[Abandoned] - Pachisi!
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- Victor Sullivan
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Re: Pachisi! v2.6
So... This version more readable? And the 888s will be staggered for the Bs, Cs, Gs, and Fs, so they will fit. I can try and get you a sample soon...
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
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- thenobodies80
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Re: Pachisi! v2.6
I think more visible than readable....for example the part +1 per white space in a different letter group is a mess...you should try to increase the space between the lines.Victor Sullivan wrote:So... This version more readable?
Anyway, i don't see big problems here, gimme the time to discuss this one with the other blue guys to understand their thoughts.
In any case I think I can say you're on the right way!
Nobodies
- Victor Sullivan
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Re: Pachisi! v2.6
Sweet beans! Keep me posted, and I'll send the changes to Spike. Did you still need an XML sample? I think I'm gonna start it soon, anyways.thenobodies80 wrote:I think more visible than readable....for example the part +1 per white space in a different letter group is a mess...you should try to increase the space between the lines.Victor Sullivan wrote:So... This version more readable?
Anyway, i don't see big problems here, gimme the time to discuss this one with the other blue guys to understand their thoughts.
In any case I think I can say you're on the right way!
Nobodies
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
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- thenobodies80
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Re: Pachisi! v2.6
Not really...Victor Sullivan wrote:Did you still need an XML sample?
Just need to check how 3 digits show on the map.
- Victor Sullivan
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Re: Pachisi! v2.6
Mmkay. I think there's a jpeg on this site somewhere with those triple 8's, I can just copy-and-paste it and have it up for you soon.thenobodies80 wrote:Not really...Victor Sullivan wrote:Did you still need an XML sample?
Just need to check how 3 digits show on the map.
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
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- Victor Sullivan
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Re: Pachisi! v2.6
Here's a very ghetto mock-up for you:


Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
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Re: Pachisi! v2.6
Do forgive me if I haven't kept up on the map up till this point, but as a avid player of all type of board games, and Parcheesi being one of my favorite childhood games. (loved putting up that double stacked wall and pissing off my siblings
) Is there one directional gameplay, counterclockwise? And you would have to go all the way around the board before heading up home row towards the Home goal.
I understand the game has to play different because of the true game we're playing, I just wanna hear the clarification on the gameplay to make sure I didn't miss anything.
Graphically, the text is still a bit blurry on the small map. You've got some room, try going a point or two bigger on font and spread out a smidge.
I understand the game has to play different because of the true game we're playing, I just wanna hear the clarification on the gameplay to make sure I didn't miss anything.
Graphically, the text is still a bit blurry on the small map. You've got some room, try going a point or two bigger on font and spread out a smidge.


- Victor Sullivan
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Re: Pachisi! v2.21
Here are EvilD's reasonings that prompted the changes, RedBaron:
Evil DIMwit wrote:All right, I've had a closer inspection of the gameplay, and I don't like what I see.
Don't try to stick too closely to Parcheesi's gameplay. Conquer Club is a game of strategy; Parcheesi is mostly a game of luck. Players need options; they need to be able to get around. As this map is, at each step, there is very little that a player can decide to do. They can't try for a quick elimination because there are a bunch of neutrals (and the victory condition) in the way. They can't really go for a bonus region and try to defend it because all the bonuses are based on collections, which means a player's bonus is strictly determined by the proportion of the loop that they control, which is mostly based on luck of the dice. A player can either go down the loop quickly, or go down the loop a bit more slowly. There are few other options. And it doesn't help that the map is very symmetric, so even if it was more open it would still have little strategic variety. Without some serious gameplay-lifting, this map is just a long crapshoot.Victor Sullivan wrote: Hmmm... I can see how that could be better in a way, but we've deviated from the real gameplay of Parcheesi/Pachisi already...
Also, I want to up the image size for the small map so the text is more readable and so the 888's will fit in the vertical spaces. Should I PM MrBenn, then? Or how should I go about the appeals process regarding the larger map size?Evil DIMwit wrote:I still feel this doesn't quite work out. Elimination isn't an option without going through the center, which means that whether you want elimination or the Objective, the ultimate goal of this map is to get to the center. That involves getting through a lot of neutrals that there is otherwise no reason to pass through. That means a player's goal is really to achieve an overwhelming troop superiority. However, the map's very symmetric structure, its limitation of mobility, the fact that each player gets a decent auto-deploy that can't be taken away by someone who isn't holding the objective already, the fact that the other sources of troops resolve to simple proportional territory bonuses, all mean that there's no real way to gain a significant troop lead beyond lost of blind luck in the early game, and slow, mechanical expansion over many uneventful rounds. There still does not seem to be a significant component of strategy to this map, and I don't think there will be, short of a major restructuring of the map's gameplay concept.
It's pretty and it's a creative idea, but it just doesn't work.
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- natty dread
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Re: Pachisi! v2.21
You have plenty of room to make the map work in the standard sizes..Victor Sullivan wrote: Also, I want to up the image size for the small map so the text is more readable and so the 888's will fit in the vertical spaces. Should I PM MrBenn, then? Or how should I go about the appeals process regarding the larger map size?

- Victor Sullivan
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Re: Pachisi! v2.21
I suppose, but a small increase I think would help things a lot.natty_dread wrote:You have plenty of room to make the map work in the standard sizes..Victor Sullivan wrote: Also, I want to up the image size for the small map so the text is more readable and so the 888's will fit in the vertical spaces. Should I PM MrBenn, then? Or how should I go about the appeals process regarding the larger map size?
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- thenobodies80
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Re: Pachisi! v2.6
I agree with natty, there's enough space to fit everything.
- Victor Sullivan
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Re: Pachisi! v2.6
Sigh... Fine, whatever. I'll have Spike fix the small map, then.
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
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Re: Pachisi! v2.6
At the mapmakers request this is being moved into the Recycling Bin.
[MOVED]
[MOVED]
Re: Pachisi! v2.6
That's a damned shame, it is
Looks damn near finished to me (but I guess I'm a liberal in that regard), and the gameplay seems fun and allowing for variation.
Just out of curiosity, the bonuses involving the white spaces seems to require checking of conditionals (if you have this arbitrary territory and this other arbitrary territory, you get such and such bonus), but is that even possible? I read an XML suggestion to that end, but didn't see it in the list of implemented tags.
Looks damn near finished to me (but I guess I'm a liberal in that regard), and the gameplay seems fun and allowing for variation.
Just out of curiosity, the bonuses involving the white spaces seems to require checking of conditionals (if you have this arbitrary territory and this other arbitrary territory, you get such and such bonus), but is that even possible? I read an XML suggestion to that end, but didn't see it in the list of implemented tags.
- natty dread
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Re: Pachisi! v2.6
I think you should rearrange the map a bit. You have plenty of space, but you're sort of wasting it atm...
Here's what I suggest:
Here's what I suggest:

- Victor Sullivan
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Re: Pachisi! v2.6
Here's 2.7!
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
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- Victor Sullivan
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Re: Pachisi! v2.7 *Updated 3/29/11*
Thanks probably isaiah! Hopefully Spike addressed all concerns. Sorry, natty, but Spike wasn't a fan of your mock-up.
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- natty dread
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Re: Pachisi! v2.7 *Updated 3/29/11*
You know Sully, this would be a lot easier if the graphic artist himself would visit & post in this thread. It's kinda complicated, with you having to relay messages back & forth...

- Victor Sullivan
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Re: Pachisi! v2.7 *Updated 3/29/11*
http://www.conquerclub.com/forum/viewto ... 2#p3089327natty_dread wrote:You know Sully, this would be a lot easier if the graphic artist himself would visit & post in this thread. It's kinda complicated, with you having to relay messages back & forth...
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- natty dread
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Re: Pachisi! v2.7 *Updated 3/29/11*
Are you saying he's been guested the whole time this map has been in development? You should get this sorted...

- Victor Sullivan
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Re: Pachisi! v2.7 *Updated 3/29/11*
Sigh... No. He made the account after 2.6, I think.natty_dread wrote:Are you saying he's been guested the whole time this map has been in development? You should get this sorted...
Generally around 24 hrs.Riskismy wrote:So make that e-ticket, how long can it take?
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- natty dread
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Re: Pachisi! v2.7 *Updated 3/29/11*
Yeah, well as soon as you get it sorted, you should ask him to visit the thread personally... it would be easier to all parties.

- Victor Sullivan
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Re: Pachisi! v2.7 *Updated 3/29/11*
Yeah...natty_dread wrote:Yeah, well as soon as you get it sorted, you should ask him to visit the thread personally... it would be easier to all parties.
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
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