Moderator: Cartographers
MrBenn wrote:
Part of me wonders whether Carib. and Ignerri on the Southern map should be absorbed into the Circum-Caribbean bonus on the Northern map, but I think that would be difficult to represent (even if it were a more natural grouping).
Industrial Helix wrote:I don't see why the ships ought to be neutrals. Let them deploy like every other territory. Nimiipuu should remain a neutral, as it is on FNoNA.
Where there any other starting neutrals on the other maps?
MarshalNey wrote:How many regions are on this map? I counted N.America at 72 (which agrees with the old map thread) but I counted S.America at 53 (map thread said 52) and then the 2 Ships.
So, the total appears to be 127. Is this right?
It's an unfortunate range for the drop, but at least if there were 2 neutral regions then 2-, 3- and 7-player games would have a nice starting number of regions at the drop. Dropping below 125 regions for the drop would put 5-player games at the worst place, and dropping below 124 would put 4-player games at the worst place.
As for 6-player and 8-player games, they will be at the worst starting regions no matter what, so no point in worrying about them.
Anyway my suggestion is to make sure there are at least 2 starting neutrals on the map, and if feasible no more than that.
Oh, one other small thing... could you put the map in the first post in bigimg tags?
Thanks,
Marshal Ney
Tisha wrote:2 neutrals? one on Nimiipuu, and one on the ship? then give plus one for holding both ships?
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
MarshalNey wrote:Tisha wrote:2 neutrals? one on Nimiipuu, and one on the ship? then give plus one for holding both ships?
That could work, yes... as long you're fine with Aonikenk being open for deployment. Considering the vast number of regions, I personally don't think it will be a problem, whereas the Ships will be a problem (either part of a bonus, part of no bonus and extra instruction on the legend, or a bonus in their own right) unless addressed in some way.
Making them their own bonus is my personal preference; my second choice would be to make them part of no bonus. The last option makes little thematic sense as the Ships were the nemesis of the native inhabitants in many ways.
Marshal Ney
Tisha wrote:plus one auto deploy for each ship?
well, I don't want that. because I only have room for two neutrals, and one needs to be Nimiipuu.
MarshalNey wrote:As for 6-player and 8-player games, they will be at the worst starting regions no matter what, so no point in worrying about them.
Anyway my suggestion is to make sure there are at least 2 starting neutrals on the map, and if feasible no more than that.
natty_dread wrote:I wonder, why is the initial deployment problem never addressed by changing the troop reinforcements, especially on large maps like this?
When the map is this big, it would make sense to "scale up" the reinforcement specs as well.
For example, here we could specify that you'd get 1 troop for every 4 territories, with a minimum of 4. This way, 8 player games would be good with 15 starting territories.
7 playes would get 18 = 4 troops, can't drop below 4.
6 players would get 21 = need to take 2 to drop to 19.
5 players would get 25 = need to take 2 to drop to 23.
4 players would get 31 = need to take 4 to drop to 27.
3 players would get 42 = need to take 3 to drop to 39.
How does this sound?
natty_dread wrote:I wonder, why is the initial deployment problem never addressed by changing the troop reinforcements, especially on large maps like this?
When the map is this big, it would make sense to "scale up" the reinforcement specs as well.
For example, here we could specify that you'd get 1 troop for every 4 territories, with a minimum of 4. This way, 8 player games would be good with 15 starting territories.
7 playes would get 18 = 4 troops, can't drop below 4.
6 players would get 21 = need to take 2 to drop to 19.
5 players would get 25 = need to take 2 to drop to 23.
4 players would get 31 = need to take 4 to drop to 27.
3 players would get 42 = need to take 3 to drop to 39.
How does this sound?
jakewilliams wrote:I like the 1 per 4, and I think the wording is fine. No neutrals, slim chance of dropping the +1 for plateau or dropping both ships, but not that big of a deal if it happens imho.
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