Moderator: Cartographers
natty_dread wrote:could you swap the shades of grass you have inside the cities and outside?
Victor Sullivan wrote:Can you at least make the city banners colored as they are in the legend? I still like 1.6 waaaayy better.
carlpgoodrich wrote:I also like 1.6 better. I still think that it is unclear that the gates are part of the city bonus, but the glow make it unambiguous.
So without a valid reason i won't touch the graphics anymore.
natty_dread wrote:So without a valid reason i won't touch the graphics anymore.
I thought I gave a pretty valid reason... Your call, but I think the map would really benefit from it - it's a small change, but small things can make a big difference sometimes.
DubWarrior wrote:How did you made the graphics?
DubWarrior wrote:I just find the legend a bit strange. I think it's not readable in the small version.
DubWarrior wrote:Also, why is that brown background? It's looking way too massive. Can't you work with the blue sky-background? Try getting the glow around the names more sharp, less blurry, so they fit in better with the rest of the map-style. Also the heavy brown lines from the text and border is too heavy. Can't you use another color that fits better with the rest, like a dark blue or green.
DubWarrior wrote:the town-names looks a bit stange in those pale colors, not sure if they really work this way.
Minor comment, I think your medieval town-names don't really sound like medieval town-names, although Aery sounds fine. check out some british little village names
DubWarrior wrote:I just find the legend a bit strange. I think it's not readable in the small version.
Forza AZ wrote:Subject: [Official] Map XML checksthenobodies80 wrote:Map name: Middle Ages
Link to thread: http://www.conquerclub.com/forum/viewtopic.php?f=64&t=132339
Link to large image: http://www.fileden.com/files/2009/3/21/2373685/competition/MiddleAges.L.png
Link to small image: http://www.fileden.com/files/2009/3/21/2373685/competition/MiddleAges.S.png
XML: http://www.fileden.com/files/2009/3/21/2373685/competition/MiddleAges.xml
Thanks
XML is OK.
Commander9 wrote:Damn, looks really sweet! Can't wait to test this out
Commander9 wrote:Damn, looks really sweet! Can't wait to test this out
Commander9 wrote:Any news about this?
-=- Tanarri -=- wrote:Commander9 wrote:Any news about this?
I'm also still patiently awaiting throwing my 'Horray! Middle Ages is in Beta!' party
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