as close to truly "random" as possible. no algorithms. However, this does make it susceptible to wave patterns in the static.
Please say that in a lot smaller and dumber words please.
Mr_Adams wrote:40kguy wrote:Mr_Adams wrote:40kguy wrote:I think this should be said right now. Nothing human made or made by machine is random. They all use patterns.
I believe random.com uses some sort of frequency static to make the output as close to truly "random" as possible. no algorithms. However, this does make it susceptible to wave patterns in the static.
Please say that in a lot smaller and dumber words please.
You know when you turn the radio on and it's not tuned to a good station? There's that static sound instead of music, right? Those random frequencies are picked up and turned into the results of the random number generator CC uses, which makes them "random" as far as we can tell. However, if there is some pattern in the static we don't know about, then the "randomness" is ruined.
Metsfanmax wrote:40kguy wrote:Mr_Adams wrote:40kguy wrote:I think this should be said right now. Nothing human made or made by machine is random. They all use patterns.
I believe random.com uses some sort of frequency static to make the output as close to truly "random" as possible. no algorithms. However, this does make it susceptible to wave patterns in the static.
Please say that in a lot smaller and dumber words please.
random.org does not use machine or human generated data. It's all natural, environmental data.
random.org wrote:It is impossible to prove definitively whether a given sequence of numbers (and the generator that produced it) is random.
blakebowling wrote:random.org wrote:It is impossible to prove definitively whether a given sequence of numbers (and the generator that produced it) is random.
PLAYER57832 wrote:blakebowling wrote:random.org wrote:It is impossible to prove definitively whether a given sequence of numbers (and the generator that produced it) is random.
This is not entirely true...
Or rather, what you say is true, but probably not for the reason you think. You cannot prove any sequence is random, becuase randomness is not about one set of numbers. Give us any set, and we can find a formula somewhere to give us those number.. i.e. not random.
HOWEVER, a generator can be proven to be random, or at least random enough for human beings, which is all we really want.
True "infinite" randomness is impossible, mostly because there is no such thing as infinite within the real human world. but, think about it, if you could get an infinite streak... say, of all 6's. Not really what people want.
Mr_Adams wrote:Also, your statistics are inaccurate. the probability of tossing 4 in a row the same on a coin is 1 in 8. The first flip (or, with the dice, roll) would be the determining throw in the direction the future throws must go to qualify a "streak". BTW, is that your picture, Robinette? *whistle.
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