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-=- Tanarri -=- wrote:How's the fixing of the last detail going?
thenobodies80 wrote:-=- Tanarri -=- wrote:How's the fixing of the last detail going?
It's going well. I've fixed the mispelled name and changed prefecture in town hall on both images (updated versions not posted yet).
Need to do the same thing with the xml and recheck it, that's all...
Unluckily, I can't work on it before tomorrow.
But, in the meanwhile, why not to take a look at my other map ? (click on the signature)
Victor Sullivan wrote:I think I need to stress my previous point again: It's hard to distinguish between the different bonus areas at a glance, and you have to constantly consult the legend and check the names of the territories to keep track of where the borders are. IMO, this has got to be fixed before Beta.
-Sully
natty_dread wrote:The map already has so many colours in it, adding the colourful glows is just too much...
Commander62890 wrote:My only concern right now is "first turn advantage," which is probably pretty big.
Nothing you can really do about that, and I'm not even sure yet if it's an issue.
MrBenn wrote:Commander62890 wrote:My only concern right now is "first turn advantage," which is probably pretty big.
Nothing you can really do about that, and I'm not even sure yet if it's an issue.
When developing the gameplay for the competition map, we took care to ensure that the 9-stack cannot be used to attack in the first round, thereby reducing the attackers advantage in round 1. I don;t think there's really much else that can be done about it to be honest...
Commander62890 wrote:If you want, just take a look at the Aery/Gate C issue and maybe contrast it with the situation in other Palaces and let me know if you understand what I'm talking about.
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