Moderator: Cartographers
Gozar wrote:As the diagonals at a four way border cannot attack each other, they create unnecessary confusion.
mibi wrote:can someone please explain to be by 4 ways are so shunned?
DiM wrote:i just found out there are 3 more 4 way borders
here
edit//
and here:
mibi wrote:negative...the walls can only be breached via the stairs, so while the borders look 4 way, they dont operate as such.
and the gate has arrows that make it a non- 4way.
its too bad people get all heated about 4 ways, they really arnt complicated and can add to the gameplay.
DiM wrote:mibi wrote:negative...the walls can only be breached via the stairs, so while the borders look 4 way, they dont operate as such.
and the gate has arrows that make it a non- 4way.
its too bad people get all heated about 4 ways, they really arnt complicated and can add to the gameplay.
i know about the stairs and the arrows but i'm willing to bet that when this map will become playable we'll have threads like:
"BUG in SIEGE MAP" i tried attacking outer wall 2 from west ward 4 and it is impossible. this made me lose, bla bla bla.
mibi wrote:people like seem to like them, as do i. it goes from a 75 degree veiw to a 90 degree view which gives the impression of forward motion.
mibi wrote:i dont think the 'clashing' is bad at all. I'm currently the blue player on a classic map and im not even sure if Im still in the game or now, i mean, im not eliminated but i can't find my armies. But i may darken some shields.
mibi wrote:maybe your monitor needs adjustment, or maybe mine does.
mibi wrote: Keyogi and one other have issue with 3D forest, fence, and tent, but others like them so I dont plan on changing them. I think it gives a little depth to an otherwise flat map.
Teya wrote:mibi wrote: Keyogi and one other have issue with 3D forest, fence, and tent, but others like them so I dont plan on changing them. I think it gives a little depth to an otherwise flat map.
I respect what you are trying to do, but the perspective really is out. The castle looks like it is a birds eye view, the trees and fence should be leaning in the opposite direction as you are above the castle and you are looking back at the trees. They really should just go the other way.
unriggable wrote:Yeah it does kind of look like this:
mibi wrote:Keyogi and one other have issue with 3D forest, fence, and tent, but others like them so I dont plan on changing them. I think it gives a little depth to an otherwise flat map.
mibi wrote:this is ridiculous, when has there ever been diagonal attacks, why would someone assume they can attack in a diagonal when they never have before.
if a person claims that 'bug' caused them to lose you can bet that wasn't the only reason they lose.
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