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RedBaron0 wrote:I've been toying with the idea of added 2 more territories (47 total - 46 + 1 killer neutral) and starting the bridges as neutrals. Figure say 2, maybe 3 neutral armies, just to give a little more starting security to bonuses at the start of the game from someone who lands on any of the bridges with the initial drop. I think 1 in SW Philly between the airport and Elmwood that shouldn't affect the bonus value, and another territory built from part of Strawberry Mansion, and that would bump Northern Liberties up to a bonus of 5.
isaiah40 wrote:RedBaron0 wrote:I've been toying with the idea of added 2 more territories (47 total - 46 + 1 killer neutral) and starting the bridges as neutrals. Figure say 2, maybe 3 neutral armies, just to give a little more starting security to bonuses at the start of the game from someone who lands on any of the bridges with the initial drop. I think 1 in SW Philly between the airport and Elmwood that shouldn't affect the bonus value, and another territory built from part of Strawberry Mansion, and that would bump Northern Liberties up to a bonus of 5.
I say do it as long as there is room which I'm sure there is plenty of. I would like to see 3 neutrals on those bridge IMHO. Other than that this is really looking good!
MarshalNey wrote:I also concur with this. In fact, looking at everything else, the neutrals on the bridges is my only going concern for the gameplay.
Bonus values for the regions - good!
Very low chances of getting bonuses on the drop - mostly yes (except for the bridges, which are still okay)
Region connections/impassibles - good. The 'chunks' of territory separated by bottleneck regions makes for fine Classic gameplay. The NJ toll, looking at the legend alone, leads me to believe that the Bridges are easy to attack into, but hard to attack out of (must take a killer neutral 4 before attacking out). Is this correct?
Underdog bonus - brilliant. Love it, and although the bonus for 1 region looks a bit exploitable, it is of course a two-edged sword. It opens up a whole new realm of strategy, especially in team games as you say.
This might be ready for a sticky very soon.
Marshal Ney
Victor Sullivan wrote:I agree with isaiah, this is looking very good! I'd argue that South Philly should be +3, though. 3 borders and 5 territories sounds exactly like Africa from Classic, and Africa is in the middle of everything
Another thing: I worry that Fox Chase will be a major chokepoint. Considering that it and the T-P bridge (and that would be covered partially by the New Jersey toll, too) are all you'd have to cover to hold a +5 bonus with Frankford and Great Northeast worries me a lot. Solutions can include reducing Northeast's bonus to +2 and opening up Frankford more, such as a connection between Juniata and Wissinoming.
RedBaron0 wrote:I think the solution that takes care of both things guys would be to take a territory out of the GNE and put it into Frankford and adding a connection between Frankford and Northern Liberties. This way the reverse is now true, GNE become a 2 bonus and Frankford a 3 bonus, and harder to defend the whole of NE Philly for a +5 bonus. I'll toss the numbers into the calculator and make sure it isn't too much of a stretch.... I get the feeling Frankford might end up as a +4 bonus then, in which case I might just move a second territory from GNE to Frankford and have GNE be a 4 territory +2 bonus.
RedBaron0 wrote:That being said, I worry that the map is becoming a "start on the outside and work your way in" map where the "best" bonuses to hold are SW Philly, GNE, and Germantown, and difficult ones are in the center. Still may not be a major issue though, tell me what you guys think!
RedBaron0 wrote:I could see that, right now it's 10 total neutral armies to get from 1 bridge to the next, and the 4 will show back up after a round has played out. 7 total is still good cover for early rounds, and isn't as much of a game changer later when going for kills. I'm liking the idea, anyone else prefer the neutral values as is? Otherwise I'll likely change the values to Vic's suggestion of 2 on the Bridges, and 3 for the toll.
MarshalNey wrote:RedBaron0 wrote:I could see that, right now it's 10 total neutral armies to get from 1 bridge to the next, and the 4 will show back up after a round has played out. 7 total is still good cover for early rounds, and isn't as much of a game changer later when going for kills. I'm liking the idea, anyone else prefer the neutral values as is? Otherwise I'll likely change the values to Vic's suggestion of 2 on the Bridges, and 3 for the toll.
Oh, so now it's Vic's suggestion? Hmph. Anway, I think it would be a good change to bump them all down by 1.
Any other gameplay issues? RB, are you feeling more comfortable about the map? I see no further issues on my end.
MarshalNey wrote:Oh, so now it's Vic's suggestion? Hmph.
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