Moderator: Tournament Directors
OliverFA wrote:On the other hand, I was wondering if we could have enough games to make the 65 slots in the score table. I did not create the table with that intention, but provided that it happened to be in that way... Maybe an epic 8 games final open to all the players still interested in the tournament. And in case there are more than 6 players interested, just distribute the games among all of them. But if that can't be possible, 58 games are also ok.
OliverFA wrote:Thanks Tanarri, but I prefer not to give anything for granted until it's definitive In any case, I also hope there are achievements for 2nd and 3rd place.
On the other hand, I was wondering if we could have enough games to make the 65 slots in the score table. I did not create the table with that intention, but provided that it happened to be in that way... Maybe an epic 8 games final open to all the players still interested in the tournament. And in case there are more than 6 players interested, just distribute the games among all of them. But if that can't be possible, 58 games are also ok.
-=- Tanarri -=- wrote:It would be nice to get a few last games in as well, since it would give me a tiny chance at catching up
Any idea if there's going to be a 2011 tournament? If there is, I may see about trying to actively recruit some players.
OliverFA wrote:The main problem we've had is that as time passes it's very difficult to recruit new players, as they start with 0 points. Even if we tried to make it appealing to new players, it's still not really appealing.
Maybe a better approach (based on experience from this one) would be 4 mini leagues, one for each quarter. And then the top players of each quarter (or the next classified is there if someone qualifies twice) could go to the final league. Each quarter new players are recruited. It remains interesting for them, and hardcore players can still get their games.
SuicidalSnowman wrote:As far as future tournaments, I think we need to start playing more games on fewer maps, or maybe fewer settings? I found this tournament a little hard to follow, although I did like the "play when you want approach." The only problem was that I found myself a bit confused, and when I had a round or two out, I sort of drifted away. I think a future tournament should be a classic AA map, maybe Feudal. We are divided into 4 divisions of 4, everyone plays 4 games, we total the scores, the top 4 play 4 more games for the champ. Or, round 1 is feudal for everyone, round 2 is classic for everyone, round 3 is waterloo for everyone.
denominator wrote:SuicidalSnowman wrote:As far as future tournaments, I think we need to start playing more games on fewer maps, or maybe fewer settings? I found this tournament a little hard to follow, although I did like the "play when you want approach." The only problem was that I found myself a bit confused, and when I had a round or two out, I sort of drifted away. I think a future tournament should be a classic AA map, maybe Feudal. We are divided into 4 divisions of 4, everyone plays 4 games, we total the scores, the top 4 play 4 more games for the champ. Or, round 1 is feudal for everyone, round 2 is classic for everyone, round 3 is waterloo for everyone.
What if we tiered the standings by map complexity? Just like learning the maps in the first place, learning to play them with AA has a learning curve and some are much more difficult than others. It also gives players joining the tournament midway a better chance to compete without being too far behind.
For example, for the first 3 rounds we all play X player games on maps like Classic, or similar "simple gameplay" maps [Brazil, Charleston, etc.] to seed everyone. From there on out, players are divided into tiers by points (earned similarly to this season), so the top 4 play on the most complicated maps for AA (Cricket, Stalingrad, etc.), 5-8 play on less complicated (Oasis, Arm's Race!, etc.), and so forth down the standings. This means as one moves up and down the rankings, you play different people and on different maps, while players joining midway would start on the simpler maps and are less likely to be destroyed early on.
OliverFA wrote:I love the idea of starting another AA tournament. AA is my favourite style of play by far.
But what happens if you dislike "complicated" maps? Honestly, I prefer Feudal War to Cricket or Stalingrad any day of the week. I think we should stick with maps better suited for AA.
I think that 6 players per map is better than 4, because it gives a bit more variety in the game. For each small tournament, we could have a minimum of 18 players playing 3 mini-leagues. Then the top 2 players of each group move to the second and final phase. When it is over, we start another tournament. if AA suddenly became more popular, this format can easily be expanded to more players.
What about trying to recruit 18 players for the next tournament? The maps could be:
- Feudal War
- World 2.1
- Arms Race
- Supermax Prison Riot
- Age of Realms 1
- New World
Or similar maps.
As I said, I can help with the scores, and can also share the Excel files to anybody who wants to get/see/edit them.
OliverFA wrote:I love the idea of starting another AA tournament. AA is my favourite style of play by far.
But what happens if you dislike "complicated" maps? Honestly, I prefer Feudal War to Cricket or Stalingrad any day of the week. I think we should stick with maps better suited for AA.
I think that 6 players per map is better than 4, because it gives a bit more variety in the game. For each small tournament, we could have a minimum of 18 players playing 3 mini-leagues. Then the top 2 players of each group move to the second and final phase. When it is over, we start another tournament. if AA suddenly became more popular, this format can easily be expanded to more players.
What about trying to recruit 18 players for the next tournament? The maps could be:
- Feudal War
- World 2.1
- Arms Race
- Supermax Prison Riot
- Age of Realms 1
- New World
Or similar maps.
As I said, I can help with the scores, and can also share the Excel files to anybody who wants to get/see/edit them.
Users browsing this forum: No registered users